Quake II RTX

Quake II RTX

Mautauri Jun 8, 2019 @ 7:53pm
How tos of Q2RTX + Mission Packs
Hi, I'd like to briefly explain how to enable mission packs for the Q2RTX.

If you have Steam Q2 mission packs, it will be much easier in terms of downloading and installing. If you don't own a copy, go buy one.

1. Install Q2 mission packs
2. Copy all data files to Q2RTX folder.
3. Modify two BAT files (ground_zero.bat AND reckoning.bat) with a texteditor as follows:
Both files should begin with ".\quake2.exe", change the execution name to "q2rtx.exe", without the double quotation, and leave all other arguments as-is.
4. run the BAT!

Added.
Reckoning does not work.
I have tried to extract pak file contents to the root of Xatrix, but it did not work.
Someone please help X(
Last edited by Mautauri; Jun 8, 2019 @ 8:02pm
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Showing 1-5 of 5 comments
Just Ground Zero works?
Someone in another thread says Reckoning works but looks dark; haven't tested anything myself just installed it but have the other two map packs installed as well outside of RTX
Kalter|Tod Jun 8, 2019 @ 8:29pm 
Originally posted by Kaydee:
Hi, I'd like to briefly explain how to enable mission packs for the Q2RTX.

If you have Steam Q2 mission packs, it will be much easier in terms of downloading and installing. If you don't own a copy, go buy one.

1. Install Q2 mission packs
2. Copy all data files to Q2RTX folder.
3. Modify two BAT files (ground_zero.bat AND reckoning.bat) with a texteditor as follows:
Both files should begin with ".\quake2.exe", change the execution name to "q2rtx.exe", without the double quotation, and leave all other arguments as-is.
4. run the BAT!

Added.
Reckoning does not work.
I have tried to extract pak file contents to the root of Xatrix, but it did not work.
Someone please help X(

Ground Zero does work however the (**edit)elevators in all missions are bugged and there is no way to activate the elevators (edit**) , this is a game breaking bug.

As far as the reckoning I can get it to load to the menu screen, however it will not load any of the maps in the mission pack.

I sure hope that nvidia steps up to the plate and helps get these working for us.... Or at least give us some info that will point us in the right direction.
Last edited by Kalter|Tod; Jun 8, 2019 @ 8:44pm
Makaki Jun 8, 2019 @ 8:57pm 
https://steamcommunity.com/app/1089130/discussions/0/1638661595049982031/

Both can load the levels. I think you eventually get stuck, on both.

And you don't need a .bat file
You can do the same with shortcuts,
Just shortcut to the main executable and add +set game rogue
or +game rogue

Also, q2rtx_media.pkz contains a file called sky_clusters.txt
This file has lighting information for every map, but does not include the expansions.

# This file is part of the Q2RTX lighting system.
# For every map, it lists BSP clusters with skybox and lava polygons
# that have to be converted to analytic area lights.
# For more information, see comments in the `path_tracer.h` file
# in Q2RTX source code.
digsgravy Jun 10, 2019 @ 9:04pm 
I tried Ground zero, seemed fine, although the elevators are missing on the first level.

Then I loaded up Reckoning, surprisingly that worked pretty well including the elevators.

The issues are the enemies like the swamp monsters do not load, (or monster_gekk) doesn't have a spawn function, so outside of Q2 base enemies, new enemies will not spawn(a total of 4 types?), still enough to keep you busy. But the beginning swamp levels are pretty empty.

Green cards do not spawn either. I would complete the level then gamemap levelname to get to the next level if for example no green card.

textures for the rocky cliffs are default since there are no updated textures for it.

Also I think on industry two set of doors will let you out but not back in.

So to get around this I broke the old cmds out and played on god mode with giveall (helps because you will use the flare gun alot) and turned on then off noclip,when I got stuck, which was actually rare.

It seems though it assigns known textures by creating materials for unknown materials, this might result in a translucent steel floor for a glass window, but overall was pretty accurate.

All in all The Reckoning was not as good gameplay or level wise compared to the Q2 base.

------

To play just copy the expansion folder to the base Quake II RTX folder then add either one expansion below to the Quake II RTX launch options in the steam library.

+set game xatrix
+set game rogue

------

Here are both expansion maps and some quake cmds:

god
give all
no clip
gamemap XMOON2
basedir - The location of the baseq2 directory

The Reckoning
------

XSWAMP
XSEWER1
XSEWER2

xcompnd1
xcompnd2
XREACTOR
XWARE
XINTELL

INDUSTRY
OUTBASE
REFINERY
W_TREAT
BADLANDS

XHANGAR1
XHANGAR2
XSHIP
XMOON1
XMOON2


Ground Zero
------

mine1
rlava1
rlava2
rmine2

rware2
rbase1
rbase2

rhangar1
rsewer1
rsewer2
rhangar2

rammo1
rammo2
rboss




Last edited by digsgravy; Jun 10, 2019 @ 9:30pm
Bonesy Jun 14, 2019 @ 9:27am 
Originally posted by digsgravy:
I tried Ground zero, seemed fine, although the elevators are missing on the first level.

Then I loaded up Reckoning, surprisingly that worked pretty well including the elevators.

The issues are the enemies like the swamp monsters do not load, (or monster_gekk) doesn't have a spawn function, so outside of Q2 base enemies, new enemies will not spawn(a total of 4 types?), still enough to keep you busy. But the beginning swamp levels are pretty empty.

Green cards do not spawn either. I would complete the level then gamemap levelname to get to the next level if for example no green card.

textures for the rocky cliffs are default since there are no updated textures for it.

Also I think on industry two set of doors will let you out but not back in.

So to get around this I broke the old cmds out and played on god mode with giveall (helps because you will use the flare gun alot) and turned on then off noclip,when I got stuck, which was actually rare.

It seems though it assigns known textures by creating materials for unknown materials, this might result in a translucent steel floor for a glass window, but overall was pretty accurate.

All in all The Reckoning was not as good gameplay or level wise compared to the Q2 base.

That is some dedication!
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Date Posted: Jun 8, 2019 @ 7:53pm
Posts: 5