Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
thats because death stranding devs directly worked with nvidia to promote their latest DLSS 2.0 tech so it makes sence why it looks very good, same is true with control in which dlss is polished to the point where it literally makes u question if its on or not
Yup. DLSS/RTX features in Cyberpunk seems like it was tacked on last minute just to tick some check boxes.
To be fair, Cyberpunk does have significantly more going on in terms of geometry than Crysis Remastered. Most of the significant ray tracing in CR is also calculated by software, not hardware.
Btw DirectX 12 API optimization across the board is horrible even for the latest gen NVIDIA cards,yes Vulkan API runs everything better,even Direct X 11 API is better than DirectX 12 API.You can like throw a space computer at Windows 10 bloated and an AAA title with Direct X 12 API and it will still work like crap,the only exception being like 2 games where it actually works less clunky Death Stranding being one of them.
Also remove motion blur its implemented like a throw up simulator in this game same goes for depth of field and film grain and tune down monitor brightness since when you are going out of a car or a tunnel in first person view when its sunny and shiny it feels like a flash grenade.
Have fun choom!
We found the team red fanboy
Either way, Vulkan isn't the messiah api people are making it out to be. Team red gonks and linux fanbots are annoying, ngl.
As others have said
Then make sure you have DLSS at atleast balanced.
In some cases, the DLSS on higher settings, actually looks better than native even when using 1440p/4k.
I'm certain that anyone who knows what DLSS is knows what they're getting into. Also, what good is all that native rasterization when team red can barely do any sort of ray tracing competently. Face it, Vulkan Raytracing has to play a huge catchup game with nvidia.
No 5% on Vulkan over DX 12,much more like at least 15%-20%-25% (depending on how bloated your Windows 10 installation is),stop misinforming users, just launch RDR 2 on Windows 10 even bloated under Vulkan or Doom Eternal and do some benchmarking,as for Windows 10 DX 12 API it has always been trash with NVIDIA and AMD hardware it is just not optimized to send out calls on a software layer properly.
I worked with a different range of hardware/software vendors and OS versions across the years,even DX 11 API is better optimized than DX 12 API if we are talking about Windows 10 environments (non-debloted).
Vulkan API surpasses both DX 11 and DX 12 and even OpenGL 4.6 by a milestone because its more oriented on working smoother on a hardware layer, rather than Windows 10 DX 12 API "software crutches layer".
Software layer includes OS in majority of usage scenarios its Windows 10(bloated) and a set of API's it uses and the way they send calls to hardware.Depending on the quality of the graphics API you get better quality in graphics rendering,you don't need to buy a new NVIDIA card every one/two years just because NVIDIA signed a deal with Samsung to produce cheap chips that still work as an ass with DX 12 API on Windows 10 bloated,its not a smartphone series.
Also Windows 10 latest versions are full of bloatware like Candy Crush and third party telemetry tools like Cortana out of the box that send your data to third parties without your consent which also introduces instability to gaming as well as overall system usage and a lot of under the hood cyber security threats.
As for Cyberpunk 2077 I stated multiple times in its current state its an "early-access" Borderlands+ Ubisoft sim with looter/shooter mechanics,mediocre,story time mode is ok,soundtrack also,but its nowhere close to the previous Witcher series,also its a huge step down.But that does not mean you should bring torches to GOG store for example or the Witcher series,both of which were done by different teams of developers.
Please do some research before accusing people of something,CDPR marketing team and management should hold full responsibility for the "early access" that they released,blaming QA was a cheap shot.
Turn off film grain
Set Negative lod to -3
DLSS looks really good compared to native 1080p at least if you are using a 1440p screen.
Raytraycing on Vulkan is done differently than on Direct X 12 and NVIDIA on NVIDIA its hardcoded and tied to Windows 10 and to the DirectX 12 API,on Vulkan its not hardcoded and can be done across the board(even on Linux).
Also raytraycing is a gimmick for marketing purposes it will never be used to full extent, since it impacts performance a lot,combined with other settings,DLSS on the other hand lets you use a sort of a cheating way to play more demanding titles by downscaling resolution in certain areas,therefore reducing overall quality.
So whats the point of a 2k monitor if you are just playing down-scaled 720p/1080p resolution on it. Looks good compared to what native 2k/4k?Nope.
Though you still notice visual artifacts due to DLSS i.e weird character shadows and also trails behind moving objects like cars.
DLSS is honestly garbage and I loathe Nvidia for pushing this blurry upscaling crap into the mainstream.