Cyberpunk 2077

Cyberpunk 2077

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John Maylives Dec 10, 2020 @ 8:13am
WALKING TOGGLE ON PC WORK-AROUND. (ROLEPLAY WALK)
1. Go into the game and unbind/rebind the key you want to use for your walk toggle if its bind to something else, like Alt for example.

2. Then go into Cyberpunk 2077\r6\config and edit InputUserMappings.xml file.

3. Find the section <mapping name="LeftY_Axis" type="Axis" > at the top and add this at the bottom
<button id="IK_Alt" val="0.4" overridableUI="forward"/> or the value can be whatever you want. It's the speed of your character 1.0 = full. It should look something like this:

<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_Alt" val="0.4" overridableUI="forward"/>
</mapping>

4. Enjoy your new walking toggle on PC.
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Showing 1-14 of 14 comments
Thank you. :cozyspaceengineersc:
Balumba Dec 15, 2020 @ 6:28am 
helpful, thanks
reppie Dec 20, 2020 @ 9:13am 
Thank you!
Lord Dingfard Dec 20, 2020 @ 9:58pm 
Спасибо большое :)
SeeEmilyPlay Jan 18, 2021 @ 10:48pm 
Very helpful, thank you!
I did however have to make some additional changes since I use the Arrow keys instead of WASD. Mine looks like this, in case anyone else reading this uses Arrow keys too:

<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_Up" val="1.0" overridableUI="forward"/>
<button id="IK_Down" val="-1.0" overridableUI="back"/>
<button id="IK_Backslash" val="0.4" overridableUI="forward"/>
</mapping>


I have a question, hoping someone can help answer... this setting is for "Toggle", does anyone know how/where to make the change for "Hold" instead?
Zero McDohl Jan 18, 2021 @ 11:00pm 
Be careful with that. Walking is bugged. You CAN walk, but it will sometimes bug the dialog menu, preventing you from using the up and down buttons.
SeeEmilyPlay Jan 18, 2021 @ 11:03pm 
Originally posted by Zero McDol:
Be careful with that. Walking is bugged. You CAN walk, but it will sometimes bug the dialog menu, preventing you from using the up and down buttons.
ooh ok, thanks for the heads up
Last edited by SeeEmilyPlay; Jan 18, 2021 @ 11:04pm
Zero McDohl Jan 18, 2021 @ 11:04pm 
Originally posted by |HP|SeeEmilyPlay:
Originally posted by Zero McDol:
Be careful with that. Walking is bugged. You CAN walk, but it will sometimes bug the dialog menu, preventing you from using the up and down buttons.
ooh ok, thanks for the heads up
No prob.
n0mad23 Jan 18, 2021 @ 11:55pm 
On Nexus there's a xml mod called Walk by Default. To jog, you hold C. Sprinting is still defaulted to Shift.
Zero McDohl Jan 19, 2021 @ 12:17am 
Originally posted by n0mad23:
On Nexus there's a xml mod called Walk by Default. To jog, you hold C. Sprinting is still defaulted to Shift.
Nice. +1. Edit: No issues, it works well. Much appreciated.
Last edited by Zero McDohl; Jan 19, 2021 @ 12:33am
n0mad23 Jan 19, 2021 @ 9:55am 
Originally posted by Zero McDol:
Originally posted by n0mad23:
On Nexus there's a xml mod called Walk by Default. To jog, you hold C. Sprinting is still defaulted to Shift.
Nice. +1. Edit: No issues, it works well. Much appreciated.

I like it. Really changes the game for the better, imo. Not constantly having NPCs scatter screaming from accidentally bumping into them at default speed is a good thing.
Zero McDohl Jan 19, 2021 @ 9:57am 
Originally posted by n0mad23:
Originally posted by Zero McDol:
Nice. +1. Edit: No issues, it works well. Much appreciated.

I like it. Really changes the game for the better, imo. Not constantly having NPCs scatter screaming from accidentally bumping into them at default speed is a good thing.
For sure, that got really old, really quick. Now the game feels a lot better.
Zero McDohl Jan 19, 2021 @ 1:01pm 
I found an issue and switched it back for now, until I can figure out what the modder did. The run button (L-Shift) was set to hold to run and is no longer a toggle. That's really the only issue that I have with it. Edit: Sheesh man, he even locked the freaking key bind. Yea, I wouldn't recommend this mod.

Going to try the OP's settings. Edit: Alt controls many things, which means that the walk button runs parallel with other functions. Had to switch it back.
Last edited by Zero McDohl; Jan 19, 2021 @ 1:29pm
Zero McDohl Jan 20, 2021 @ 2:48pm 
I figured out a nice button to use for walking. The R button: Used for reloads, picking up a body, etc. It doesn't hurt the default key mappings, after thoroughly testing.


</mapping>

<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_R" val="0.5" overridableUI="forward"/>
</mapping>


I'm using 0.5 for myself. Change the number to whatever you want.
Last edited by Zero McDohl; Jan 20, 2021 @ 2:51pm
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Date Posted: Dec 10, 2020 @ 8:13am
Posts: 14