Cyberpunk 2077

Cyberpunk 2077

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need a keybind for unequip...
My middle mouse click broke ... What can't it just be E or something? Can't unequip mods from guns.
Originally posted by I was once a legend:
I read it here that you can rebind the unequip as well as change th dodge bindings from this link https://steamah.com/cyberpunk-2077-disable-double-tap-and-how-to-keybind-dodge/

you can open Steam Games\steamapps\common\Cyberpunk 2077\r6\config and search for the file named: inputUserMappings.xml keep searching fo "middle" until the unequip bind will appear, and you can change it to w/e
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Showing 1-12 of 12 comments
Needler Dec 9, 2020 @ 7:56pm 
not broken, doesn't work in this game atm. Also cannot find rebind key
G4M5T3R Dec 9, 2020 @ 8:01pm 
Works fine for me
Gos De Guerras Dec 11, 2020 @ 6:12am 
^did this doesn't work
Mrac Guilty Dec 11, 2020 @ 12:28pm 
lol, one can unequip mods from guns? damn...
Edelgris Dec 11, 2020 @ 12:33pm 
Nah, I don't think you can unequip mods from guns. That would make the 'Waste Not Want Not' talent that unequips mods from junked guns irrelevant.

When I try to unequip mods from guns it doesn't let me.
MODS ? Only able to remove add ons, when I want to remove a mod , it says it isn't possible but you could install a new one over the old ...

maybe there is a skill somewhere, but was too lazy to look through all , as I am only level 5
Originally posted by Edelgris:
Nah, I don't think you can unequip mods from guns. That would make the 'Waste Not Want Not' talent that unequips mods from junked guns irrelevant.

When I try to unequip mods from guns it doesn't let me.

where is that skill .. Technical I think ?
Cat Dec 11, 2020 @ 12:37pm 
I believe there is a skill that makes it so dismantling also gives you the mods back. In engineering or crafting, but pretty high investment.
The author of this thread has indicated that this post answers the original topic.
I read it here that you can rebind the unequip as well as change th dodge bindings from this link https://steamah.com/cyberpunk-2077-disable-double-tap-and-how-to-keybind-dodge/

you can open Steam Games\steamapps\common\Cyberpunk 2077\r6\config and search for the file named: inputUserMappings.xml keep searching fo "middle" until the unequip bind will appear, and you can change it to w/e
GrabusMeWang Dec 13, 2020 @ 10:44am 
Originally posted by I was once a legend:
I read it here that you can rebind the unequip as well as change th dodge bindings from this link https://steamah.com/cyberpunk-2077-disable-double-tap-and-how-to-keybind-dodge/

you can open Steam Games\steamapps\common\Cyberpunk 2077\r6\config and search for the file named: inputUserMappings.xml keep searching fo "middle" until the unequip bind will appear, and you can change it to w/e

This worked! Thanks!
Ghostryderflyby Oct 16, 2023 @ 7:24pm 
Okay, game v2.1 and I finally sorted this out. There are 2 keybinds in the inputUserMappings xml file that need to be edited for this to work.

1. Go to your game installation directory and navigate to "Cyberpunk 2077\r6\config". (Probably C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\config if you're using Steam. Or just right click on Cyberpunk 2077 in the Steam menu, select manage and then "browse local files")

2. Open your "inputUserMappings" .xml with a text editor, notepad is the default in Windows.

3. Hit CTRL+F (search) and type "unequip" in the search bar without the quotes and hit enter.

4. Look for; <mapping name="UI_Unequip" type="Button" >
<button id="IK_U" />

Change whatever my U in "IK_U" is to U. (It was something to do with the middle mouse button but I changed it and don't recall what it was.) You can set different keys but I changed mine to U since it made sense. (U for unequip).

5. Click back up in your CTRL+F search bar and hit enter again until the search moves to another section of the xml text. (unequip should still be in the search bar)

6. You should have a 2nd unequip entry that reads;
<mapping name="unequip_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_U"/>
<button id="IK_R"/>

Change the bind in the middle button entry ( <button id="IK_U"/> on mine since I've changed it to U already) to U again, or whatever you changed the first bind to.

7. With those 2 binds changed to the same key, save the file, close, and launch the game. Now your new unequip bind should work.

**NOTE** You must use a capital U or capital whatever or it breaks the game. I tried a small u and it breaks the "press to start game" button. I also know if you change it to another already hard bound key it will break the game as well. U and 9 are the only keys I have found that work without causing other issues.

P.S. If this is Greek to you and you're going to be experimenting sorting it out, save a copy of your "inputUserMappings" file out to your desktop before you fiddle with it. That way if you break it, you can replace it with the stock version and fix your game. ;)
Last edited by Ghostryderflyby; Oct 16, 2023 @ 7:49pm
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Date Posted: Dec 9, 2020 @ 7:15pm
Posts: 12