Cyberpunk 2077

Cyberpunk 2077

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Chenni 31 DIC 2020 a las 11:18 p. m.
Did EP*C sold more Cyberpunk 2077 than Steam?
Just wondering since in theory it would have been cheaper there, add to that EP*C's 10$ coupon. Also technically (or so they claim), EP*C they have more registered users than Steam.

It would be interesting to see how many games were sold on different platforms (i.e. % on Steam, % on GOG, % on EP*C). Hope CDPR at least release sales percentages for each store.
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Mostrando 46-60 de 105 comentarios
Captain Crummy 1 ENE 2021 a las 6:24 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Jim Puff:
Steam holds about 75% of the PC market (thats why its incredibly dumb for publishers to have exclusives on other platforms).
Steam user reviews went up from 2018 to 2019 by 300%

source: https://comparecamp.com/steam-statistics/

According to CDPR themselves, most people bought Cyberpunk on console.
Of that console market; 113.5million PS4 sold, about 50 millionXbone's

As of last november the PS5 sold 3.3 million times.
The numbers for xbox x are harder to find, as they combine x and s. Together they sold 1.8 million

Source: https://www.challengehebdo.com/entertainment-arts/ps5-vs-xbox-series-x-launch-sales-figures-which-console-came-out-top-gaming-entertainment-challenge-14749-2020/

Now I know 'numbers sold' doesnt equal to 'number of players' as consoles get replaced/break down etc, but its a good estimate of the sizes of the market.

We know CP sold about 11 million times in total, about 58% of that were PC pre-orders, thats 4.7 million PC sales (before launch).
CP had more pc-pre-orders than console (which was expected, PC users are more likely to pre-order than console users).

As of today, the PS4 still holds the largest console market, while Steam holds the PC market.
After launch the console version overtook the pc version in sales, mostly on the base PS4 (logical, as it is a bigger market than PS5, XBoxX/S.

So basically going of these numbers we can say the majority of CP players bought a broken game on the base console version. Add in that Playstation removed the game after only 3/4 days of sales and we can finally start to see why CDPR lost 1.2 billion in shares.

I wonder if that 11 million number sold will hold up, as it is a number after a week/week and a half of release. According to CDPR the 11 million is the final number, refunds processed. But how many people opened the game on christmas? Or after?

Now 11 million might sound as an awesome number, and it kinda is. But the company itself expected the game to sell at least between 16 to 18 million copies. That was projected, so judging by their own standards, the game underperformed enormously.

THe game cost about 300 million to make (incl. marketing!), making it one of the most expensive games to make to date (star citizen is still on top with an estimated 320 million).
Source: https://gamerjournalist.com/how-much-did-it-cost-to-make-cyberpunk-2077/

The game basically paid for itself and then some, BUT, no one expected CDPR to drop a whopping 1.2 BILLION in the market. If anything they expected the company to grow after the release of their flagship. (and they are still going down, down down, source: https://www.investing.com/equities/cdproject )

You need to sell a lot more than 11 million copies to reach 1.2 billion I'm afraid. So now this; https://www.eurogamer.net/articles/2020-12-20-cd-projekt-investors-may-sue-over-cyberpunk-2077s-materially-misleading-information suddenly seems a lot more reasonable.

once again.

pre-orders = 8 million units.

74% = digital = 6 million units between 6 digital platforms (steam, gog, epic, xbl, psn, stadia)

59% = PC digital (steam, gog, stadia, epic) = 3.49 million units.

*bad reporting took the 8m pre-orders & got 4.72m for pc. this is wrong!!!

PC shipped to retail = 5 million units.
high lost sales = 4 million units unsold.

leaving 1m PC retail units.

1m retail + 3.5 digital pre-orders= 4.5 million PC units launch.

i will give .5 for launch sales + refunds.

total 5M PC sales.

Cyberpunk 2077 launched 13 million units.

13m - 5m = 8m console retail & console digital.

ps4 retail = no lost sales = 5 million units.

8M - 5M = 3M xbox one retail + xbl + psn sales.

xbl sales = average 1M units.
psn sales = average 1M units.
xbox one retail = 1M units.

cdpr shipped 15 million units to retail.
cdpr expected 9M digital launch sales.
= 24M total expected (by investors)

Cyberpunk 2077 launched 13M.
46% lost sales = 8 million unsold retail units + 3m lost digital sales.
"source: dude trust me"
Captain Crummy 1 ENE 2021 a las 6:28 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Jim Puff:
"source: dude trust me"

prove me wrong. or shut up?

I already did 2 pages ago. With actual sources.


