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There's 1. Main story questline, 2. Romance/Character questline, 3. Side gigs for money, 4. Random encounters.
That's the content. Only 1 and 2 affect anything storywise, and both are very short added up. A half dozen missions for each person that really don't go on very long.
1 and 2 together is barely 20 hours of gameplay. The rest is filler. It's a short game.
It took me 236 hours to complete Valhalla, and it has two DLC on the way for Ireland and Paris. That game could hit 300 hours.
If Cyberpunk releases some more content this year, it could easily clear 200 hours, which is quite large, considering the average gamer has the attention span of a gnat and doesn't like to stick with one game for very long. Many gamers like to refund, complain, set completion records, cut corners, cheat (exploit flaws), and move on to the next best thing as fast as possible. They have no patience.
Gone are the days when they'd commit themselves to multiple years of playing the same MMORPG on a subscription service.
I agree, but there's a point beyond which doing the same thing over and over again doesn't count as 'more content' especialy when there's no level scaling. If I beat the game instead of doing 25 more 'shoot some gang members' generic gigs that are 'very low danger' and will drop guns that I couldn't possibly use because they are 10 levels under me, can you really get on my case for 'not experiencing everything'?
I mean some people will enjoy that I guess, I think most people would think of it as tedious busy work. So like I said, you gotta look at signs that things were cut, and things that are missing from this game that you would expect from the genre. Because 'how many hours did you spend shooting TigerClaws' is way too subjective.
Bad management
Impossible deadlines
Lies about the development state
It's like the Captain planet of disastrous launches.
70 hours is like watching 35 movies btw...that's a lot of content for your money bruh...
In this case it's more like watching the same movie 35 times.
How much of that content was "20 second fight against generic gang members with absolutely no difficulty, then 2 minutes picking up their guns and items in the area."
You want to compare it to watching movies, then how much of that 70 hours isn't watching a movie, but actually a trailer for a movie?
Go to a movie theater, and they show you 30 minutes of trailers, then the movie, then 30 minutes of credits. Do you claim the movie is 3 hours long, even though only 2 hours was spent watching an actual movie?
it is really short for game that was in develop about 8 years. about 55-60 hours took exporing and other story line and it is fu.. short. And i should note that my first playtrought was for a hacker, and most time i was just planning the attacks. Now i play on a hardest level killnig enemies with hands and it is faster.
This seems very disingenuous to me. I think you damn well know that some games have content that is more or less repetitive than other games, and that there's a point to be made there. If you don't want to admit it you could have just said nothing. We're trying to talk about how much actual content there is in this game, and how much is filler to pad out the play time.
no it really isn't...there are plenty of stories...
if you do the game again...that's like watching another 35 hour movie twice...dingleberry.