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Can you show me a screenshot where this happens? From my experience, most of the time either the buffer is too short to find any sequences, or part of the minigame screen was incorrectly parsed.
By wrong path, do you mean that you're not getting the maximum amount of sequences possible? It can happen if the algorithm finds a way to complete the last sequence (the most rewarding one) that excludes the rest. So, if you have sequence A, B, C and a way to complete A, B or only C, the algorithm will prefer the latter. I was thinking of adding a way to choose which sequences you'd like to complete, which would help when you're aiming for specific rewards.