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I did however have to make some additional changes since I use the Arrow keys instead of WASD. Mine looks like this, in case anyone else reading this uses Arrow keys too:
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_Up" val="1.0" overridableUI="forward"/>
<button id="IK_Down" val="-1.0" overridableUI="back"/>
<button id="IK_Backslash" val="0.4" overridableUI="forward"/>
</mapping>
I have a question, hoping someone can help answer... this setting is for "Toggle", does anyone know how/where to make the change for "Hold" instead?
I like it. Really changes the game for the better, imo. Not constantly having NPCs scatter screaming from accidentally bumping into them at default speed is a good thing.
Going to try the OP's settings. Edit: Alt controls many things, which means that the walk button runs parallel with other functions. Had to switch it back.
</mapping>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_R" val="0.5" overridableUI="forward"/>
</mapping>
I'm using 0.5 for myself. Change the number to whatever you want.