Cyberpunk 2077

Cyberpunk 2077

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Erke 4 ENE 2021 a las 9:48 a. m.
Guards being alerted after a load ruining stealth missions.
This bug really started getting on my nerves.
Once you alert guards in any mission, no matter where and when the save point is, the game loads with guards still being alerted, as long as the save is inside the hostile area.

This is really ruining my stealth gameplay and some of the missions where stealth is necessary. The only way to fix is loading a file prior to starting the mission.

Anyone found any temporary fix or solution for this until a patch arrives?

Edit: It happens even if you don't alert them ever. Once you reload a save from near or inside a hostile area, the enemies are always alerted due to the "AI reset" bug upon load.
Última edición por Erke; 5 ENE 2021 a las 3:46 a. m.
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Mostrando 16-30 de 54 comentarios
Erke 4 ENE 2021 a las 10:27 a. m. 
Publicado originalmente por ;2996549338738272416:
Some things about stealth in this game piss me off. Enemies are so hypersensitive to finding bodies, they even can see bodies through cover. I also hate how when you try to pick up a body, you often equip their weapon too because picking up bodies and equiping weapons are mapped to the same button.

On the other hand though, stuff like hacking (Even when you put zero points into hacking) make stealth way too easy. Just distract enemies over and over and takedown them one by one to win. Just make sure to hide the bodies in containers so enemies dont see them through cover and walls.

I'm also complainant of these issues as well. If you have the enemies pinged and marked, all kinds of glitches happen like they're seeing you or bodies through walls or obsticles.
This also combines with my issue as well.

I also hate body picking sometimes equips their gun. Same goes with dialogues when you press F you might pick up some objects from nearby, sometimes important objects like keycards etc and alert people while you merely try to talk.

And guess what, if you try to load a save prior to speaking them, they-load-up-in-alerted-state as discussed in this topic.
Última edición por Erke; 4 ENE 2021 a las 10:31 a. m.
Mike Hawthorne 4 ENE 2021 a las 10:27 a. m. 
I didn't find that, when sneaking I did a manual save every time I was in a safe spot and then if discovered I just went back to my save and they were oblivious again.l
Erke 4 ENE 2021 a las 10:34 a. m. 
Publicado originalmente por Mike Hawthorne:
I didn't find that, when sneaking I did a manual save every time I was in a safe spot and then if discovered I just went back to my save and they were oblivious again.l

This used to be the case for me, but at some point, I don't know since when or what, the game just got broken and this issue of mine, is the new normal for me. If I load a save from a hostile area, the enemies are always start alerted, if not instantly go to combat.

Sometimes if you wait they just settle but sometimes they just stay in that stance forever.

I use no mods, no file alteration etc pure vanilla.
Última edición por Erke; 4 ENE 2021 a las 10:35 a. m.
jerrypocalypse 4 ENE 2021 a las 10:40 a. m. 
Publicado originalmente por Erke:
Publicado originalmente por jerrypocalypse:
Try closing the game before loading the save. It's not optimal, but sometimes games don't properly clear memory when loading a game while playing and certain flags remain triggered between the saves.

This happens frequently in Bethesda games, for example. Most recently I had it happen in Watch Dogs Legion where I started a new game after playing for a bit, and it kept all the paste-up points from my prior game as already completed on my new game.

Thank you for the suggestion I was also highly suspecting the cache about this, but as I mentioned above. I already tried that multiple times.
I even went further and cleared my RAM before restarting the game, still same result.
There has to be somekind of overwriting proccess going on somewhere or some external cache like file or a lock file like thingy apart from saves and RAM cache, I don't know I'm not a developer.
That's really weird and not something I've been experiencing. I'm not sure what could be going in your situation since the cache shouldn't be getting baked in an old save like that after clearing it.
Garatgh Deloi 4 ENE 2021 a las 10:44 a. m. 
Uhm. Rather certain the AI does not stay alerted after reloading a save where they should not be. Since i have reloaded myself without this being a issue...

If this is happening it sounds like a bug rather then some sort of feature.
Última edición por Garatgh Deloi; 4 ENE 2021 a las 10:45 a. m.
Erke 4 ENE 2021 a las 10:56 a. m. 
Publicado originalmente por jerrypocalypse:
Publicado originalmente por Erke:

Thank you for the suggestion I was also highly suspecting the cache about this, but as I mentioned above. I already tried that multiple times.
I even went further and cleared my RAM before restarting the game, still same result.
There has to be somekind of overwriting proccess going on somewhere or some external cache like file or a lock file like thingy apart from saves and RAM cache, I don't know I'm not a developer.
That's really weird and not something I've been experiencing. I'm not sure what could be going in your situation since the cache shouldn't be getting baked in an old save like that after clearing it.

