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Een vertaalprobleem melden
I think people who took photos in game, using the in game photo mode function, also bloats your save file by a lot, so avoid doing that.
seems like the crafting components are most of the issue even respeced my skill tree for crafting to remove junk turning into components...
they design the game this way. a way to shoot their own toe so to speak.
Actually if its text data you could simple tell Windows to compress the file and probably get a good ratio. Just go to file properties > advanced > attributes. Text files are good candidates because a "dictionary" can remove more repeated data elements.
"Compress files to save disk space"
In theory this may work to half the file size. if its 5.0MB now best case it gets shrunk to 2.5MB
I hope you had multiple save files on that character because it seems like the bricked save file is gone forever. Or are you saying all the save files linked to that character is bricked because of one 8mb+ file?
Did you try this and test it ? I'm confused about the theory behind it. The actual data within the save file is not actually altered by compression is it ? So all the event and item ID accumulation within the data of the file will still be the same - and so hence when it comes to be read the CP2077 executable, it will still have to read through an effective total of over 8MB's worth of data, meaning the file is still bricked. Correct ?
3 mb isn't that the starting value?
Do devs not talk to each other ? Do they not learn form each other lol ??