Cyberpunk 2077

Cyberpunk 2077

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Toeli Apr 1, 2021 @ 2:15pm
Most immersive way to play?
Greetings!

I have played this game for a while now and disabled a bunch of UI-Elements like Boss-Healthbars and Ammunition-Counter or the Minimap in order to make this game more challenging and interesting.

There are a few reasons for me to do this, in particular it gives me some sort of encouragement to take a good look at the environment and to explore.
I also like using in-game tools like the ammunition-counter of optics/bullet-counting to keep track of rounds instead of having a giant and 100% accurate counter in the corner.
(Some might call this a silly approach but I like playing that way.)

I wonder if I there's additional stuff that I could do to fit this particular itch.
Really want to get as close to having the same information available to me that the actual character in this game would have.

I assume you cannot disable normal opponents' healthbars? Is it possible to disable the red outlines of opponents one aims at too?

Thanks in advance!
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Showing 1-15 of 15 comments
mike.gp Apr 1, 2021 @ 2:34pm 
Nice topic, I'd like some ideas too. I've been waiting for the patches (and still might wait another 1 or 2 more) before playing this game.
p00se2 Apr 1, 2021 @ 2:37pm 
found some info on google about some hardcore mode which disables the UI
but no info if its in the game at the moment or how to unlock it


:lunar2019deadpanpig:
anxy Apr 1, 2021 @ 3:19pm 
i would like to see some jackie story line dlc, where u can play as him before or while hes with V
Wander Wild Apr 1, 2021 @ 3:36pm 
Originally posted by Toeli:
Greetings!

I have played this game for a while now and disabled a bunch of UI-Elements like Boss-Healthbars and Ammunition-Counter or the Minimap in order to make this game more challenging and interesting.

There are a few reasons for me to do this, in particular it gives me some sort of encouragement to take a good look at the environment and to explore.
I also like using in-game tools like the ammunition-counter of optics/bullet-counting to keep track of rounds instead of having a giant and 100% accurate counter in the corner.
(Some might call this a silly approach but I like playing that way.)

I wonder if I there's additional stuff that I could do to fit this particular itch.
Really want to get as close to having the same information available to me that the actual character in this game would have.

I assume you cannot disable normal opponents' healthbars? Is it possible to disable the red outlines of opponents one aims at too?

Thanks in advance!

Disabling the mini map is super interesting to me ... That seems very difficult. I love the idea for immersion.

I personally approached this like I would Skyrim or other RPGs and limited my V to my playstyle. In this case, I only use handguns and hacking, no matter how tempting other things are.

I also am playing my V as a former corpo trying to do right now. So with the exception of the gigs that are storyline related, unless they have an overall moral reason to do them, I won't do them. Stealing, for example. Unless it's from other corpos

I have no further input...you're legions ahead of me for immersion. I love topics like this and hope to be inspired
Last edited by Wander Wild; Aug 27, 2023 @ 12:15pm
Toeli Apr 5, 2021 @ 6:05am 
If you're interested, here are the settings I play on for Gameplay and User Interface.

https://steamcommunity.com/sharedfiles/filedetails/?id=2447437061
https://steamcommunity.com/sharedfiles/filedetails/?id=2447426358
https://steamcommunity.com/sharedfiles/filedetails/?id=2447426404


It disables most UI elements except Quest-Markers, Health Bars of normal opponents and Icons above people, including the "spotted" marker.

So the game is perfectly playable as far as stealth and combat itself goes.
Its not that much more difficult without the Minimap. I am used to stealth-approaches from Games like Hitman, and the vision-cone the minimap displays makes stealth trivial in this game. So I disabled it, because V wouldn't be able to have that information either.

Also I feel like the Kiroshi-Optics help out a lot in the first place with the silhouette that is displayed around opponents after you scanned them/had them in your Line of Sight for a while. You can't disable these it seems (currently Patch 1.2). But they don't break the immersion in my opinion. Can be explained with the Optics.
Oh, and the "Ping" Ability becomes really useful because it displays the location of opponents and machinery to V for a few seconds.

As far as the disabled Healthbar goes, you can tell when you're low on health with the red vignette effect that is visible, so disabling health-bars works too in my opinion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2447426815


I play on Very Hard which makes gunfights much more lethal, so sometimes you need to be quick with the healing button. But I believe that only makes utilizing cover that much more important.



