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The Maelstrom mission is the only quest with real multiple options and consequences. In Act 2 nothing really affects the story.
You go to the ripperdoc and he gives you the eye and it looked so ♥♥♥♥♥♥♥ awesome. It wouldn't have killed them to do the same later one when you get new legs, arms, shoulders and stuff. The only thing you see is a menu poppin' off.
And it's not only that. If you watch the Gameplay from 2 or 3 years ago, the game looked way better. It's still a good game, but it could have been so much more and i'm sad that no patch will fix this mess.
No choices though.
Besides, you have totally no idea what's in store for the next 6 months+ of patches and updates, let alone the future DLCs/expansions and updates associated to those DLCs/expansions. In essence, you feel frustrated for whatever reasons and you seem to think you know everything about the dev. Ask for a refund or whatever, but deal with it. Complaining on here and hoping for others' approval of your opinion won't change jack.
Genuinely the trip to All Foods is the only mission in the entire game with a meaningful choice to make - And it leave you with 5? 6? different outcomes with varying degrees of difference.
So much in the narration design is just thrown at your face and you have to go with it (on top of being stripped of agency)
Just look at the amount of inane "lore" splashed all over the environment in the form of shards, this is even worst than your regular Obsidian world building vomit
This game has a massive case of "show, don't tell" on top of being a prime example of ludonarrative dissonance
Yeah the timing of the texts is so off lmao, I remember saving someone putting them in a car, and I get a text about how the dude is cracking jokes about me - he was literally still in the car on my screen.
How many have actually gone to the fixxers in person?