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HHmmmm.... I suppose. Fair point I guess.
C'mon man
But at the same time, there are much more relaxed and safe play styles.
The world building is incredible. There is so much nuance displayed in just the architecture of the world. The shards have a deep and tangled web of intrigue that can be both hilarious and incredibly dark. The lore of this game is top notch.
The characters have always been my favorite part of the game. There are some really nuanced and subtle interactions. There are choices that take real insight and emotional intelligence to navigate.
For example, the typical RPG player “nice and helpful” dude dialogue choices are often received negatively from other characters. Some times it’s not obvious why someone reacts the way they do until you’ve played the game a few times.
In general, this game takes meta-narratives very seriously. It rewards thinking about complex interpersonal issues with complex characterizations. It rewards thinking about complex moral decisions with complex moral implications. It rewards thinking about complex power dynamics with complex non-binary world building.
Lastly, I think it is a great cinematic experience. It blends cinema aesthetics and methodology with games mechanics in a way that I think is philosophical and profound and deeply engaging.
Even this game is not like GTA or RDR 2, lack a features, but this game is good on their own way. Personally I disliked an open world games ((hate exploring big worlds, long storyline, travelling far away, etc etc). Never interested with Fallout\Skyrim either.
Some would say GTA is boring, too.
I was a little taken aback from the first impressions that I got in the opening scenes and art, which kind of made me think that the whole thing is going to be another "corporations are evil," exploit genre, which is just too ironic to mention more so I digress.
I thank you for your input and comments. I appreciate the writing, your input.
I am excited to see that you think that the characters are well developed and have a large part in the game. I always see that part - as a little more rewarding than the "aesthetic quality."
I'm not sure what you mean by "meta"
I really enjoyed the Deus-Ex games on very difficult mode because there was no way one could just shoot their way through a situation. I am optimistic that you mentioned that the combat is tightly tuned, for example I really hate the Tom Clancy walking bullet sponges.
Guns, pow pow kaboom. Blows ♥♥♥♥ up. Get more guns
It's basically go here and kill all these people, go here and steal this and go here and escort this person, that is all of the side missions and 0 diver's in enemies, just the same old goons with guns and male weapons
Wednesday.
C'mon man
I see... ok well, that kinda bursts my anticipation bubble. Some people say that the characters are actually engaging, however, I won't expect a witcher 3 type experience.
I really hope that they don't do to the next witcher what they did with CP 2077.
Not that there's anything wrong with continuing to play it, especially if you feel committed to getting your money's worth, but the game's not going to undergo any big transformations from this point. I'm just concerned that you might fall into the sunken cost fallacy and end up spending a lot of time on a game you don't like and end up regretting it.
But what do I know? You may very well start to appreciate the things CP77 does after spending more time with it. I'm just offering a rando's perspective.
The side quests are the best quests in the game, IMHO.
I'm talking about the true side quests and companion quests, not the spammed NCPD quests.
Though, the NCPD quests are fun little deals if you're already in the neighborhood doing something else.
I think- if you're being honest with yourself- mine is really the best answer.