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Just to provide some context, Cygames confirmed that there won't be any functional differences anymore between Simple inputs and Technical/Motion inputs in Rising. In GBVS Vanilla, specials launched with a simple input came at the cost of a longer cooldown and less damage, or some other altered properties (less hits, shorter range, etc.).
If both control schemes are equally efficient it means that Simple inputs can do everything Technical inputs can do but better since they are easier to pull off and more reliable than motion inputs.
Moreover it removes an additional layer of depth from the game. In vanilla, Technical inputs made your specials stronger, to the point where it’s the default way to perform specials, but it also had its drawbacks that made Simple inputs appealing and useful in their own way.
Once you get into mid- and high-level play in GBVS, you understand the need to use both Simple and Technical inputs, and it’s this decision making that adds depth.
In Rising, however, the added strengths of Technical inputs are gone, and so too is the meaningful decision to use it by extension, so we’re left wondering why the Technical input is even present in the first place since the Simple input is easier, faster, and more reliable?
It's kinda annoying to remember, since each character suffer differently from tech <-> simple inputs difference. It's not a universal thing in terms of longer CD or less damage and each one need to be checked individually. As for the overall gameplay, that doesn't matter for anything. If new players will have easier time - isn't that a good thing then? They still can't do a thing against veteran players, who lay frametraps, block 99% stuff and punish each window available.
TL;DR This will not change anything at middle or high level of play.
As for the control scheme it's the same as choosing a controller, keyboard or an arcade stick. People are free to use with what they are comfortable.
GBVS "technical" inputs are already not that technical, quoting Fu ku ha ra here : "for the veteran player, you could say accurate inputs have become second nature". This is absolutely true, especially for qcf inputs. DP inputs are debatable, because having it on one button makes it more mash friendly, but that's it.
We're not talking about KOF pretzel inputs here, we're talking about GBVS inputs, which were already easy and pretty lenient. So I don't really see any downside to that choice in a game like GBVS.
EDIT: I had to edit Fu ku ha ra's name because steam consider it as an insult...
The transition was quite easy in DNF, using only a button for supers. In this game, except for MS button inputs, you have easy control scheme. Every inputs with S button are only directionnal ones. There are many combos that are difficult to do however, with microdashes, kara jumps and some inputs that needs to be timed precision. These are the things making combos difficult, in a fighting game I rarely drop a combo because I miss qcf motion, but because of button input timing.
There is no reason in a game like GBVS, being already an easy one to keep technical inputs. It makes sense for me however in other fighting games to keep it, because this is part of the game, but it doesn't in GBVS, from which inputs are already the most basic ones.
Makes me jump on this below :
Exactly, I even dislike deadly rave input in KOFXIV and KOFXV, that move is designed to have multiple button inputs, it makes no sense to simplify it. I feel the same about Raging Storm, that is also meant to be difficult on purpose, not to have some instant RS on reaction.
most difficult part of fightings are not imputing specials anyway, its decisions and strategy mostly, so what's the big deal?
Edit: also yeah I would prefer to still have a damage loss on simple input, I don't necessarily care if cool down is the same on both and I would say more like a 10% loss than the 20% someone else mentioned so new players won't get screwed as badly for using it
Do you feel it will have some impact on intermediate/high level gameplay to have simple inputs on par with technical ones?