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https://imgur.com/a/65sIq64
oooooooo very nice
aka. Screen Space RT aka. why bother.
It's raytracing (RTGI), along other effects.
It's screen space RTGI, ReShade doesn't have access to any other information.
So it has all the faults of screen-space effects, but still costs RT performance.
RTGI is "RayTraced Global Illumination". I don't understand why you say it's just SSR. Yes I am using GGX tracer and I tweaked it to add more reflections.
Here is a comparison with an earlier version of my work. Of course I don't only use RTGI, but it's not just SSR.
https://c10.patreonusercontent.com/4/patreon-media/p/post/63366036/1630863af3794cb89021c14dc99caecc/eyJxIjoxMDAsIndlYnAiOjB9/1.webp?token-time=1649462400&token-hash=IUne4oXuSr04Iez7ZQJy5cw1yLRdH9FlCZPIwSKtJlk%3D
I didn't say that it's SSR. I said that ReShade "RTGI" is done in screen-space.
SSR are Screen-Space Reflections, what you're implementing is Screen-Space RT— this is a hard limit, because ReShade doesn't have access to any information outside of screen-space.
So in-motion, you will have screen space artefacting, like with any screen-space solution (for instance, light sources stop contributing to the illumination as soon as they are out of camera view).
Yes I agree with you at this point. You can just estimate was could be offscreen