Cyberpunk 2077

Cyberpunk 2077

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아줌마 2020년 12월 28일 오후 1시 55분
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The attention to detail in this game is insane.
On my second playthrough, I started noticing details that many of us might miss the first time around and even take for granted.

Here's just a short list:

- When you first enter Lizzie's Bar to meet Evie, you'll see her and Judy drinking at the counter. When V asks the bartender about Evelyn, Judy will slightly flinch, look at you and then quickly glance back at Ev with a worried look. She finishes her drink and walks away. This really shows Judy cares about her, but also knows she can handle herself and her business.

- After Panam gets wounded during the mission with V, she'll carry scars on her hip (where she got hit) for the remainder of the game.

- Purely looking at the characters' facial expressions will give away their true emotions and intentions. Oftentimes you can tell whether they're lying or not by just looking at their faces carefully.

- Judy and Jackie will twitch their legs up and down as an indicator that they're feeling bored/anxious in certain scenes.

- The dashboards of vehicles carry a great amount of information and detail. (Current radio station, time, speed etc.)

- When you take the time to inspect a character, you'll start to notice how humanlike they are. From veins, pores to arm hairs. A great example is Panam's former nose piercing scar on her nose.

- V's apartment has a habit of upgrading itself with little items from time to time, depending on which quests you have finished. (Dreamcatcher from Misty, posters after certain missions, Judy's diving gear etc.)

- When you first go to the Afterlife to meet Dex, you'll find Panam and Nash discussing job-related details.

- Jackie does your job descriptions up until you meet Johnny, then after that, it's only him.

- When you call someone on your phone, and you visit the person while on a call, you'll see that character actually holding the phone and talking.

- Reading emails on the laptops during missions/gigs will often give you alternative dialogue options you otherwise wouldn't have the access to.

- During one of Judy's quests, where she and V pay Maiko a visit in her office, you will find a mail on her computer that reads "Do Not Delete", which contains a picture of (her ex) Judy. This implies that at one point, Judy meant a lot to her and perhaps still does.

- In the same fashion, snooping around on Judy's PC, you'll read exchanges between her and Maiko, further clarifying their relationship. Also, you'll get some background on one of Judy's tattoos (the firetruck).

- After the parade mission, there'll be a news anchor going live, covering the events that have just happened.

- The amount of Streed Cred you possess will give you the ability to alter some outcomes of certain side quests.

- During "Pyramid Song" Judy hums the score, which later on plays during the romance scene.

- Skippy the Gun also hums a song: Disturbia by Rihanna.

- Young Rogue and Judy share the same tank-top. However, I'm not sure if there's any correlation. That same tank-top can be bought and worn by V.

- Many, many more amazing details.
아줌마 님이 마지막으로 수정; 2020년 12월 28일 오후 3시 47분
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The Tempted Man 2020년 12월 28일 오후 2시 55분 
Zuluknob님이 먼저 게시:
The Tempted Man님이 먼저 게시:
Don't kiss their man parts. It is literallyy 1 sidequest type, just split into different colored markers on the map and different names. But poop, is still poop, regardless how dillusional you are,
So you think that a steal this quest is a kill everything that moves quest? You think that the monks quest which really doesn't want you to kill anyone is a kill everything quest. You think that hacking quests are kill everything quests. This is a how YOU played the game not a problem with the game itself.
Yes, to me not shooting once or picking up an item, isn't a variety. Maybe the plebs enjoys such things, but I do not. Look at Zelda games, every location was unique and offeredsome gimmick, cyberpunk is just the same garbage plastered all over the city. Every crime is the same, NPCs stand aorund doing NOTHING, you get in, kill everyone, salary. Rescue someone? Go in, kill everyone, rescue. Retreieve? Go in, kill everyone, pick up the item for a generic meaningless fetch quest. YOU OBVIOUSLY CAN sneak through but NOTHING CHANGES if you do, you just waste more time on a meaningless fetch quest than you could with guns blazing method. The world doesn't change in any way due to your actions what so ever, it's like in Witcher 3, you save a village, all you get is "Thanks Geralt, I will name a kid after you". It's the deja vu here.
The Tempted Man 님이 마지막으로 수정; 2020년 12월 28일 오후 2시 57분
Zuluknob 2020년 12월 28일 오후 2시 59분 
The Tempted Man님이 먼저 게시:
Zuluknob님이 먼저 게시:
So you think that a steal this quest is a kill everything that moves quest? You think that the monks quest which really doesn't want you to kill anyone is a kill everything quest. You think that hacking quests are kill everything quests. This is a how YOU played the game not a problem with the game itself.
Yes, to me not shooting once or picking up an item, isn't a variety. Maybe the plebs enjoys such things, but I do not. Look at Zelda games, every location was unique and offeredsome gimmick, cyberpunk is just the same garbage plastered all over the city. Every crime is the same, NPCs stand aorund doing NOTHING, you get in, kill everyone, salary. Rescue someone? Go in, kill everyone, rescue. Retreieve? Go in, kill everyone, pick up the item for a generic meaningless fetch quest. YOU OBVIOUSLY CAN sneak through but NOTHING CHANGES if you do, you just waste more time on a meaningless fetch quest than you could.
So you chose to go against the requests in the missions and the consequence was you cakewalked it and received less money for the mission. hmm ...

