Cyberpunk 2077

Cyberpunk 2077

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Artrysa Sep 11, 2021 @ 9:59am
Downside to using Cyberware?
Is there any kind of downside mechanic-wise to using a lot of cybernetics? Stats, character interactions, anything like that?
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Showing 1-15 of 26 comments
From my experience, no, but some Cyberware does have negative effects attached to it(such as one piece of arm Cyberware increasing melee damage, but also increasing stamina used from melee attacks).
Last edited by I've ran out of profile ideas h; Sep 11, 2021 @ 10:01am
Roderick Sep 11, 2021 @ 10:21am 
Beware of Cyberware which sets of electrical pulses around you. They trigger explosives which might kill you.
Izlude Sep 11, 2021 @ 12:07pm 
Originally posted by Artrysa:
Is there any kind of downside mechanic-wise to using a lot of cybernetics? Stats, character interactions, anything like that?

Nope. They are purely just power updgrades. I would have liked the option to go fullborg and have to deal with cyberpsychosis but sadly thats just not in the game.
DJForgotten Sep 11, 2021 @ 1:26pm 
I don't think you can uninstall them (unless you use a mod) so keep that in mind as well. There is no un-doing your robot arms haha
Last edited by DJForgotten; Sep 11, 2021 @ 1:26pm
Wayz Sep 11, 2021 @ 1:34pm 
Nope they completely removed the stat "humanity" which is what you lost in 2020 as you added more chrome and instead made cyberware lego that can be swapped out as you see fit so....happy chroming.

Like so many things CDPR missed with their adaption humanity could have been a mechanic with social implications as when you lose more of it dialogue options could have been greyed out as you no longer have the empathy to relate to said options and too much and you become a psycho etc.
Meaning balancing your chrome/vs humanity would have been important.
Last edited by Wayz; Sep 11, 2021 @ 1:59pm
Artrysa Sep 11, 2021 @ 2:17pm 
Originally posted by Wayz:
Nope they completely removed the stat "humanity" which is what you lost in 2020 as you added more chrome and instead made cyberware lego that can be swapped out as you see fit so....happy chroming.

Like so many things CDPR missed with their adaption humanity could have been a mechanic with social implications as when you lose more of it dialogue options could have been greyed out as you no longer have the empathy to relate to said options and too much and you become a psycho etc.
Meaning balancing your chrome/vs humanity would have been important.
Yeah, that would have been interesting. But if they were gonna do that they'd have to have certain strong cyberware be related to the brain. As that is where someone's self is located. Different limbs and such wouldn't, realistically, change a person's way of thinking of their ability to sympathize.
Wayz Sep 11, 2021 @ 2:53pm 
In the books there were costs to all the cyberware so some eroded humanity more than others. But if you think about things like cyber eyes and hands for example. Looking at the world through synthetic eyes with an HUD and data feed and interacting with everything with synthetic hands has to take its toll on the the mind over time. let alone all the the stuff that gets crammed into the head like you say.

Last edited by Wayz; Sep 11, 2021 @ 2:53pm
Teefa Sep 11, 2021 @ 2:53pm 
Many of the the thematic elements in this game are mediated by context rather than mechanics.

What are the costs of using cyberware? You lose your humanity. You become mechanical in how you see and approach the world and the people that live in it. When you’ve made your entire body into a weapon, domination tends to be your first and last solution to every problem.

People stop being people and instead become opportunities, resources to harvest and exploit. By dehumanizing yourself, you dehumanize everyone else.

Personally, I find mechanical alignment, mental state, and morality systems to be trite, arbitrary, and not the least bit compelling. They are relics best left in the past. IMO.
Last edited by Teefa; Sep 11, 2021 @ 3:17pm
Artrysa Sep 11, 2021 @ 3:00pm 
Originally posted by TheyAria:
Many of the the thematic elements in this game are mediated by context rather than mechanics.

What are the costs of using cyberware? You lose your humanity. You become mechanical in how you see and approach the world and the people that live in it. When you’ve made your entire body into a weapon, domination tends to be your first and last solution to every problem.

People stop being people and instead become opportunities, resources to harvest and exploit. By dehumanizing yourself, you dehumanize everyone else.

Personally, I find mechanical alignment, mental state, and morality systems to be trite, inaccurate, and not the least bit compelling. They are relics best left in the past. IMO.
Maybe in game lore but considering how much mechanic prosthetics have helped in real life it's hard to think of them as dehumanizing in the slightest.
Teefa Sep 11, 2021 @ 3:09pm 
I guess I don’t have any problem making a distinction between say a real life prosthetic foot and a fictional cybernetic arm that turns into a rocket launcher.

