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It turns out running around with a katana and chopping heads off also counts as stealth, even if it's 3 people looking at each other, as long as you are fast enough. Works with cameras too.
There is, apparently, a mod being worked on for third person. Watch this space as they say........
But yeah they're way too weak. Nice aoe I guess
Very useful against cyberpsychos btw.
Gorilla arms are the only ones useful and only for the brawling questline.
I max perked reflex blades tree to test out Katana vs Mantis Blade.
Satori Katana crit build did better no contest. I'm no expert of course. But Katanas allow for mod slots which add that little extra boost. The attacks feel quicker, I can run fast with speed perks (Body, Reflex?, Cool) so it's faster to run up and slash with Katana than use the useless (in my opinion) Mantis Blade animation that can lock you in place.
With the crit builds, I was able to 1 shot the enemies I fought that were high level, while Mantis Blades needed multiple hits.
Just for funsies, I got infinite perk points to invest in the blades crit damage, and it let me obliterate the cop enemies, two hitting them, sometimes 1 shot, but always charge attack instant kill. With the same build, I tried Mantis Blades, and they did not perform as well.
You can upgrade Katanas, but Mantis Blades, you get Legendary and that's it.
Mabye base game Mantis Blades will do better, but with max gear i'd think Katanas do better in speed, damage, and control.
Mantis if your gear gets confiscated and you have no points in brawling.
I tried each of them, but I only really enjoyed Projectile Launcher and Gorilla Arms. Mantis were fun but not as efficient as Katanas from my build.
Gorilla Arms provided a nonlethal option (tranq rounds work too but can feel cheap sometimes) as well as an alternative when I had no gear. They look the most obvious in appearance, so they stand out. NPCs don't notice it but I mean if you want to look as human as possible, black knuckles stand out.
Monowire felt the worst out of all of them. Mabye there's a build for them, but they did the worst damage out of all of the weapons. Staggered well but eh. Katana could have finished them off faster, Knuckles felt more satisfying.
Projectile Launch System felt utility. You can have infinite ranged Electic, Incindiary, Explosive, Tranq, etc. Not sure how useful it is compared to grenades, but it was fun fighting, then blasting enemies without changing weapon.
WeMod. Since the game has bugs, and Launcher system doesn't seem to be affected by grenades, I wanted to test it out before I invested in my real save file.