Cyberpunk 2077

Cyberpunk 2077

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Dissection Dec 23, 2020 @ 3:15am
How to stop see enemy behind walls?
I dont play with tech weapons because I dont want any kind of "wallhack" assistance. It brakes immersion and there is no element of suprise because you can predict and on top of that you can kill folks behind walls.

So I svitched to power weapons but I still see enemies with this annoying hud

https://i.imgur.com/FQRrWkm.jpg
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Showing 61-65 of 65 comments
Markus Reese Dec 24, 2020 @ 8:26am 
Originally posted by Xander Tyrann:
Originally posted by twistedmelon:
No, but what I say, and OP says is that it would be nice to disable certain player assistance features like waypoint pathing and object highlighting.

Am well aware I dont need to and can ignore, and even as per that one I did go do that even not listed as optional. But still many cases it will highlight and just say stuff immediately, and not give me the choice. IE with brain dance. They could use the termal and other ways to encourage player usage. But in current form braindance is wheres waldo with an arrow pointing to waldo.
well, what the op says just isnt true. if the enemy moves behind a wall, the marker disappears. its optional features like pinging, marking or using special scopes that let you see through walls.

Braindances are an interactive story, its not meant to be a challenge.
Out of interest have you actually looked at what you can turn off in the menu?
Yeah. In terms of map stuff, you can completely turn minimap off, but not pathing. Also I saw nothing letting me turn off highlighting or the indicators from hud.
Dissection Dec 24, 2020 @ 8:43am 
Originally posted by Xander Tyrann:
Originally posted by twistedmelon:
No, but what I say, and OP says is that it would be nice to disable certain player assistance features like waypoint pathing and object highlighting.

Am well aware I dont need to and can ignore, and even as per that one I did go do that even not listed as optional. But still many cases it will highlight and just say stuff immediately, and not give me the choice. IE with brain dance. They could use the termal and other ways to encourage player usage. But in current form braindance is wheres waldo with an arrow pointing to waldo.
well, what the op says just isnt true. if the enemy moves behind a wall, the marker disappears. its optional features like pinging, marking or using special scopes that let you see through walls.

Braindances are an interactive story, its not meant to be a challenge.
Out of interest have you actually looked at what you can turn off in the menu?

Wait if this is true then I have nothing to complain about. I will log game and test this on different weapons. I thought it was permament.

As for quest. I wish it didnt highlight straight path but rather in map it shows large area so it could be anywhere there. But you would have to discover those blocks yourself. Right now even if you turn off minimap you have to click map.

Maybe though if you could click close to objective as white marker purpously, so when you arrive it you dont know where it is. I will test this too.
halbermensch999 Dec 24, 2020 @ 8:45am 
The problem with wallhack is that you're pretty much the only one doing it in the game.
DeathRow Dec 24, 2020 @ 8:47am 
only cheaters use wallhacks
Dissection Dec 24, 2020 @ 8:53am 
Originally posted by Xander Tyrann:
Originally posted by twistedmelon:
No, but what I say, and OP says is that it would be nice to disable certain player assistance features like waypoint pathing and object highlighting.

Am well aware I dont need to and can ignore, and even as per that one I did go do that even not listed as optional. But still many cases it will highlight and just say stuff immediately, and not give me the choice. IE with brain dance. They could use the termal and other ways to encourage player usage. But in current form braindance is wheres waldo with an arrow pointing to waldo.
well, what the op says just isnt true. if the enemy moves behind a wall, the marker disappears. its optional features like pinging, marking or using special scopes that let you see through walls.

Braindances are an interactive story, its not meant to be a challenge.
Out of interest have you actually looked at what you can turn off in the menu?

So you are actually correct with some weapons you cant see behind wall. Or maybe I just had yellow quest marker turned on so it showed me because of that. I think I had powe pistol too..

Now I just need get rid of speech bubbles and healthbar markers because I still know where they are https://i.imgur.com/lg4Qhqg.jpg

Its improvement from previous but not good yet.


EDIT:

https://i.imgur.com/s1Dd6WD.jpg

It doesnt work behind cars or other objects. So this problem still exists.



But I think if you dont track quest and put white marker on map, you can avoid that kind of guidance. So you basically do it to avoid game feature.

And if they make mod to allow us remove interface further I will return back to game.
Last edited by Dissection; Dec 24, 2020 @ 9:08am
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Date Posted: Dec 23, 2020 @ 3:15am
Posts: 65