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I'm also complainant of these issues as well. If you have the enemies pinged and marked, all kinds of glitches happen like they're seeing you or bodies through walls or obsticles.
This also combines with my issue as well.
I also hate body picking sometimes equips their gun. Same goes with dialogues when you press F you might pick up some objects from nearby, sometimes important objects like keycards etc and alert people while you merely try to talk.
And guess what, if you try to load a save prior to speaking them, they-load-up-in-alerted-state as discussed in this topic.
This used to be the case for me, but at some point, I don't know since when or what, the game just got broken and this issue of mine, is the new normal for me. If I load a save from a hostile area, the enemies are always start alerted, if not instantly go to combat.
Sometimes if you wait they just settle but sometimes they just stay in that stance forever.
I use no mods, no file alteration etc pure vanilla.
If this is happening it sounds like a bug rather then some sort of feature.
I've been researching this and known bugs since I started this topic. I think It definetly has to with the game "reseting" various gameplay aspects upon load. Other people also have been complaining about "reloading game doesn't accurately restoring game state".
I'm not sure if "manual save" and "quicksave" differ in wether certain things getting saved or not but I'm certain even the manual saves reset enemy positions, even if they were previously distracted or moved.
I believe this causes a lot of issues and bugs including this topic.
Especially if certain milestones are passed, like passing a certain door, having a mission object/pass key etc. and when a save is loaded and things get reset, all sorts of crazy things happen even if the mission was pitch-perfect up until that point.
Thank you for the suggestion. I guess you're refering to Lynx Paws but there's no way I'm giving up my Fortified Ankles...
Also I'm not having any problems while playing stealth, this issue's about game not loading saves accurately and reseting enemies.
I think you're the only one incapable of understanding what is going on here... and youre still describing a bug so he wouldn't be sucking at stealth even if what you said was true.
He's not even describing save scumming. I save scum all the time. usually because i add self imposed challenges i don't need to to make the game harder, and will keep reloading until i get it right. Don't be such an elitist. People have their own way of playing.
if you can't say anything useful do shut up.
to OP:
what helps is to hide every neutralized body, because what i saw is that when you reload and you have a body anywhere in the red zone, they get alerted on load.
yes this is a bug.
Thank you Xander Tyrann for your support throughout this topic but he's the opposite of an "elitist" he's a jerk or may be one of the developers who's reponsible for the AI reset bug trying to blame the user for bad coding.
@Mouse You either have a general comprehension disorder or a problem understanding what you read or you don't read at all. I'm telling you that I save in proper positions.
First of all, the AI shouldn't reset after a load, it defeats the whole purpose of saving. If it can not be achieved due to limitations the devs should disable the ability to save in hostile areas all together. This is a bug/misconstruct of coding and likely to be addressed in the future, period.
Second, the thing you describe could make sense in an immersive way if I had lingered around for hours and enemies started searching for their missing partners etc, but it happens after a load, which has been saved in a certain point of time for a reason.
Third, "Save scumming" is one of the lamest terms in gaming industry. People should play however they like and I can save and reload for whatever reasons I like, it's my gameplay.
Why do we even have the options to manually save then? According to you, the games should only have a "continue" button and no option to save at all. Plus the game already prevents you from saving for various reasons like when you're on a phone call, carrying a body, in consecutive mission or in a dialogue with main characthers... EVEN THEN I can reload a save to change my dialogues and it's not "save scumming" especially with Cyberpunk; since the summary of the dialogue options don't always reflect the exact full repsonse which I may not like tone, certain word or a detail which contridicts with my characther and may choose to go with a different option.
In short you haven't contributed a single thing in a constructive manner in this topic other than acting like a pure fan boy who's blind and deaf to the gamebraking facts.
Finally, in my opinion you should change your name from "Mouse" to "Rat" since you know so much about stealth and mice usually represent cuteness and peacefulness yet you act and talk like a real jerk.
Thank you for your input.
Unfortunately this thing happens even if you put the boddies in dumpsters which are a few blocks away, outside the hostile zone. I don't think it's about them finding boddies but at most might be considered as them figuring out that a member of their party is missing. Which shouldn't happen after a reload cause this whole AI reset thing defeats the whole purpose of saving as I described above.
Most I tried was reloading the same save 3 times to check if it was a temporary bug. Next time it happens I'm gonna try more than 3 but I already adapted my gameplay according to this bug anyway... so..
If the AI will have to reset between saves, it should freaking reset to a peaceful state and not on an alert state, hence the word "reset".
Can confirm this bug.
If I save inside a hostile area, then load that save point regardless of where I save I'm auto noticed by all guards on that mission. If I save outside the hostile area I'm fine to load, but the moment I save inside a hostile area all mobs instantly know I'm there. This completely breaks any stealth play through. I've tested this on multiple saves, and multiple different save game files. So it's reproducible, and repeatable. I feel like this is something that would have been caught by a single play-through by the devs with a stealth character.