I've been researching this and known bugs since I started this topic. I think It definetly has to with the game "reseting" various gameplay aspects upon load. Other people also have been complaining about "reloading game doesn't accurately restoring game state".

I'm not sure if "manual save" and "quicksave" differ in wether certain things getting saved or not but I'm certain even the manual saves reset enemy positions, even if they were previously distracted or moved.

I believe this causes a lot of issues and bugs including this topic.
Especially if certain milestones are passed, like passing a certain door, having a mission object/pass key etc. and when a save is loaded and things get reset, all sorts of crazy things happen even if the mission was pitch-perfect up until that point.
Family Guy Gaming 4 ENE 2021 a las 10:59 a. m. 
I have actually had the issue where enemies will stay alerted before. I usually don't notice it because I tend to go guns and blazing after I'm detected rather than reload. I can confirm it exists.
Erke 4 ENE 2021 a las 11:09 a. m. 
Publicado originalmente por PainKiller:
you need to buy cyberware for stealth. cost 85k.

Thank you for the suggestion. I guess you're refering to Lynx Paws but there's no way I'm giving up my Fortified Ankles...

Also I'm not having any problems while playing stealth, this issue's about game not loading saves accurately and reseting enemies.
Xander Tyrann 4 ENE 2021 a las 2:20 p. m. 
Publicado originalmente por Mouse:
Publicado originalmente por Erke:

Thank you for the suggestion I was also highly suspecting the cache about this, but as I mentioned above. I already tried that multiple times.
I even went further and cleared my RAM before restarting the game, still same result.
There has to be somekind of overwriting proccess going on somewhere or some external cache like file or a lock file like thingy apart from saves and RAM cache, I don't know I'm not a developer.


Or you're just incapable of understanding what is going on because you're not smart enough to realize you suck at stealth.

If you save the game right when you're sneaked up next to an enemy, then when the game reloads, the AI gets reset, the enemy notices you're there, and gets alerted.

I told you, SAVE WHEN YOU'RE SAFE.

Also, if you leave a body trail, don't expect those bodies to remain hidden forever.

If you weren't save scumming, there wouldn't be an issue. The problem is that you absolutely suck at stealth and when the AI gets reset it finds all the problems you left behind.


Your problem is simply that you never save when you're actually SAFE, you save when the character is at risk of being detected or has a massive corpse pile out there that might get found.

I think you're the only one incapable of understanding what is going on here... and youre still describing a bug so he wouldn't be sucking at stealth even if what you said was true.


He's not even describing save scumming. I save scum all the time. usually because i add self imposed challenges i don't need to to make the game harder, and will keep reloading until i get it right. Don't be such an elitist. People have their own way of playing.
Captain Pansy 4 ENE 2021 a las 4:01 p. m. 
Publicado originalmente por Mouse:
Publicado originalmente por Erke:

I am perfect at stealth.
I alert them or the target myself intentionally before a take down, to see if there are in fact any dialogue options instead of neutralizing only.

I take a save before intentionally alerting them... Try walking up to the target, or doing a specific action to see if they get alerted or not or talk.

If they get alerted I load the save back and they stay alerted!
I load a save from two-three actions/files/ back and they still stay freaking alerted!!!
Even exiting the game and relaunching won't fix those broken saves.

So how is this my fault?!

So you're save scumming and worse, you're save scumming in bad locations. LEARN HOW TO STEALTH!

When the guards load, they aren't in the same distracted situation that they were before, you need to save when you're in a SAFE spot.

if you can't say anything useful do shut up.

to OP:
what helps is to hide every neutralized body, because what i saw is that when you reload and you have a body anywhere in the red zone, they get alerted on load.
yes this is a bug.
Enki 4 ENE 2021 a las 5:12 p. m. 
I have run into this issue several times but reloading 2 or 3 times in a row sorts it.
Erke 5 ENE 2021 a las 2:51 a. m. 
Publicado originalmente por Xander Tyrann:
Publicado originalmente por Mouse:


Or you're just incapable of understanding what is going on because you're not smart enough to realize you suck at stealth.

If you save the game right when you're sneaked up next to an enemy, then when the game reloads, the AI gets reset, the enemy notices you're there, and gets alerted.

I told you, SAVE WHEN YOU'RE SAFE.

Also, if you leave a body trail, don't expect those bodies to remain hidden forever.

If you weren't save scumming, there wouldn't be an issue. The problem is that you absolutely suck at stealth and when the AI gets reset it finds all the problems you left behind.


Your problem is simply that you never save when you're actually SAFE, you save when the character is at risk of being detected or has a massive corpse pile out there that might get found.