NPC ai is limited because the last gen consoles have ♥♥♥♥ cpu's, so yeh, that's a problem.
Markus Reese 2020년 12월 28일 오후 3시 01분 
The Tempted Man님이 먼저 게시:
Zuluknob님이 먼저 게시:
So you think that a steal this quest is a kill everything that moves quest? You think that the monks quest which really doesn't want you to kill anyone is a kill everything quest. You think that hacking quests are kill everything quests. This is a how YOU played the game not a problem with the game itself.
Yes, to me not shooting once or picking up an item, isn't a variety. Maybe the plebs enjoys such things, but I do not. Look at Zelda games, every location was unique and offeredsome gimmick, cyberpunk is just the same garbage plastered all over the city. Every crime is the same, NPCs stand aorund doing NOTHING, you get in, kill everyone, salary. Rescue someone? Go in, kill everyone, rescue. Retreieve? Go in, kill everyone, pick up the item for a generic meaningless fetch quest. YOU OBVIOUSLY CAN sneak through but NOTHING CHANGES if you do, you just waste more time on a meaningless fetch quest than you could with guns blazing method. The world doesn't change in any way due to your actions what so ever, it's like in Witcher 3, you save a village, all you get is "Thanks Geralt, I will name a kid after you". It's the deja vu here.
So zelda where it is a parkour, but kill everything with only one pathway. Solve obvious puzzle to get to big thing to kill.

VS like cyberpunk where you can avoid bosses, or manage to weaken em with clever, not obvious puzzles where you can decide to be direct or complex in going about something?

One of the fantastic bits of CP map design is the level of complexity to how you can approach.

Next playthrough is going to be a full on genocide run, just to see how it all changes.
Zuluknob 2020년 12월 28일 오후 3시 04분 
The Tempted Man님이 먼저 게시:
Zuluknob님이 먼저 게시:
So you chose to go against the requests in the missions and the consequence was you cakewalked it and received less money for the mission. hmm ...

NPC ai is limited because the last gen consoles have ♥♥♥♥ cpu's, so yeh, that's a problem.
What an unintelligent man.
What? Because i don't agree with your opinion you resort to ad hominem attack, you do know that is called bigotry don't you?
Edelgris 2020년 12월 28일 오후 3시 07분 
Ok. At this point it's obvious that this heckler is just a troll with the goal of derailing an otherwise interesting and constructive thread. Do not feed.
Markus Reese 2020년 12월 28일 오후 3시 11분 
Edelgris님이 먼저 게시:
Ok. At this point it's obvious that this heckler is just a troll with the goal of derailing an otherwise interesting and constructive thread. Do not feed.
Especially an interesting topic like this. The subtle details even on first playthru....
n0mad23 2020년 12월 28일 오후 3시 14분 
With an almost missionary zeal the quest to convince others they're not really having fun shall continue!
Zuluknob 2020년 12월 28일 오후 3시 14분 
twistedmelon님이 먼저 게시:
Edelgris님이 먼저 게시:
Ok. At this point it's obvious that this heckler is just a troll with the goal of derailing an otherwise interesting and constructive thread. Do not feed.
Especially an interesting topic like this. The subtle details even on first playthru....
Very early on i decided to avoid driving and fast travel as much as possible and found so many things because i did so.
Edelgris 2020년 12월 28일 오후 3시 17분 
Zuluknob님이 먼저 게시:
twistedmelon님이 먼저 게시:
Especially an interesting topic like this. The subtle details even on first playthru....
Very early on i decided to avoid driving and fast travel as much as possible and found so many things because i did so.

