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You might want to know that I teach English for a living before you attempt to obfuscate and misdirect any further. This isn't going to work on me. I see exactly what your aim is and I'm always going to pull you back to basics:
I am discussing the notion of bullet sponges. Not as a gameplay mechanic, but on the grounds that people think it's "stupid". That obviously if you shoot an enemy in the head they should die instantly, because that's how it logically works. I am not addressing whether this is good or bad for gameplay. I am addressing why it is logical, in this universe, to assume a headshot will not necessarily instakill.
Does this technically touch on gameplay? Obviously. We're talking about a game, anything I say will touch on gameplay. But my argument is not centered around gameplay. It never was, and no amount of careful framing and adjusting context will change that.
You seem to be suggesting, on the other hand, that the gameplay is boring because of the bullet sponge mechanic. Because there are plenty of games featuring bosses with high HP that are lauded for their combat. Dark Souls is literally, "Here's a boss with a ton of HP, learn the exact patterns to fight him with and repeat them until victory is achieved," and people love it. It's absolutely possible to have fun combat without enforcing one-hit-kill rules.
So you see, even if this were what you thought it was, your argument is in bad faith. You are distorting my topic of discussion, then deliberately ignoring the above truth, all in an effort to make a stranger on the internet look foolish. If you wish to debate me on the actual topic at hand, I invite you, but I have a feeling the long post you largely ignored won that debate quite handily. This, I would wager, is most likely why you opted to start twisting the discussion after that point.
If you want to smoke gonks with one head shot, accept no substitute.
What, Widowmaker's? Or a sniper rifle literally named "Overwatch"?
So. Point is invalid.
Exactly this. I am level 15 now and I have good guns, mostly rare, and I upgrade them constantly and if I get better weapons I dismantle the previous ones and upgrade new ones. Especially, so far, I haven't encountered a single trash mob that I can't one shot with my sniper rifle. Only bosses take more damage. With my assault rifle or pistol it only takes 3-4 headshots to kill a guy. If you have trash guns with bad scopes and mods obviously you aren't going to be rewarded. This is an RPG not Doom Eternal.
Not so, the universe has baked this in. Extensive reading over the Chromebooks and such has led me to realize Pondsmith had an arms race going back-and-forth in his head all the while. Weapons and armor are two sides of the same coin. When one advances, so does the other. Such has it been, such will it be.
Objectively this mechanic is part of genre, so can't complain. Subjectively, IMO, this ♥♥♥♥ sucks. I would much more prefer realistic game without healthbars and DPS ♥♥♥♥
and likewise with clothing, upgrading the armour to withstand the guns you're most likely using, you won't be dealing, or resisting what you are currently capable of.
Yes, when people dislike something they will tend to call it all sorts of mean things.
Yes, logically.
I already said I have no interest in repeating myself, but I will make an exception. We have established that people are, clearly, upset about something. They don't like it. They're angry at it. They're talking about how mad they are at it. Then you come along and tell them that they're wrong because common sense is dumb and here's why they're all idiots for being upset in the first place. Take your logic somewhere else, simple gamers!
I'll stop here. I guess that answers the question about how intentional your misbehavior was when you started this thread.
I'm finished with you.
I'm going to cut through all the fat of this post and address the actual meat.
This game is based on a tabletop RPG. In that tabletop RPG, people can tank a great deal of damage with the right cyberware. Conversely, the right weapons and skills can largely negate good defensive cyberware.
All that carries over into this game. If your gear and perks are up to snuff, you can pretty effectively dish out the damage you expect. If your enemies' means outclass yours, on the other hand, you're in for a long fight.
I don't mean to suggest the trailer is showing bullet sponging in action. What I mean to suggest is that the trailer is proof that the defensive capabilities of cyberware were in the devs' minds from the start. I can't say for sure if not having that precedent would change the mechanic they opted for, but I imagine it would've had some impact. I think it's at least safe to say they felt comfortable with the method they chose because they knew there was lore precedent.
In reality, we already have HEIAP shells miniaturized to 50cal. It's quite literally impossible to stop such a projectile with a thin layer of armor. So I'm sorry to say, the battle between "weapons vs armor" is over, at least on the personnel level, but come to think of it also on the materiel level.
You sir, are an idiot.
Its clearly meant to be this way. Same as most rpgs are usually with swords and damage multipliers buffs debuffs etc.