I think you're the only one incapable of understanding what is going on here... and youre still describing a bug so he wouldn't be sucking at stealth even if what you said was true.


He's not even describing save scumming. I save scum all the time. usually because i add self imposed challenges i don't need to to make the game harder, and will keep reloading until i get it right. Don't be such an elitist. People have their own way of playing.

Thank you Xander Tyrann for your support throughout this topic but he's the opposite of an "elitist" he's a jerk or may be one of the developers who's reponsible for the AI reset bug trying to blame the user for bad coding.

@Mouse You either have a general comprehension disorder or a problem understanding what you read or you don't read at all. I'm telling you that I save in proper positions.

First of all, the AI shouldn't reset after a load, it defeats the whole purpose of saving. If it can not be achieved due to limitations the devs should disable the ability to save in hostile areas all together. This is a bug/misconstruct of coding and likely to be addressed in the future, period.
Second, the thing you describe could make sense in an immersive way if I had lingered around for hours and enemies started searching for their missing partners etc, but it happens after a load, which has been saved in a certain point of time for a reason.
Third, "Save scumming" is one of the lamest terms in gaming industry. People should play however they like and I can save and reload for whatever reasons I like, it's my gameplay.

Why do we even have the options to manually save then? According to you, the games should only have a "continue" button and no option to save at all. Plus the game already prevents you from saving for various reasons like when you're on a phone call, carrying a body, in consecutive mission or in a dialogue with main characthers... EVEN THEN I can reload a save to change my dialogues and it's not "save scumming" especially with Cyberpunk; since the summary of the dialogue options don't always reflect the exact full repsonse which I may not like tone, certain word or a detail which contridicts with my characther and may choose to go with a different option.

In short you haven't contributed a single thing in a constructive manner in this topic other than acting like a pure fan boy who's blind and deaf to the gamebraking facts.

Finally, in my opinion you should change your name from "Mouse" to "Rat" since you know so much about stealth and mice usually represent cuteness and peacefulness yet you act and talk like a real jerk.

Publicado originalmente por Captain Pansy:
if you can't say anything useful do shut up.

to OP:
what helps is to hide every neutralized body, because what i saw is that when you reload and you have a body anywhere in the red zone, they get alerted on load.
yes this is a bug.

Thank you for your input.
Unfortunately this thing happens even if you put the boddies in dumpsters which are a few blocks away, outside the hostile zone. I don't think it's about them finding boddies but at most might be considered as them figuring out that a member of their party is missing. Which shouldn't happen after a reload cause this whole AI reset thing defeats the whole purpose of saving as I described above.

Publicado originalmente por Enki:
I have run into this issue several times but reloading 2 or 3 times in a row sorts it.

Most I tried was reloading the same save 3 times to check if it was a temporary bug. Next time it happens I'm gonna try more than 3 but I already adapted my gameplay according to this bug anyway... so..
Última edición por Erke; 5 ENE 2021 a las 2:56 a. m.
Erke 5 ENE 2021 a las 3:03 a. m. 
FURTHERMORE:
If the AI will have to reset between saves, it should freaking reset to a peaceful state and not on an alert state, hence the word "reset".
Última edición por Erke; 5 ENE 2021 a las 3:12 a. m.
Raytraced 5 ENE 2021 a las 3:15 a. m. 
It seems like there are whole bunch of bugs related to save system AI handling. I once had a situation with a save where enemies where alerted but unaware of my position. Loading it always resulted in me being immediately affected by overheat quickhack which didn't happen initially.
Straph 8 ENE 2021 a las 8:06 p. m. 
Publicado originalmente por Erke:
This bug really started getting on my nerves.
Once you alert guards in any mission, no matter where and when the save point is, the game loads with guards still being alerted, as long as the save is inside the hostile area.

This is really ruining my stealth gameplay and some of the missions where stealth is necessary. The only way to fix is loading a file prior to starting the mission.

Anyone found any temporary fix or solution for this until a patch arrives?

Edit: It happens even if you don't alert them ever. Once you reload a save from near or inside a hostile area, the enemies are always alerted due to the "AI reset" bug upon load.

Can confirm this bug.

If I save inside a hostile area, then load that save point regardless of where I save I'm auto noticed by all guards on that mission. If I save outside the hostile area I'm fine to load, but the moment I save inside a hostile area all mobs instantly know I'm there. This completely breaks any stealth play through. I've tested this on multiple saves, and multiple different save game files. So it's reproducible, and repeatable. I feel like this is something that would have been caught by a single play-through by the devs with a stealth character.
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Publicado el: 4 ENE 2021 a las 9:48 a. m.
Mensajes: 54