I love driving around, but I try to avoid the fast travel and looking at the map too much. I really like taking screenshots, so I keep finding interesting stuff while looking for photo ops. Like bumping into fixers all over the place.
Edelgris 님이 마지막으로 수정; 2020년 12월 28일 오후 3시 18분
Markus Reese 2020년 12월 28일 오후 3시 21분 
gatto_nero님이 먼저 게시:
Amazign topic Im preparing for my other longplays so please tell more :)
Well, that would be a potential spoilery surpise. There are two particular very minor sidequests with the potential for very noticable changes.

Quest 1. Anna Hammil Quest. The narrative for this one continues well after original conclusion potentially. My solution found tidbits hiding in map and even a passing radio broadcast

Quest 2. Barry. Not even a given quest. It is found via just eavesdropping... Depending on how you resolve, you might notice a change on the map...
AscendedViking7 (차단됨) 2020년 12월 29일 오후 5시 52분 
The attention to detail is good, I'll admit that. Shame the rest of game wasn't nearly as carefully crafted as those small details.
TripSin 2020년 12월 29일 오후 5시 54분 
Agreed. I tried to start playing RDR2 right after I finished this because I wanted more open world gameplay, but RDR2 feels so much more fake/less detailed.
Markus Reese 2020년 12월 29일 오후 6시 15분 
clambchowder님이 먼저 게시:
The attention to detail is good, I'll admit that. Shame the rest of game wasn't nearly as carefully crafted as those small details.

Absolutely. They lost points in my review cause of that. An unfinished/rushed/filler feature will usually detract from a play experience more than if it had not been there at all.
Dondu 2020년 12월 30일 오전 1시 10분 
gatto_nero님이 먼저 게시:
Schizm님이 먼저 게시:
HAHAHAHAHA You people are sniffing so much glue its unreal..
Why you don't understand? RDR 2 looks worser, it is written worker, has boring gameplay, low red textures compared to cp77, worser characters, everything worser, looks like previous gen game
agree, and who the hell gonna timetravel to that boring era of humanity? cowboyz are not cool
Dondu 님이 마지막으로 수정; 2020년 12월 30일 오전 1시 11분
GoreTiger 2020년 12월 30일 오전 1시 20분 
There's an unmarked theme that goes on in this game: Demonic.


I'm sure some of you have caught that radio broadcast on morro rock, Where the station host talks about his netrunner friend who claimed the dark web is literal hell, And Netwatch has roots in the vatican. The Wall is meant to keep Hell out of the real world, she claimed. She also talked about how Bartmoss didn't bring down the web for the reasons people believed, he was trying to cut off Hell from the rest of the world.

He claimed he knew his netrunner friend for many years, and she was a brilliant person, not the type to spew conspiracy theories.

At first I just thought this was your usual game chatter but...after that I started seeing things a little differently. Weird symbols on the walls that looked demonic in some missions, Hearing and reading chatter that sounded like it was referencing things like demons and gates.

The tipping point was the CyberPyscho mission where the Pyscho drew a Devil's star on the ground with the blood of her victims, stuck some bodies in a cold bath, and then came crawling out of it all wacked out when you arrive.

I don't know if this stuff is going to go anywheres later on with Alt or anything, and I've only finished one ending so Idk if it's referenced in Johnny's side or whatever, But there is deff some kind of Demonic issue in Night city, and the world as a whole.
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