Cyberpunk 2077

Cyberpunk 2077

auto-level feature so enemies stay challenging?
Wild Hunt had an auto-level feature that allowed freedom to move around the map. difficult quests are inaccessible due to level reqs but if you exceed the development of an "earlier" mission these enemies are auto-leveled to you so you don't stomp them.

I cannot find an equivalent to this game. Am I missing something?
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115/18 megjegyzés mutatása
Would be nice. Make them 50-100 cop and gig missions useful. I Just drive past the blue ones now.
Yes. The game becomes unplayably boring at high levels. One thing that would help would be if enemies scaled with the player, like in Skyrim.
You guys really want enemies to be even more bullet spongy than they are now? I think that the fixed leveling is fine.
Please no. Level scaling the absolute laziest way to handle this.
They are hardly bullet spongy after lvl 10. At the end of the game i was shooting enemies just for fun - with netrunner build. ♥♥♥♥♥♥♥ computer nerd gunning down heavy arasaka soldiers with ease! This game needs enemies scaling badly.
adios eredeti hozzászólása:
They are hardly bullet spongy after lvl 10. At the end of the game i was shooting enemies just for fun - with netrunner build. ♥♥♥♥♥♥♥ computer nerd gunning down heavy arasaka soldiers with ease! This game needs enemies scaling badly.
What difficulty level are you playing? because I'm playing at max difficulty and even at the endgame, fights are still challenging enough.
zè libereso eredeti hozzászólása:
Wild Hunt had an auto-level feature that allowed freedom to move around the map. difficult quests are inaccessible due to level reqs but if you exceed the development of an "earlier" mission these enemies are auto-leveled to you so you don't stomp them.

I cannot find an equivalent to this game. Am I missing something?
When enemies get stronger along with you that removes the point of RPG mechanics. The point of an RPG is to get stronger, and overcome an enemy you previously could not touch through your effort. And auto-leveling negates that completely. Because no matter what you do, you do not ever improve compared to the enemies.

Do people remember awful oblivion auto-leveling?

Legutóbb szerkesztette: Doom; 2020. dec. 28., 8:29
I'm on the hardest difficulty and I have no trouble at all clearing missions wearing early game armor I haven't upgraded and I stopped using perks a while back because I'm waiting to hit a ceiling of difficulty. I can't speak to bullet spongieness as I am all stealth and hacking and don't usually carry weapons.

Just seems like my build is OP then and there are balancing needs. I don't see the problem with having the option available, like in Wild Hunt. If you don't want level scaling, don't use it, if you want to be challenged on every encounter, select it. I hardly see how laziness has anything to do with it. It was a feature CDPR had in a previous title.
Legutóbb szerkesztette: zè libereso; 2020. dec. 28., 9:53
Doom eredeti hozzászólása:
zè libereso eredeti hozzászólása:
Wild Hunt had an auto-level feature that allowed freedom to move around the map. difficult quests are inaccessible due to level reqs but if you exceed the development of an "earlier" mission these enemies are auto-leveled to you so you don't stomp them.

I cannot find an equivalent to this game. Am I missing something?
When enemies get stronger along with you that removes the point of RPG mechanics. The point of an RPG is to get stronger, and overcome an enemy you previously could not touch through your effort. And auto-leveling negates that completely. Because no matter what you do, you do not ever improve compared to the enemies.

Do people remember awful oblivion auto-leveling?

in a lot of cases it worse, for example skyrim level up blacksmithing and enchanting well now combat is harder due to leveled up foes with out you getting more combat skills

Gunslinger eredeti hozzászólása:
in a lot of cases it worse, for example skyrim level up blacksmithing and enchanting well now combat is harder due to leveled up foes with out you getting more combat skills

The irony is that they've patched this system into ESO and now it's very popular again, amongst many other mmorpgs that have level scaling now. I personally would've hated the game for it, but I can see why a newer generation of gamers want the illusion of RPG and only want the focus on conversations for RPG elements.
zè libereso eredeti hozzászólása:
I'm on the hardest difficulty and I have no trouble at all clearing missions wearing early game armor I haven't upgraded and I stopped using perks a while back because I'm waiting to hit a ceiling of difficulty. I can't speak to bullet spongieness as I am all stealth and hacking and don't usually carry weapons.

Just seems like my build is OP then and there are balancing needs. I don't see the problem with having the option available, like in Wild Hunt. If you don't want level scaling, don't use it, if you want to be challenged on every encounter, select it. I hardly see how laziness has anything to do with it. It was a feature CDPR had in a previous title.
I'm playing a combat build and the endgame enemies are still challenging (altough not as much as the beginning of the game) so instead of level scaling I think they should rebalance the netrunner role as a whole, cause I've seen footage of a maxed out netrunner wiping out scores of enemies without ever using a weapon.
I don't know how it is in the end, but doesn't each part of the city have its own difficulty? Northern part of Night City is pretty easy, one shot everything. But south is way to hard for me. Not even headshots onehit while playing stealth.
Sorry if it is a stroke to read, english ain't my best spoken language. Neither written.
Legutóbb szerkesztette: NotLuckYKiprA; 2020. dec. 28., 11:58
In all honesty: I think NPC scaling is by far the worst thing that ever happened to gaming. And its actually the reason I stopped playing Skyrim.
So yeah, I'm super glad that this game isn't plagued by it.
zè libereso eredeti hozzászólása:
Wild Hunt had an auto-level feature that allowed freedom to move around the map. difficult quests are inaccessible due to level reqs but if you exceed the development of an "earlier" mission these enemies are auto-leveled to you so you don't stomp them.

I cannot find an equivalent to this game. Am I missing something?
Enemies are just canon fodder for the XP bar that's how looter/shooter games work,but yeah Borderlands is better than this.You can make NPC's more bullet spongier they will not become smarter or less scripted.
getting one shot by a mudcrab is a very illuminating experience, makes you wish auto leveling wasnt a thing in modern rpgs
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115/18 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2020. dec. 28., 8:02
Hozzászólások: 18