Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
ARE YOU ♥♥♥♥♥♥♥ KIDDING!
The RPG predates computers by a lot. Cyberpunk is one of my favorite a Table-Top RPGs.
Dude this game is a lot of things, I am no a CP2077 hater, But RPG is not one. RPGs only recently, have begun to dictate your every move. One of the reason's I love CP as opposed to D&D and what not, is because they DON'T dictate character development.
You decide how to run a Gig. From start to finish it is your show. If you want to sneak in and take them out with a silenced pistol,OK. If you want to setup a sniper position across the street and blow their head off, do that too. Or storm the lobby Matrix style, it is your thing.
2077 doesn't do that. I have not quite finished it yet, but so far it is just a hack and slash. It is no more RPG than Far Cry or Control (though I have been very far in that one).
The term RPG has taken a serious nose dive recently. Just because you get levels does not an RPG make.
I care a bit, because I thought it was a deep rpg when I started playing. I was disappointed for a few hours, but I got over it.
What does define RPGs are whether you have a choice as to how you accomplish objectives. The current iteration of CP does not fit even that, very loose, definition.
Except it does have choice on how you accomplish objectives...
- You can choose to save or not save people in the game with consequences, bonuses and even changes to the story. Linearity of narrative does not equate a lack of choice.
- You can choose different ways to accomplish missions and quests: You can do it stealthy, melee, ranged, techy and in some cases through dialogue. That is "choice as to how you accomplish objectives." Also not unique to RPGs. 1st person shooters have had this for along time too.
What you're saying is pretty much hyberbole. Cyberpunk has as many RPG elements as most RPGs have had for the last 20 years. Those arguing its not an RPG are also arguing that 90% of all RPGs are not RPGs but won't be honest and admit that. There's nothing absurd what kisercr said. The opposite in fact as a player of RPGs since the early/mod 90s. Anyone playing that long let alone 30-40 years should understand by now that RPGs have a labelling problem due to every game being basically a role playing game in some aspects. RPGs by their nature can incorporate a variety of genres because its such an abstract genre.
That's the real argument. As much as I enjoy the game there's nothing groundbreaking about it. This RPG could have been made in 2015, or 2010 or even 2005. The difference being the graphics.
Edit: As an aside I see more "groundbreaking" stuff in kickstarter RPGs where they seem to experiment with more features and somehow do a better job with a lot less funds. Sure the games tend to be isometric with 20 year old graphics/engines, but they actually break some ground and don't cut hardly as many features on release.
The only new feature I have seen from a AAA RPG that's new in the last 10 years was Fallout 4's settlement building, which was another take on the underdeveloped stronghold mechanics of BG2 over the last two decades.
Agree on the groundbreaking. It's a mash up of a bunch of different elements of other games. None of which it excels nor sets a standard for. Movement, loot system, QTE's, gunplay. gadgets, outfits. All borrowed from other franchises. Ambitious to say the least.
That's the reason why these threads pop up for every RPG for 2 decades. It's a bloodsport! :p
yeah its weird why people really dont want this to be classed as an rpg