Cyberpunk 2077

Cyberpunk 2077

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Does MaxTac ignore armor or something?
Or is their damage just scaled up to insane levels? Level 43 with 830hp and over 7300 armor, once my Cold Blood stacks start kicking in. Started messing around with police spawns because I had already beat the game, and the bullets of every other officer type just bounces off me like nothing is happening on Very Hard.

But the two MaxTac guys that spawn can drop me in a super short burst of 3-4 shots. If I don't immediately deal with them after they spawn, I'm dead.

This is kind of jarring, since my current character is a guy who has been super-jumping in the air and knocking the large combat drones out of the sky with a single punch. Bosses like Oda, Sasquatch and even Adam Smasher couldn't even brawl it out with me without being overwhelmed on Very Hard mode.
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Showing 1-15 of 20 comments
Bernard Henribéry Dec 28, 2020 @ 10:52pm 
Max Tac is a special force specially created to deal with cyberpsychos...
That sounds normal as you're an overpowered guy who bring da ruckus in the street, technically you are a cyberpsycho so you should be proud :BL3Thumbsup:
Agent Chieftain Dec 28, 2020 @ 11:00pm 
Still a little weird and jarring that nothing else in the game can even come close to scratching me, then these two ♥♥♥♥♥♥♥♥ suddenly roll up and it's game over if I don't play it perfect.

I even have damage resistance stacked up from the Pain Editor, Indestructible perk, and Pain is an Illusion perk. So I'm already ignoring 25% damage, on top of all my armor.
JustATextBox Dec 28, 2020 @ 11:16pm 
The biggest factor when it comes to damage calculation is your level vs enemies level. I don't know what level the police or Max Tac are, but it's safe to assume they're much much higher than anything else in the game, and as such will ♥♥♥♥ you up

Edit: At least, in comparison to other enemies
Last edited by JustATextBox; Dec 28, 2020 @ 11:16pm
nanowarrior12 Dec 28, 2020 @ 11:17pm 
Man I want that armor set hahaha
Lil Puppy Dec 28, 2020 @ 11:39pm 
If you pay attention to the alert just before they spawn, it literally tells you that you're screwed, they're designed specifically to put you down.
Agent Chieftain Dec 29, 2020 @ 12:19am 
Originally posted by Lil Puppy:
If you pay attention to the alert just before they spawn, it literally tells you that you're screwed, they're designed specifically to put you down.

Well, sorry, but gameplay mechanics like that annoy me. It's like Fallout 3's Point Lookout all over again. "Here, we've put in these enemies that have a programmed statistical advantage that you will never overcome, no matter how strong you get."

Gremmy Dec 29, 2020 @ 12:25am 
Their only mission is to bring down people who go insane on the rest of the population, people who are packing stupid amounts of fire power and chromed beyond humanity. That is their one and only job and that is what they've been trained and equipped for. It is completely within the worlds lore and makes perfect sense that once maxtac gets on your case you are done.

Now you can be annoyed by that sure, but it makes sense and is exactly how it should be. You're not meant to overcome them, you're not meant to beat them. They're there to end you and they 100% will.
Last edited by Gremmy; Dec 29, 2020 @ 12:27am
Agent Chieftain Dec 29, 2020 @ 12:41am 
Originally posted by MeaNGremmy:
Their only mission is to bring down people who go insane on the rest of the population, people who are packing stupid amounts of fire power and chromed beyond humanity. That is their one and only job and that is what they've been trained and equipped for. It is completely within the worlds lore and makes perfect sense that once maxtac gets on your case you are done.

Now you can be annoyed by that sure, but it makes sense and is exactly how it should be. You're not meant to overcome them, you're not meant to beat them. They're there to end you and they 100% will.

If you wanna talk lore strength, again, we beat the ♥♥♥♥ out of guys like Oda and Smasher. MaxTac still gets their gear from corps, and the corps elites get the kind of tech that stays for in-house use.

