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Damage: How much damage you do with ONE hit.
So you look at how fast you can attack with the damage, and you have your Damage Per Seconds.
With this game, how I play, which is very stealthy/Sniper, I prefer the damage stat over DPS. If you miss a shot, your DPS is now lower. I usually dont miss as I tend to not put myself in situations where its hard to hit the enemies (eg. they are not alerted.)
That said, I do keep a SMG that I have setup to provide pretty good damage, but with its really high rate of fire its DPS is very very good. This gun is if a mission goes totally tits up and I need a gun to get bullets down range fast and now.
All said, I find the weapon info cards really cumbersome, with its focus soley on DPS, which is not the end all, be all stat for weapons.
Weapons with high damage but lower DPS should mean that they get less than one attack off per second. This is usually associated with slow shotguns or sniper rifles.
DPS - Damage Per Second.
Damage - The range of damage per hit.
APS - Attacks per second. (I assume)
Thank you for the explanation. Was confused with 'ADS -X%' on the scopes too.
Damage is how much you deal per each hit landed.
APS is Attacks per Second, meaning how many times the weapon can attack in one second. Or in other words, weapons fire rate.
So, basically:
DPS = Damage x APS under ideal conditions.
The fact that DPS can be lower than Damage is because some weapons attack slower than 1 shot per second. Keep in mind that APS also calculates in reload time. So weapons with slow fire rate, and lenghty reload-times, can actually have significantly higher Damage than they have DPS (Damage x APS (lower 1) wil logically lead to DPS lower than Damage.
As in most games that use these values, DPS tend to be a very misleading stat and usually a poor indicator of how well the gun performs, because it's a "ideal" calculation under which you hit every single shot fired - which in weapons with high fire rates is often not the cause.
Personally, I tend to prefer higher Damage even if the DPS is lower, because I can usually control the real performance of the weapon better. DPS is really only useful if you like to spray enemies from close distance with a hail of bullets.
Ultimately, it's more about how the gun "feels" to you. I've been often using weapons that had been stat-wise quite subpar, yet had the right amount of accuracy, recoil controlability to much greater effect than guns with considerably higher stats, but less comfortable handling.