Cyberpunk 2077

Cyberpunk 2077

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zè libereso 28 DIC 2020 a las 8:02
auto-level feature so enemies stay challenging?
Wild Hunt had an auto-level feature that allowed freedom to move around the map. difficult quests are inaccessible due to level reqs but if you exceed the development of an "earlier" mission these enemies are auto-leveled to you so you don't stomp them.

I cannot find an equivalent to this game. Am I missing something?
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jerrypocalypse 3 ENE 2021 a las 15:43 
Publicado originalmente por Graf Erik:
In all honesty: I think NPC scaling is by far the worst thing that ever happened to gaming. And its actually the reason I stopped playing Skyrim.
So yeah, I'm super glad that this game isn't plagued by it.
Even with level scaling, Skyrim becomes stupid easy around level 30, mostly because Bethesda's whole schtick is the player becoming god-like, which bores me to death.

I like level scaling, if only because I prefer the game to be a challenge from beginning to end. Games really need to move away from number bloat as a result of leveling up and have perks/skills offer more options and abilities, rather than mostly +X% damage/health
Sneakimus 3 ENE 2021 a las 15:59 
The main problem is that the game features a leveling system with a steep power curve.

This means that it creates an extreme power disparity between characters of different levels, which can easily lead to encounters becoming either exceedingly easy or nigh-impossible depending on the situation. It also breaks with the immersion, creating situations where 'why is junkie B 10x stronger than junkie 1, and also twice as powerful as an elite soldier'?.

Not to mention strange situations, where you're unsure if an enemy wielding a common revolver will plint harmlessly off your armor, or chunk half your HP in a single shot despite the weapons looking basically identical.


Don't get me wrong, I wouldn't mind a skill system with a mostly horizontal power progression. That is as opposed to becoming an unkillable god, leveling simply gives you more options to approach similar situations in new and unique ways. You might get slightly more powerful, but not so much that you can keep enemies in contempt; nor vice-versa where they'll automatically intagib you if you stepped into a high-level zone.



Zero McDol 3 ENE 2021 a las 16:03 
Frankly, I'm tired of level sync. I play on easy or normal only, limit my level to 25 - 30 and the game remains challenging enough to me to still be entertaining. Of course to be honest, I'd still be entertained with the combat, even if I leveled up to 50, one-shooting everything.
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Publicado el: 28 DIC 2020 a las 8:02
Mensajes: 18