I'm not against making MaxTac threatening. But when a single MaxTac agent is more deadly than the final boss of the game, on the hardest difficulty setting, who lore wise is basically Cyberpunk's resident Terminator, there is a balance issue there.
Gremmy Dec 29, 2020 @ 12:50am 
MaxTac would take out people like Oda and Smasher if they went rogue. They'd lose people sure but they'd do it. It is why they exist. So them taking the player out is perfectly fine. The way it happens could use some work, as many things in the game could, but the outcome is 100% correct.

I get that you might not agree and that's fine. But in my opinion once MaxTac gets involved it will and should be game over for their target.
Agent Chieftain Dec 29, 2020 @ 1:12am 
Originally posted by MeaNGremmy:
MaxTac would take out people like Oda and Smasher if they went rogue. They'd lose people sure but they'd do it

And that's my point. Sure, Smasher would eventually be taken down by the focused efforts of a MaxTac team, with Smasher killing a few of them along the way. That makes sense.

But I've already stated the issue. In the game, one, singular MaxTac agent is more deadly on Hard difficulty than Adam Smasher himself is on Very Hard difficulty. There is no good reason why that should be. A team of MaxTac should be that deadly. Not one on their own.

Now, all this being said, it's still possible win against those MaxTac agents. I'd say it's about 50/50 for myself personally, and I'm using a Gorilla Arms build. So I'm much more exposed than someone slow-mo gunning or quickhacking would be. But, again, I have to play it perfectly.
Last edited by Agent Chieftain; Dec 29, 2020 @ 1:13am
Gremmy Dec 29, 2020 @ 1:23am 
50/50 is honestly better chance than you really should expect, so I think it's good. Like I said, some adjusting wouldn't be a bad thing, but in the end going against MaxTac should end in you getting taken out. Maybe being able to take out a few MaxTac agents and then having them send in the absolute elite to just shred you would probably be fun but the end result should stay the same it is now.
Last edited by Gremmy; Dec 29, 2020 @ 1:25am
Fingeris Dec 29, 2020 @ 1:36am 
You're just weak =D

Running on Very Hard with Katana > https://image.prntscr.com/image/PFJo5DzzSL2DJB7n6iNLcg.png
Dan_The_Noob Dec 29, 2020 @ 1:37am 
the cops in Cyberpunk are more of a fail-state mechanic than actual "enemies"

they even introduce that fact in the intro of the game where you see MaxTac just annihilate a group of carjackers
Last edited by Dan_The_Noob; Dec 29, 2020 @ 1:38am
rattmoth86 Sep 30, 2022 @ 1:53pm 
Originally posted by Agent Chieftain:
Or is their damage just scaled up to insane levels? Level 43 with 830hp and over 7300 armor, once my Cold Blood stacks start kicking in. Started messing around with police spawns because I had already beat the game, and the bullets of every other officer type just bounces off me like nothing is happening on Very Hard.

But the two MaxTac guys that spawn can drop me in a super short burst of 3-4 shots. If I don't immediately deal with them after they spawn, I'm dead.

This is kind of jarring, since my current character is a guy who has been super-jumping in the air and knocking the large combat drones out of the sky with a single punch. Bosses like Oda, Sasquatch and even Adam Smasher couldn't even brawl it out with me without being overwhelmed on Very Hard mode.
Based on the interaction from that one side gig with Sr. Officer Rory. I'd say that you're going against the equivalent of a cyberpsycho. She appears to be teetering on that thin line between sanity and insanity. I'd also assume that maxtac has no inhibition or anything holding them back. Considering they're the best of the best they undoubtedly have Pain Editors and the best chrome around. But having the ability to singlehandedly focus on one task. And minimizing casualties at the same 100% puts them on a different level. I have no doubt even the likes of Adam smasher would compare to them. Corporate immunity is probably why we have never seen max-tac go for him.
JonWoo Sep 30, 2022 @ 2:17pm 
Yeah, CDPR likes their uber powered "guards". That's how they were in Witcher 3 too, it was kind of wack. Though here it makes more sense at least.
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Date Posted: Dec 28, 2020 @ 10:29pm
Posts: 20