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no choices, nothing matters, just get on and ride our ♥♥♥♥♥♥ plot railroad.
(this comment isn't really geared towards op more so just the people that thought this game sucks because the story wasn't how they wanted it to be)
Do you not understand the ♥♥♥♥ Evelyn went through? She was raped, tortured, and was going to be killed painfully and slowly. She had been awake, she waited til Judy left to take her life. 'Simply' tch. You have painfully minimized the impact of what happened to her.[/quote]
Seems like you missed a few key details. Evelyn for example is a pawn for starters.
It's just that the game is more like Blade Runner 3 so it tends to delve into fairly deep stuff. You'll see.
Also...
You know anything about suicide, man? The way it's treated in CP2077 is pretty damn accurate. It's how it often is - how it can be. Eve already decided she wanted to kill herself a while ago. She just wanted an alone moment to do it. She was gone, mentally. Broken.
And well you kinda can't take revenge on Dex. He's dead. The premise of act 1 is that everything gets really ♥♥♥♥♥♥ really bad and now you're dying. The game is truly about life, the true meaning of it, like Blade Runner. You've got a terrorist in your mind and that will give you a lot of food for thought about existance in general.
Have fun, it's one of the best written games I've ever played, but be prepared because it's... down to earth in how terrible it is and kinda mature, in the true sense of the world, the way it treats themes like suicide for example requires some life experience. I didn't lose anyone personally but I know people that tried and I've had my depression moments and... yeah it hits home. The NPCs really feel like people.
btw Evelyn will have a ton of details laid often in very hidden places. You can piece together all of it. Read the e-mails, that's all I can say.
There's nothing wrong with the fact that Evelyn kills herself. We get it, it completely makes sense that someone in her situation would feel suicidal. But this, in combination with Dex dying, means there is ZERO relation to your decisions within that quest
You get to "choose" whether to sell it to Dex or Evelyn (technically you can't say you'll sell it to Evelyn, just that you'll consider it)
You get to "choose" whether to tell Dex that Evelyn tried to cut him out of the deal
There are dialog options where you'll be offered more profit for selling the chip
And yet.. no matter what, Dex will betray you, Dex will die to Takemura, and Evelyn will kill herself. You will never get paid, so any pay increases were irrelevant. Every single choice there was 100% meaningless. For an entire act of the game.
Well the entirety of act 1 is setup for the time bomb that is in your head. If it just ended successfully you'd have another game. Now the game is about you being dead with a terrorist in your mind and having to find a solution - fast. It's one of those heist movies that starts with the heist going all to ♥♥♥♥ and you need to pick up the pieces really. Again, better, think of it as a Blade Runner movie.
And yet.. none of that addresses the issue. There's a thousand different ways you could set up the time bomb AND have your choices be meaningful
but your choice is meaningful, it led to the events. The events were : everything gets ♥♥♥♥♥♥ bad. The beginning of the game credits roll after you finish that mission, that's literally what most games do in the intro video, CP2077 lets you play it out. "your" story starts from there.
Your choice isn't meaningful if nothing changes... The quests shouldn't have even had choice, just "yes sir i will do exactly what you ask" was more than enough for everything in act 1. (Change sir if talking to a female character, job done)
Think of act 1 as the prologue act. I guess it's because the effects of the heist were shown in the first big CP2077 videos...