Publicado originalmente por Jim Puff:
Steam holds about 75% of the PC market (thats why its incredibly dumb for publishers to have exclusives on other platforms).
Steam user reviews went up from 2018 to 2019 by 300%

source: https://comparecamp.com/steam-statistics/

According to CDPR themselves, most people bought Cyberpunk on console.
Of that console market; 113.5million PS4 sold, about 50 millionXbone's

As of last november the PS5 sold 3.3 million times.
The numbers for xbox x are harder to find, as they combine x and s. Together they sold 1.8 million

Source: https://www.challengehebdo.com/entertainment-arts/ps5-vs-xbox-series-x-launch-sales-figures-which-console-came-out-top-gaming-entertainment-challenge-14749-2020/

Now I know 'numbers sold' doesnt equal to 'number of players' as consoles get replaced/break down etc, but its a good estimate of the sizes of the market.

We know CP sold about 11 million times in total, about 58% of that were PC pre-orders, thats 4.7 million PC sales (before launch).
CP had more pc-pre-orders than console (which was expected, PC users are more likely to pre-order than console users).

As of today, the PS4 still holds the largest console market, while Steam holds the PC market.
After launch the console version overtook the pc version in sales, mostly on the base PS4 (logical, as it is a bigger market than PS5, XBoxX/S.

So basically going of these numbers we can say the majority of CP players bought a broken game on the base console version. Add in that Playstation removed the game after only 3/4 days of sales and we can finally start to see why CDPR lost 1.2 billion in shares.

I wonder if that 11 million number sold will hold up, as it is a number after a week/week and a half of release. According to CDPR the 11 million is the final number, refunds processed. But how many people opened the game on christmas? Or after?

Now 11 million might sound as an awesome number, and it kinda is. But the company itself expected the game to sell at least between 16 to 18 million copies. That was projected, so judging by their own standards, the game underperformed enormously.

THe game cost about 300 million to make (incl. marketing!), making it one of the most expensive games to make to date (star citizen is still on top with an estimated 320 million).
Source: https://gamerjournalist.com/how-much-did-it-cost-to-make-cyberpunk-2077/

The game basically paid for itself and then some, BUT, no one expected CDPR to drop a whopping 1.2 BILLION in the market. If anything they expected the company to grow after the release of their flagship. (and they are still going down, down down, source: https://www.investing.com/equities/cdproject )

You need to sell a lot more than 11 million copies to reach 1.2 billion I'm afraid. So now this; https://www.eurogamer.net/articles/2020-12-20-cd-projekt-investors-may-sue-over-cyberpunk-2077s-materially-misleading-information suddenly seems a lot more reasonable.
RedCelt 1 ENE 2021 a las 6:30 a. m. 
Publicado originalmente por Brick Frog:
I think GOG sold the most overall because CDPR owns it and people wanted to fully support the devs.

GOG would have also been able to sell it 30% cheaper if they didn't list it on Steam.
Lets not forget the 30 % premium that forces up the price for everyone on every site.
But hey so many Steam fan boys lol
Última edición por RedCelt; 1 ENE 2021 a las 6:33 a. m.
Captain Crummy 1 ENE 2021 a las 6:32 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Jim Puff:

I already did 2 pages ago. With actual sources.


mine was more clear. than whatever you tried to attempt. and i didn't need any links.
where is your sauce bruh? We can all make claims but I provided proof with sauce.
NiflRav 1 ENE 2021 a las 6:33 a. m. 
Publicado originalmente por Caz:
Epic claiming they have more registered users than Steam is just laughable.

And no, they wouldn't have more sales than Steam of CP2077. Any self-respecting gamer wouldn't buy anything on EGS.

Why?
Bunks 1 ENE 2021 a las 6:34 a. m. 
Publicado originalmente por Pocket Dog:
Publicado originalmente por Caz:
I think some devs/pubs censor that word because of the drama it brings when talking about the anti-consumer store.

Microsoft, Sony, Nintendo, Valve, Apple, Google, Samsung, just to name a few companies, are all anti-consumerist,
Corporations have one thing in common, they are a sociopathic entity who's only purpose is to give consumers the least amount of product for the most amount of profit.
There is no need to name names.
RedCelt 1 ENE 2021 a las 6:36 a. m. 
Publicado originalmente por Bunks:
Publicado originalmente por Pocket Dog:

Microsoft, Sony, Nintendo, Valve, Apple, Google, Samsung, just to name a few companies, are all anti-consumerist,
Corporations have one thing in common, they are a sociopathic entity who's only purpose is to give consumers the least amount of product for the most amount of profit.
There is no need to name names.


