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But yeah, don't expect a challenge on Normal in a modern game if you aren't a game journalist or completely new to the genre.
Part of the issue, though, is making sure you do tasks that have the "moderate" label since the game also factors in your level when taking on missions. If you take on "hard" or "very hard" missions you'll probably die very easily.
I will say, though, that with the right builds the game becomes super easy on hard (haven't gone up to very hard). Currently I have a legendary revolver that gives me 100% critical hit chance and like 130% bonus crit damage, and I also put perk points into extra headshot damage. Oh and it also has something like a 3.50x headshot damage multiplier. Basically, everything dies in one shot regardless of how beefy they are. Especially if I get a headshot. I consistently get critical hits that deal 200k damage at the minimum.
Once you setup your build+gear the game becomes trivial. I'm considering going up to very hard for this reason lol.
Literally nothing else changes
So that means it just takes slightly longer to completely break out of bounds and make anything a joke
Could reach 9K armor and 1 shot anything except from bosses (couple more swings, not harder by any means) by the end of the game while shrugging of + regenerating any kind of damage, and that's without even bothering to optimize my slots (my torso armor was still purple with only 1 slot for example, because i like its look)
Took out the entire border guard regiment, and the two dozen maxtac + reinforcements in front of the city hall without breaking a sweat
These guys are still skull threat at level 50, basically the "hardest" enemies in the game (even "harder" than some endings)
Tells you a lot about how "difficult" the game is, but i'm not gonna complain too much about it because obviously CDPR's idea of difficulty is just more hp more damage instead of better AI and more enemies with advanced tactics
edit - oh yea and if you're wondering, pretty certain CP2077 brings back bright designs such as level difference = penalties
Melee ignores armor, it's broken
Environmental explosions idk if bugged or not but no amount of armor will help you survive, and the perks and mods for reduction respectively don't do enough and don't work
Which, of course, was an advertised feature of the game:
https://www.youtube.com/watch?v=P99qJGrPNLs