Cyberpunk 2077

Cyberpunk 2077

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Where is it? anyone found one?
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Showing 1-13 of 13 comments
Mansen Jan 2, 2021 @ 5:17am 
Your inventory. That's it as far as I can tell.
EASY PETE Jan 2, 2021 @ 5:17am 
Photomode
EvilDonut Jan 2, 2021 @ 5:17am 
Nope. Another lie by CDPR it seems.
Ya'tari Khay Jan 2, 2021 @ 5:21am 
yeah, im talking about the one from the Deep dive video
https://www.youtube.com/watch?v=FknHjl7eQ6o&t=488s&ab_channel=Cyberpunk2077
at 2:49
Blackwolfe Jan 2, 2021 @ 5:23am 
Just.. wouldn't work very well. This due to the hackjob they did with the moments that are third person (motorbike, mirror etc). The gear, hair etc is only really there those times. Other times those things are simply not there. They'd have to change that to add proper reflections.

It's clear that they took a lot of shortcuts.
Last edited by Blackwolfe; Jan 2, 2021 @ 5:26am
Mansen Jan 2, 2021 @ 5:25am 
Originally posted by Blackwolfe:
Just.. wouldn't work very well. This due to the hackjob they did with the moments that are third person (motorbike, mirror etc). The gear, hair etc is only really there those times. Other times those things are simply not there. They'd have to change that to add proper reflections.

It's less of a hackjob and more of an entirely intentional decision, since they realised reflections of the character were too much on hardware (with or without raytracing)

So they chose simply not to render anything, outside of the mirrors, toggling your model into "vanity/menu" mode while being stuck in place.
Blackwolfe Jan 2, 2021 @ 5:27am 
Originally posted by Mansen:
Originally posted by Blackwolfe:
Just.. wouldn't work very well. This due to the hackjob they did with the moments that are third person (motorbike, mirror etc). The gear, hair etc is only really there those times. Other times those things are simply not there. They'd have to change that to add proper reflections.

It's less of a hackjob and more of an entirely intentional decision, since they realised reflections of the character were too much on hardware (with or without raytracing)

So they chose simply not to render anything, outside of the mirrors, toggling your model into "vanity/menu" mode while being stuck in place.

Well, it's not working very well either way since for a short moment you can see the hair, gear etc pop onto the character when getting on a motorbike etc.
Mansen Jan 2, 2021 @ 5:31am 
All depends on your caching speed.
rumpelstiltskin Jan 2, 2021 @ 9:25am 
i don't think it's about performance, since it's not that expensive to render one more character. i think more like they didn't want to handle all state changes like weapons, animations, etc. i also find it quite disappointing; it would have been cool to casually walk around the city and see yourself. otoh, selection of clothes leaves much to be desired, there's even no cloth simulation (only kenny's bath robe has it, and it bugs out after scene switch)
Mansen Jan 2, 2021 @ 9:30am 
Originally posted by rumpelstiltskin:
i don't think it's about performance, since it's not that expensive to render one more character.

You would be surprised at how much a high quality, perfect LOD character eats up. This isn't a distant pedestrian.
rumpelstiltskin Jan 2, 2021 @ 9:37am 
Originally posted by ;2996548763054553656:
Originally posted by rumpelstiltskin:
i don't think it's about performance, since it's not that expensive to render one more character.

You would be surprised at how much a high quality, perfect LOD character eats up. This isn't a distant pedestrian.
it's really not much. there are scenes with what looks like 100+ people with good quality. what is expensive, however, is loading characters into RTX trees, since dynamic meshes are pretty expensive there. but i can think of many features i'd prefer they implemented this one instead of.
feline Jan 2, 2021 @ 9:51am 
its have photo mode :0
ʥ Jan 2, 2021 @ 9:58am 
No mirror... and no books. :winter2019sadyul:
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Showing 1-13 of 13 comments
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Date Posted: Jan 2, 2021 @ 5:15am
Posts: 13