Publicado originalmente por RedCelt:
Publicado originalmente por Brick Frog:
I think GOG sold the most overall because CDPR owns it and people wanted to fully support the devs.

GOG would have also been able to sell it 30% cheaper if they didn't list it on Steam.
Lets not forget the 30 % premium that forces up the price for everyone on every site.
But hey so many Steam fan boys lol
Captain Crummy 1 ENE 2021 a las 6:37 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Jim Puff:
where is your sauce bruh? We can all make claims but I provided proof with sauce.

i don't need sources.

you with your sources couldn't even properly and clearly make the point you were trying to make.

i broke it down clearer for you.

what does 100 million ps4 consoles have to do with cdpr shipping 5 million ps4 units into retail and launch sales?

do you want me to go through all of your points and links? lol.
So first you tell me to "prove you wrong" which I do, and now you're all like, "I don't need to prove myself"?

Alright then.
Captain Crummy 1 ENE 2021 a las 6:40 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Jim Puff:
So first you tell me to "prove you wrong" which I do, and now you're all like, "I don't need to prove myself"?

Alright then.

you never proved me wrong.

talking about other sh't and not accounting for other stuff. is not proving me wrong.

lol.

I gave sources, you didnt. And now you don't want to prove yourself while you were the one telling others to 'prove me wrong'.

Am I argueing with a moody teenager here or what?
Athmet 1 ENE 2021 a las 6:45 a. m. 
Will CDPR release a public financial result at some point ? Because the wannabes analyst on this forum make my eyes bleed.

However, not sure CDPR is public and will release any info on their last quarter. Thanks in advance for the info !
Athmet 1 ENE 2021 a las 6:49 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Athmet:
Will CDPR release a public financial result at some point ? Because the wannabes analyst on this forum make my eyes bleed.

However, not sure CDPR is public and will release any info on their last quarter. Thanks in advance for the info !

early 2021 jan or feb cdpr will be updating the investors.
But will it be public or will we have to go through whatever investors share with some news/online site ? I'd rather have it from the source rather than hearsay from others.
Última edición por Athmet; 1 ENE 2021 a las 6:49 a. m.
Athmet 1 ENE 2021 a las 7:10 a. m. 
Publicado originalmente por persei 8 za:
it's a public traded company. investors notes should be made public.
Great ! That is what I was looking for ! Thanks.
Tsunero 1 ENE 2021 a las 7:14 a. m. 
Publicado originalmente por UnrealDelusion:
Publicado originalmente por Tsunero:
Doubt it, Epic is used only for the free games by the majority anyway. They still don't have a forum 2 years after release and still bribe devs to bring games there. It's a poor service.

It's a good thing EGS doesn't have forums. One only has to take quick gander at the toxicity and drivel on the Steam forums to realise nothing of value has been lost with having no forums.

Toxicity is literally the internet. If you can't deal with it then it's not a place for you. I as a customer find steam forums extremely useful and can filter the trash just fine.
Captain Crummy 1 ENE 2021 a las 7:42 a. m. 
Publicado originalmente por persei 8 za:
Publicado originalmente por Jim Puff:

I gave sources, you didnt. And now you don't want to prove yourself while you were the one telling others to 'prove me wrong'.

Am I argueing with a moody teenager here or what?

fine. let me go through your sh't.

steam users grew 300% in one year.

average internet connectivity in 2018 was 55% and that grew to 58% in 2019. that's a increase of 3%.

yes ps4 has over 100m units sold.
xb1 should be around 55M.

46% difference. between 2013 & 2020, average internet connectivity went from 40% to 60%.

cyberpunk 2077 has 46% lost sales. people with no internet who can't buy the products. except the ps4 version.

you keep mentioning sales as in times, like 3000000x. that is the wrong way to speak about sales.

oh look you have a link. lol.

looking at digital online users? means you are not considering offline users. so you are making a false equivalence point there.

cdpr didn't sell 11000000x. cdpr sold 13M units.

there were more pc pre-orders because their were more digital outlets selling PC product. 4 vs 2 console.

back to the false equivalence.

broken base game. about 2 million offline ps4 users. the rest can wait for an update.

losing shares. when do you think people sell their shares? when the games launch. then when the price is low, you buy again then sell when the witcher 4 launches after sales are in.

again mentioning 11 million. when cdpr clearly stated 13 million unit launch.

and then you go and wash cdpr's privates.

ya. your links didn't help you.

lol.
again...source: my ass. Alright then. It's clear to me.
Ganger 1 ENE 2021 a las 10:22 a. m. 
I love numbers, anyone got any sources or reference to back the claim ?

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Publicado el: 31 DIC 2020 a las 11:18 p. m.
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