But to be clear, I was talking about the perspective of V as experienced in the game Cyberpunk 2077. Nearly every upgrade is for the purpose of physically dominating enemies.
Last edited by Teefa; Sep 12, 2021 @ 5:44am
pale_horse Sep 11, 2021 @ 3:23pm 
Originally posted by Artrysa:
Maybe in game lore but considering how much mechanic prosthetics have helped in real life it's hard to think of them as dehumanizing in the slightest.

For what its worth the game differentiates:

Practicing Safe Cyber

On the other hand, not all cyberware and augmentations contribute to cyberpsychosis. In the Time of the Red, people who lose parts of themselves or were born without parts have the option to buy MedicalGrade Cyberware (see pg. 226) which functions only as a replacement and has no Humanity cost. Medical implants are treated the same as long as they have a therapeutic use. Similarly, people undergoing gender affirmation surgery or other forms of therapeutic body modification choose to use Bodysculpting (see pg. 226) which has no Humanity cost. Only cyberware used to replace perfectly functional body parts or enhance the body beyond the human baseline can push someone towards cyberpsychosis. Even then, there are some therapeutic options available (see pg. 229)
When a Character loses a body part due to a Critical Injury such as Lost Eye or Dismembered Arm, they have a few options if they want to replace the missing meat. Standard Treatment practices at most hospitals involve using either a replacement cloned from the patient's own tissue and force grown to full size or a piece of medical-grade cyberware. Medical-grade cyberware replaces the lost body part with a piece of technology that offers no additional benefits beyond full functionality. Medical-grade cyberware does not have option slots for upgrades (such as Rippers or Chyron) and they don't count as cyberware for the purposes of causing damage. They also do not cause Humanity Loss

Replacing a lost limb (which is common during the 2040s) is no big deal. Replacing it with a super powered tool/gun/grapple hand is a little different.

Replacing your (otherwise good) eyes and pairing them with neuralware to produce permanent HUDs and targeting analysis is another matter...

Last edited by pale_horse; Sep 11, 2021 @ 3:28pm
pike Sep 11, 2021 @ 3:28pm 
cyberware is the same as casting spells and using potions , if you use those in other fantasy games why not in this one
Wayz Sep 11, 2021 @ 3:36pm 
Originally posted by TheyAria:
Many of the the thematic elements in this game are mediated by context rather than mechanics.

What are the costs of using cyberware? You lose your humanity. You become mechanical in how you see and approach the world and the people that live in it. When you’ve made your entire body into a weapon, domination tends to be your first and last solution to every problem.

People stop being people and instead become opportunities, resources to harvest and exploit. By dehumanizing yourself, you dehumanize everyone else.

To me its not so much the weapons its more the psychological effect from adding/removing the senses and how you see and interact with the world that take its toll on humanity. Don't need a pair of mantis blades or a rocket launcher in ones arms to lose the plot although to others the perception is more (inhuman).
the Humanity stat in the books was more about lose of connection,feeling with the world as you lose empathy, in general the less inclined to try to adhere to social norms etc.

I had a netrunner character on the verge of psychosis in one game that my GM let me keep playing as it was an interesting case that was still playable and not a violent killing machine.
Had an experimental implant that I rolled really bad on and it screwed over my humanity a ton but essentially it gave this character a decompartmentailised mind.
Could split attention (2 -half total IQ stat) and multitask at any given time with a divided consciousness resulting in this character never being quite present with any interaction and lacking in empathy much like an AI. I role played this and even started to communicate with data as often as with words.
Runners asking me a question for example would just get an overload of all relevant information related to the question being asked as was faster to just spam the info to their HUD than communicate the extent of the information in words.

Long story short, what I am trying to get at is there are all kinds of effects that could affect the mind and not all lacking humanity turned into mindless killing machines.
Disassociation from a feeling of being superhuman is an oversimplification. Not recognising oneself in a mirror, lack of or no feeling at all due to no sense of touch/ pain inhibitors, editing ones senses at will, altering the way the brain works or just feeling too much from enhanced sensory implants also play a part to name a few etc.
Last edited by Wayz; Sep 20, 2021 @ 4:54pm
0Pepopowitz Sep 20, 2021 @ 4:37pm 
I am hoping this is true, but as the trends of games developed in the current era...
0Pepopowitz Sep 30, 2021 @ 2:26am 
I do not wish to make a new topic...

Is there any additional story if V decides to receive the free Tiger Claw tattoo?

I see the potential for story either way,
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Date Posted: Sep 11, 2021 @ 9:59am
Posts: 26