Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Had to shudder there, as it was most obviously long-pig hanging on those hooks.
None of it is real. Synthmeat.
Real meat is mostly illegal and highly exotic. As explained in painful detail if you read shards or pay attention.
I thought in one of those shards there was mention that some of the extremely wealthy had real meat added to theirs. Maybe I'm confusing it with the real vegetables.
Which is why seeing all those torsos hanging on racks was so unsettling.
Synthmeat isn't some kind of paste. In 2077 it's like fake meat - that looks like meat. The .1% of Night City might eat actual, fresh food (that includes vegetables) might once or twice a year.
It's that restricted (due to massive issues with plague, diseases and so on) and expensive to make compared to the output, that only the few can ever afford it - and often used as more of a "Look at how powerful and wealthy I am" than a dietary thing.
Lots of cool stuff in this list. I've noticed those leg twitches too, but with other characters. I really like all the sites you can find around in the game if you explore. When you read the data pads lying around you can see the story behind each one. They obviously put a lot of attention to detail into them. There's actually a ton of lore available when you start poking around.
I also found the quest with monks amazing. I mean it is completed and you walk away, but npcs are still there once it is finished, and you can talk with them and discuss philosophic concepts. That was certainly a wow moment.
In a mission with Moth Head, you have an option to gain an access to a dark web site, you can skip it altogether, but if you take your time and read the stuff, there's some grim material in there.
Most spots where you clear up bandits and crime scenes contain exchanges between some individuals. The thing is, those people are real, actually exist in the game, and there are missions involving them.
False claim. I'm guessing you haven't done ANY of the interesting sidequests. They not only require the right dialog choices, they also create side missions that don't exist without opening them this way.
Yep, positively untrue. There's a wide variety of tasks to be done and quests often have optional requirements like not getting spotted or not killing anyone. The side quest with the politician couple is a typical example of how side quests aren't basic fetch or kill quests.
Panam is in Afterlife making the deal that is the deal which goes bad when next we meet her.
Edit: You did say that. Missed first time I read OP.