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Ah well, modding will probably fix that one.
Just call it the Jonestown Jumble or Heaven's Gate, I'm not picky tbh.
Then it's very fun...
But if you don't like being completely overpowered, it might make the game too easy...
With the proper deck and legendary suicide it is 2 at a time. So is cyberpsychosis and detonate grenade.
Then considering how fast your recharge is long term, you can often hit 2 more before those 2 drop. You really don't need a mass suicide, you can already achieve a greatly accelerated rate of suicide without one.
If you regret doing suicide one by one, I highly suggest a better deck. You could be easily doubling your output on that front already, without having to ask for a modder to step in.
As far as full hacking getting boring (for other who speak of that), its just a matter of changing things up. Instead of hitting them with contagion, hit them 2 at time with cyberpsychosis, then start randomly detonating grenades while they are fighting each other. Definitely one way to liven things up.
I think my 4th (femme fatale stealth killer) is going to end up being the more hybrid hacker for me.
So far my street kid, as a super heavyweight brawler, uses a berzerk operating system, and thus does not hack at all.
Likewise, my nomad uses Sandevesian (did I spell it right that time?), as a tech and grenade blow everything up, but also uses slow motion and crit to either put distance before rocketing, or unloading clips before enemies can turn set up, also is not doing any hacking at all.
However my male corpo is that full hacker that barely even pulls out a gun.
So thinking I should make that 4th the one that does some hacking, but doesn't necessarily specialize in it. Will get around to that, once they fix thrown knives to be more appealing, and see how well rebooting optics and seeing how many necks can be snapped before it wears off, works for the stealthy ♥♥♥♥♥.