Cyberpunk 2077

Cyberpunk 2077

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What is DPS, Damage, and APS?
Apologies for the silliness, but seeing how they're displayed from top to bottom when a weapon's hovered, is it safe to assume DPS is the most important, then Damage, and finally APS?

Thank you!
Originally posted by karel2501:
As others noted: DPS is how much damage you can potentially deal in one second (assuming that you land every hit).
Damage is how much you deal per each hit landed.
APS is Attacks per Second, meaning how many times the weapon can attack in one second. Or in other words, weapons fire rate.
So, basically:
DPS = Damage x APS under ideal conditions.

The fact that DPS can be lower than Damage is because some weapons attack slower than 1 shot per second. Keep in mind that APS also calculates in reload time. So weapons with slow fire rate, and lenghty reload-times, can actually have significantly higher Damage than they have DPS (Damage x APS (lower 1) wil logically lead to DPS lower than Damage.

As in most games that use these values, DPS tend to be a very misleading stat and usually a poor indicator of how well the gun performs, because it's a "ideal" calculation under which you hit every single shot fired - which in weapons with high fire rates is often not the cause.

Personally, I tend to prefer higher Damage even if the DPS is lower, because I can usually control the real performance of the weapon better. DPS is really only useful if you like to spray enemies from close distance with a hail of bullets.

Ultimately, it's more about how the gun "feels" to you. I've been often using weapons that had been stat-wise quite subpar, yet had the right amount of accuracy, recoil controlability to much greater effect than guns with considerably higher stats, but less comfortable handling.
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Showing 1-9 of 9 comments
directorguy7 Dec 21, 2020 @ 7:37pm 
Originally posted by Cyberpunk 2077's still #1!:
Apologies for the silliness, but seeing how they're displayed from top to bottom when a weapon's hovered, is it safe to assume DPS is the most important, then Damage, and finally APS?

Thank you!
DPS: Damage Per Second.
Damage: How much damage you do with ONE hit.

So you look at how fast you can attack with the damage, and you have your Damage Per Seconds.

With this game, how I play, which is very stealthy/Sniper, I prefer the damage stat over DPS. If you miss a shot, your DPS is now lower. I usually dont miss as I tend to not put myself in situations where its hard to hit the enemies (eg. they are not alerted.)

That said, I do keep a SMG that I have setup to provide pretty good damage, but with its really high rate of fire its DPS is very very good. This gun is if a mission goes totally tits up and I need a gun to get bullets down range fast and now.

All said, I find the weapon info cards really cumbersome, with its focus soley on DPS, which is not the end all, be all stat for weapons.
Dave Dec 21, 2020 @ 7:38pm 
its weird cuz some weapon got really high based damage but lower dps
Uber Conan Dec 21, 2020 @ 7:58pm 
Originally posted by Cyberpunk 2077's still #1!:
Apologies for the silliness, but seeing how they're displayed from top to bottom when a weapon's hovered, is it safe to assume DPS is the most important, then Damage, and finally APS?
I'm not familiar with APS. Do you mean ADS? That's Aim Down Sight time. The amount of time it takes to bring your weapon up to your eye so you can look through the scope or iron sights.

Originally posted by Dave:
its weird cuz some weapon got really high based damage but lower dps
Weapons with high damage but lower DPS should mean that they get less than one attack off per second. This is usually associated with slow shotguns or sniper rifles.


Tamika Dec 21, 2020 @ 8:00pm 
APS is Attacks per Second. Some weapons are faster than others. They can have a high base DPS but be a slower weapon or a lower base DPS but be fast and put out more than a slower weapon.
Crowkeeper Dec 21, 2020 @ 8:03pm 
Cyberpunk 2077 still #Garbage!

DPS - Damage Per Second.
Damage - The range of damage per hit.
APS - Attacks per second. (I assume)
Last edited by Crowkeeper; Dec 21, 2020 @ 8:03pm
Ash Dec 21, 2020 @ 11:25pm 
Originally posted by Uber Conan:
I'm not familiar with APS. Do you mean ADS? That's Aim Down Sight time. The amount of time it takes to bring your weapon up to your eye so you can look through the scope or iron sights.

Thank you for the explanation. Was confused with 'ADS -X%' on the scopes too.
Gaz Blackheart Dec 22, 2020 @ 12:46am 
must be one of your first rpgs asking questions like these...
The author of this thread has indicated that this post answers the original topic.
karel2501 Dec 22, 2020 @ 1:03am 
As others noted: DPS is how much damage you can potentially deal in one second (assuming that you land every hit).
Damage is how much you deal per each hit landed.
APS is Attacks per Second, meaning how many times the weapon can attack in one second. Or in other words, weapons fire rate.
So, basically:
DPS = Damage x APS under ideal conditions.

The fact that DPS can be lower than Damage is because some weapons attack slower than 1 shot per second. Keep in mind that APS also calculates in reload time. So weapons with slow fire rate, and lenghty reload-times, can actually have significantly higher Damage than they have DPS (Damage x APS (lower 1) wil logically lead to DPS lower than Damage.

As in most games that use these values, DPS tend to be a very misleading stat and usually a poor indicator of how well the gun performs, because it's a "ideal" calculation under which you hit every single shot fired - which in weapons with high fire rates is often not the cause.

Personally, I tend to prefer higher Damage even if the DPS is lower, because I can usually control the real performance of the weapon better. DPS is really only useful if you like to spray enemies from close distance with a hail of bullets.

Ultimately, it's more about how the gun "feels" to you. I've been often using weapons that had been stat-wise quite subpar, yet had the right amount of accuracy, recoil controlability to much greater effect than guns with considerably higher stats, but less comfortable handling.
Originally posted by karel2501:
As others noted: DPS is how much damage you can potentially deal in one second (assuming that you land every hit).
Damage is how much you deal per each hit landed.
APS is Attacks per Second, meaning how many times the weapon can attack in one second. Or in other words, weapons fire rate.
So, basically:
DPS = Damage x APS under ideal conditions.

The fact that DPS can be lower than Damage is because some weapons attack slower than 1 shot per second. Keep in mind that APS also calculates in reload time. So weapons with slow fire rate, and lenghty reload-times, can actually have significantly higher Damage than they have DPS (Damage x APS (lower 1) wil logically lead to DPS lower than Damage.

As in most games that use these values, DPS tend to be a very misleading stat and usually a poor indicator of how well the gun performs, because it's a "ideal" calculation under which you hit every single shot fired - which in weapons with high fire rates is often not the cause.

Personally, I tend to prefer higher Damage even if the DPS is lower, because I can usually control the real performance of the weapon better. DPS is really only useful if you like to spray enemies from close distance with a hail of bullets.

Ultimately, it's more about how the gun "feels" to you. I've been often using weapons that had been stat-wise quite subpar, yet had the right amount of accuracy, recoil controlability to much greater effect than guns with considerably higher stats, but less comfortable handling.
Great explanation! Thank you!
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Date Posted: Dec 21, 2020 @ 7:30pm
Posts: 9