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Nope. They are purely just power updgrades. I would have liked the option to go fullborg and have to deal with cyberpsychosis but sadly thats just not in the game.
Like so many things CDPR missed with their adaption humanity could have been a mechanic with social implications as when you lose more of it dialogue options could have been greyed out as you no longer have the empathy to relate to said options and too much and you become a psycho etc.
Meaning balancing your chrome/vs humanity would have been important.
What are the costs of using cyberware? You lose your humanity. You become mechanical in how you see and approach the world and the people that live in it. When you’ve made your entire body into a weapon, domination tends to be your first and last solution to every problem.
People stop being people and instead become opportunities, resources to harvest and exploit. By dehumanizing yourself, you dehumanize everyone else.
Personally, I find mechanical alignment, mental state, and morality systems to be trite, arbitrary, and not the least bit compelling. They are relics best left in the past. IMO.
But to be clear, I was talking about the perspective of V as experienced in the game Cyberpunk 2077. Nearly every upgrade is for the purpose of physically dominating enemies.
For what its worth the game differentiates:
Replacing a lost limb (which is common during the 2040s) is no big deal. Replacing it with a super powered tool/gun/grapple hand is a little different.
Replacing your (otherwise good) eyes and pairing them with neuralware to produce permanent HUDs and targeting analysis is another matter...
To me its not so much the weapons its more the psychological effect from adding/removing the senses and how you see and interact with the world that take its toll on humanity. Don't need a pair of mantis blades or a rocket launcher in ones arms to lose the plot although to others the perception is more (inhuman).
the Humanity stat in the books was more about lose of connection,feeling with the world as you lose empathy, in general the less inclined to try to adhere to social norms etc.
I had a netrunner character on the verge of psychosis in one game that my GM let me keep playing as it was an interesting case that was still playable and not a violent killing machine.
Had an experimental implant that I rolled really bad on and it screwed over my humanity a ton but essentially it gave this character a decompartmentailised mind.
Could split attention (2 -half total IQ stat) and multitask at any given time with a divided consciousness resulting in this character never being quite present with any interaction and lacking in empathy much like an AI. I role played this and even started to communicate with data as often as with words.
Runners asking me a question for example would just get an overload of all relevant information related to the question being asked as was faster to just spam the info to their HUD than communicate the extent of the information in words.
Long story short, what I am trying to get at is there are all kinds of effects that could affect the mind and not all lacking humanity turned into mindless killing machines.
Disassociation from a feeling of being superhuman is an oversimplification. Not recognising oneself in a mirror, lack of or no feeling at all due to no sense of touch/ pain inhibitors, editing ones senses at will, altering the way the brain works or just feeling too much from enhanced sensory implants also play a part to name a few etc.
Is there any additional story if V decides to receive the free Tiger Claw tattoo?
I see the potential for story either way,