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I like level scaling, if only because I prefer the game to be a challenge from beginning to end. Games really need to move away from number bloat as a result of leveling up and have perks/skills offer more options and abilities, rather than mostly +X% damage/health
This means that it creates an extreme power disparity between characters of different levels, which can easily lead to encounters becoming either exceedingly easy or nigh-impossible depending on the situation. It also breaks with the immersion, creating situations where 'why is junkie B 10x stronger than junkie 1, and also twice as powerful as an elite soldier'?.
Not to mention strange situations, where you're unsure if an enemy wielding a common revolver will plint harmlessly off your armor, or chunk half your HP in a single shot despite the weapons looking basically identical.
Don't get me wrong, I wouldn't mind a skill system with a mostly horizontal power progression. That is as opposed to becoming an unkillable god, leveling simply gives you more options to approach similar situations in new and unique ways. You might get slightly more powerful, but not so much that you can keep enemies in contempt; nor vice-versa where they'll automatically intagib you if you stepped into a high-level zone.