My biggest gripe is that Melee-Builds seem to be at an inherent disadvantage in this game but I have not tested it out enough to be able to tell.
Last edited by Toeli; Apr 5, 2021 @ 6:22am
Toeli Apr 5, 2021 @ 6:16am 
Originally posted by ΣFFᄂЦX:

I also am playing my V as a former corpo trying to do right now. So with the exception of the gigs that are storyline related, unless they have an overall moral reason to do them, I won't do them. Stealing, for example. Unless it's from other corpos :k8happy:

This is a really cool approach to the game as well, I might attempt a more discerning character in a future playthrough. Thank you for the input.
Diablerie Apr 5, 2021 @ 6:51am 
I dunno, maybe it's just me but having the UI elements is the immersive part in this game. In relation to cyberpunk's world, V has these tools that alter their perception beyond just a normal non augmented human. I think except for enemy health bars the rest is feasible for someone who is navigatinga high tech cyberpunk environment. Even the minimap makes sense as we've had examples of augmented reality in our own world which attempted to do similar things.
sisu Apr 5, 2021 @ 6:59am 
wait irl for year 2077 to happen
mike.gp Apr 6, 2021 @ 12:30am 
Originally posted by Toeli:
If you're interested, here are the settings I play on for Gameplay and User Interface.

https://steamcommunity.com/sharedfiles/filedetails/?id=2447437061
https://steamcommunity.com/sharedfiles/filedetails/?id=2447426358
https://steamcommunity.com/sharedfiles/filedetails/?id=2447426404


It disables most UI elements except Quest-Markers, Health Bars of normal opponents and Icons above people, including the "spotted" marker.

So the game is perfectly playable as far as stealth and combat itself goes.
Its not that much more difficult without the Minimap. I am used to stealth-approaches from Games like Hitman, and the vision-cone the minimap displays makes stealth trivial in this game. So I disabled it, because V wouldn't be able to have that information either.

Also I feel like the Kiroshi-Optics help out a lot in the first place with the silhouette that is displayed around opponents after you scanned them/had them in your Line of Sight for a while. You can't disable these it seems (currently Patch 1.2). But they don't break the immersion in my opinion. Can be explained with the Optics.
Oh, and the "Ping" Ability becomes really useful because it displays the location of opponents and machinery to V for a few seconds.

As far as the disabled Healthbar goes, you can tell when you're low on health with the red vignette effect that is visible, so disabling health-bars works too in my opinion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2447426815


I play on Very Hard which makes gunfights much more lethal, so sometimes you need to be quick with the healing button. But I believe that only makes utilizing cover that much more important.



My biggest gripe is that Melee-Builds seem to be at an inherent disadvantage in this game but I have not tested it out enough to be able to tell.


Nice post thanks, some good tips.
cheetah1546 Apr 6, 2021 @ 12:39am 
Originally posted by anxy:
i would like to see some jackie story line dlc, where u can play as him before or while hes with V

I've been wondering how they could add more story to the game. And how it would be handled. Thinking you'd have to make a new character and experience the additions on that playthrough.

But what you said makes a lot more sense, at least for the period of the game that was put into a montage. Don't have to worry about your character being over-leveled. Just play as Jackie, I'd like that.
OH! MY CAR Apr 6, 2021 @ 12:54am 
I find it most immersive to play my video games while on the toilet, while eating a plate of spaghetti, with my head covered in cherry shampoo. :trollface_boulder:
Cuddle_Rat Apr 6, 2021 @ 1:05am 
You want the best of the best for immersive play? Download a WALK mod from the nexus, this is the best way to appreciate the city, you know, instead of running around like a kid cracked out on a sugar high.
cyclone May 5, 2021 @ 3:51pm 
When I'm done playing for a session, I drive back to the megabuilding garage and park my car/bike in the lot next to all my other vehicles and take the elevator up to my apartment. Then I walk inside, look out the window, say goodnight to nibbles and go to sleep.
Last edited by cyclone; May 5, 2021 @ 3:52pm
benwaggoner May 5, 2021 @ 7:33pm 
#1 immersion feature for me? Play in HDR with a raytracing GPU. Everything looks SO much more real.
Affronter May 8, 2021 @ 8:47am 
I'm thinking play on a hot August night (Northern hemisphere anyway), outside in underwear, in the middle of the yard with the lawn sprinklers on.
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Date Posted: Apr 1, 2021 @ 2:15pm
Posts: 15