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If you make the hat big enough to fit over the hair it will be clownishly big. And no one would like that. If you do not do that, then the hair will poke through the hat model.
As a modeler, your choices are 1) make the character bald when wearing a hat or 2) model hair into the hat itself so that the hat model has hair. The problem with option 2 is that you have to model the hair attached to the hat for every hair style. Basically, every hair style becomes a separate hat model. So, already they have to model a long hair and a short hair "hat". Any other hair styles supported will have to be additional models that have to be made. So, in game they have to have at least 2 hat models for EVERY hat in the game! If they were going to support 12 hair styles for hats you would multiply that by the number of hats in the game. It gets REALLY insane really fast.
For this to change, the graphics hardware would need to change. So, I wouldn't expect this to change in the foreseeable future. Maybe in 20 or 30 years from now. Or maybe AI will make it possible in 10.