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also for killing.
You can still shoot them (lethal) after they are unconscious and get even more xp/street cred
You don't even have to use non lethal weapons for that. When you drop their health to 0, as long as it's not a headshot the last hit knocks them to the ground. It's if you hit them again they die.
You can still use a non-lethal blunt weapon to KO instead of kill them. The fixer even says thanks for keeping them alive.
Some missions have fluff about not killing people. There's a side one with some monks that don't want you to kill anybody and they say thanks if you knock them out instead.
I've encountered maybe like 2 of these and they were only aimed towards one specific target and not the rest of the grunts.
Unless there's way more like these, kind of odd to add this mechanic for 2-3 instances.
Having High lvl Street kids unlocks some cool stuff like lvl 20 Street credit unlocks gorilla hands, mantis blade and etc.
You can unlock powerful cyberware that slow time but totally much depends on your attribute and street credit.
I am lvl 21 just doing side quest and I already have lvl 35 Street credit.
Also the game gives you access to a cyberware that makes all your attack non-lethal even your grenades and blade weapon. If the side mission require you to kill the target just double tab if the target is unconscious.
the only time i did non lethal was the Cyberpsycho and i hit max street cred (50) a long time ago and i am now level 33, i truly think it does not matter to the game, you can see the rewards for kill people if you scan them, they tell you the reward for dead or alive is the game on gang take outs, i am not ever sure the game tracks kills vs knockouts