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Someone in another thread says Reckoning works but looks dark; haven't tested anything myself just installed it but have the other two map packs installed as well outside of RTX
Ground Zero does work however the (**edit)elevators in all missions are bugged and there is no way to activate the elevators (edit**) , this is a game breaking bug.
As far as the reckoning I can get it to load to the menu screen, however it will not load any of the maps in the mission pack.
I sure hope that nvidia steps up to the plate and helps get these working for us.... Or at least give us some info that will point us in the right direction.
Both can load the levels. I think you eventually get stuck, on both.
And you don't need a .bat file
You can do the same with shortcuts,
Just shortcut to the main executable and add +set game rogue
or +game rogue
Also, q2rtx_media.pkz contains a file called sky_clusters.txt
This file has lighting information for every map, but does not include the expansions.
# This file is part of the Q2RTX lighting system.
# For every map, it lists BSP clusters with skybox and lava polygons
# that have to be converted to analytic area lights.
# For more information, see comments in the `path_tracer.h` file
# in Q2RTX source code.
Then I loaded up Reckoning, surprisingly that worked pretty well including the elevators.
The issues are the enemies like the swamp monsters do not load, (or monster_gekk) doesn't have a spawn function, so outside of Q2 base enemies, new enemies will not spawn(a total of 4 types?), still enough to keep you busy. But the beginning swamp levels are pretty empty.
Green cards do not spawn either. I would complete the level then gamemap levelname to get to the next level if for example no green card.
textures for the rocky cliffs are default since there are no updated textures for it.
Also I think on industry two set of doors will let you out but not back in.
So to get around this I broke the old cmds out and played on god mode with giveall (helps because you will use the flare gun alot) and turned on then off noclip,when I got stuck, which was actually rare.
It seems though it assigns known textures by creating materials for unknown materials, this might result in a translucent steel floor for a glass window, but overall was pretty accurate.
All in all The Reckoning was not as good gameplay or level wise compared to the Q2 base.
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To play just copy the expansion folder to the base Quake II RTX folder then add either one expansion below to the Quake II RTX launch options in the steam library.
+set game xatrix
+set game rogue
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Here are both expansion maps and some quake cmds:
god
give all
no clip
gamemap XMOON2
basedir - The location of the baseq2 directory
The Reckoning
------
XSWAMP
XSEWER1
XSEWER2
xcompnd1
xcompnd2
XREACTOR
XWARE
XINTELL
INDUSTRY
OUTBASE
REFINERY
W_TREAT
BADLANDS
XHANGAR1
XHANGAR2
XSHIP
XMOON1
XMOON2
Ground Zero
------
mine1
rlava1
rlava2
rmine2
rware2
rbase1
rbase2
rhangar1
rsewer1
rsewer2
rhangar2
rammo1
rammo2
rboss
That is some dedication!