Cyberpunk 2077

Cyberpunk 2077

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Kae Dec 30, 2020 @ 4:28am
Act 1 is how the game should have been
Sadly we see a great drop in quality after Act 1. Game is okay, but it could have been so much more. No patch will fix this.
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Showing 1-15 of 39 comments
Orion Invictus Dec 30, 2020 @ 4:29am 
Can you be more specific?
Act 2 has 4 endings.
Kae Dec 30, 2020 @ 5:31am 
You get in the Car with a fixer, talking about a job, meeting after that in afterlife discussing what's comming next. After Act 1, you get calls from random fixers, do their short quests, lets say, you save someone. 10 seconds after the quest is finished he calls you, telling how the saved person talks nonstop about you???

The Maelstrom mission is the only quest with real multiple options and consequences. In Act 2 nothing really affects the story.

You go to the ripperdoc and he gives you the eye and it looked so ♥♥♥♥♥♥♥ awesome. It wouldn't have killed them to do the same later one when you get new legs, arms, shoulders and stuff. The only thing you see is a menu poppin' off.

And it's not only that. If you watch the Gameplay from 2 or 3 years ago, the game looked way better. It's still a good game, but it could have been so much more and i'm sad that no patch will fix this mess.
Mansen Dec 30, 2020 @ 5:34am 
Agreed - You can really feel the cuts after that point.
Mansen Dec 30, 2020 @ 5:38am 
Originally posted by PainKiller:
maybe in the main story... act 2 have better side quests and gigs,

No choices though.
Hekteur Dec 30, 2020 @ 5:39am 
I disagree. There's nothing to do in act one and you're confined to like 10% of the entire map. Might as well say a platformer/side scroller drops in quality after level 1 while we're at it. Or a F-1 sim gets boring after the qualifications.

Besides, you have totally no idea what's in store for the next 6 months+ of patches and updates, let alone the future DLCs/expansions and updates associated to those DLCs/expansions. In essence, you feel frustrated for whatever reasons and you seem to think you know everything about the dev. Ask for a refund or whatever, but deal with it. Complaining on here and hoping for others' approval of your opinion won't change jack.
Last edited by Hekteur; Dec 30, 2020 @ 5:42am
Nifty Dec 30, 2020 @ 5:43am 
It's a design decision, Act 1 is 3 missions that kickstart the game, it is supposed to be like this. Act 2 puts the foot down and slows down while introducing you to everyone and opening the whole game up properly and a whole lot of character building with V and Johnny. Act 3 is the conclusion with the same quality if not better than Act 1.
Last edited by Nifty; Dec 30, 2020 @ 5:44am
Mansen Dec 30, 2020 @ 5:47am 
It's... not really a "design decision" though. It's clearly the result of having to cut content and simplify missions. It being by design would imply they never intended to do it in the first place.

Genuinely the trip to All Foods is the only mission in the entire game with a meaningful choice to make - And it leave you with 5? 6? different outcomes with varying degrees of difference.
Kae Dec 30, 2020 @ 5:50am 
Originally posted by Hekteur:
I disagree. There's nothing to do in act one and you're confined to like 10% of the entire map. Might as well say a platformer/side scroller drops in quality after level 1 while we're at it. Or a F-1 sim gets boring after the qualifications.
That's true but if the quality would be the same as act 1, act 2 would been way better. There is no real choice in act 2 and yes the world got bigger, but it's still empty. 99% of the buildings are locked anyway and there is nothing really to discover, no night life you can go to enjoy. The only thing you can to besides from questing is farming cash to buy all the cars.

Muscarine Dec 30, 2020 @ 5:54am 
Montage with Jackie should have been Act 2, Act 2 should have been act 3, etc
So much in the narration design is just thrown at your face and you have to go with it (on top of being stripped of agency)
Just look at the amount of inane "lore" splashed all over the environment in the form of shards, this is even worst than your regular Obsidian world building vomit

This game has a massive case of "show, don't tell" on top of being a prime example of ludonarrative dissonance
Last edited by Muscarine; Dec 30, 2020 @ 5:55am
Orion Invictus Dec 30, 2020 @ 5:54am 
Originally posted by Kae:
You get in the Car with a fixer, talking about a job, meeting after that in afterlife discussing what's comming next. After Act 1, you get calls from random fixers, do their short quests, lets say, you save someone. 10 seconds after the quest is finished he calls you, telling how the saved person talks nonstop about you???

The Maelstrom mission is the only quest with real multiple options and consequences. In Act 2 nothing really affects the story.

You go to the ripperdoc and he gives you the eye and it looked so ♥♥♥♥♥♥♥ awesome. It wouldn't have killed them to do the same later one when you get new legs, arms, shoulders and stuff. The only thing you see is a menu poppin' off.

And it's not only that. If you watch the Gameplay from 2 or 3 years ago, the game looked way better. It's still a good game, but it could have been so much more and i'm sad that no patch will fix this mess.
That would be cool, but it's made explicitly clear that that job is an oddity, it's not something fixers usually set up. Dexter wanted to make sure everything went smoothly, hence all the precautions.
Dellicious Dec 30, 2020 @ 6:02am 
Originally posted by Kae:
You get in the Car with a fixer, talking about a job, meeting after that in afterlife discussing what's comming next. After Act 1, you get calls from random fixers, do their short quests, lets say, you save someone. 10 seconds after the quest is finished he calls you, telling how the saved person talks nonstop about you???

Yeah the timing of the texts is so off lmao, I remember saving someone putting them in a car, and I get a text about how the dude is cracking jokes about me - he was literally still in the car on my screen.
MisfitLove Dec 30, 2020 @ 7:03am 
Originally posted by PainKiller:
maybe in the main story... act 2 have better side quests and gigs,
Yeah, I agree here. One of the Act 2 missions in particular felt slapped together to me. Overall I enjoyed each one, felt like they had a unique flavor. Very clear prologue, exposition, and climax.
Markus Reese Dec 30, 2020 @ 7:05am 
The biggest failing story wise I find with Act 2 is lack of an interesting introduction to fixxers. Regina's apartment, act 1 is epic looking, but we dont have reason to go there.

How many have actually gone to the fixxers in person?
Grimsdottir Dec 30, 2020 @ 7:27am 
I don't know man The side gig where you help lizzy wizzy can play out differently. Chick is kinda creepy. How that quest ended for me was bad and she was like 'meh. I like who I am now' Like Wut? you just killed a man you freak??! Now I have to dump this body!
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Date Posted: Dec 30, 2020 @ 4:28am
Posts: 39