Quake II RTX

Quake II RTX

OpenGL > RTX
I find the original graphics way better. RTX is more like some filter; the amount of yellow kills me.
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Showing 1-9 of 9 comments
Makaki Jun 7, 2019 @ 1:24pm 
I think i saw something about changing the sun's tint. see sun_ variables.
KiRA Jun 7, 2019 @ 1:26pm 
Actually even the OpenGL looks bad. Software>OpenGL>RTX

https://www.youtube.com/watch?v=8leTSKPJLXc
Last edited by KiRA; Jun 7, 2019 @ 1:49pm
Derped Crusader Jun 7, 2019 @ 1:27pm 
you can go to options -> Environment and change the first setting from "Stroggos" to "earth", you'll have a more earthy light throughout the world

also, the only thing that RTX for is realistic shadows, not much else

Honestly, i just like it because its very impressive tech to test out
Makaki Jun 7, 2019 @ 1:29pm 
Originally posted by KiRA (BLZ):
Actually even the OpenGL looks bad. Software>OpenGL>RTX

3DFX glide > *

xD
Open Gl: 1000 FPS (literaly)
RTX: 60 fps barely and very sloppy
Card: RTX2060
Captain n00by Jun 7, 2019 @ 5:15pm 
So did anyone find out a way to have the better weapon models and textures under OGL renderer?

I'm not asking for lighting, obviously.
Captain n00by Jun 7, 2019 @ 5:16pm 
Originally posted by KiRA (BLZ):
Actually even the OpenGL looks bad. Software>OpenGL>RTX

https://www.youtube.com/watch?v=8leTSKPJLXc

That was maybe true for Quake 1 but not Quake II.

Software Quake II lacked a ton of effects.
Makaki Jun 7, 2019 @ 5:30pm 
I would like to believe that the level design was a compromise of the all the available renderers at the time. Remember there was also 3dfx glide, and not sure about powervr.

They couldn't completely ignore how the software renderer looked, because it was still of common use. But I'm sure they had they favorite solution during development.
Torx Jun 7, 2019 @ 5:49pm 
Originally posted by Rasetsu:
I find the original graphics way better. RTX is more like some filter; the amount of yellow kills me.
It's more orange I think. But yeah, it's crap. But that is also id Software's fault!?

Software does not do light colors so everything is greyish Diablo 2 like gothic style. Which is frankly the true style of the Strogg. I prefer to play in software rather than OpenGL my self because of that.

I suspect, that it's the GPU maker's fault. So Nvidia and ATI back then. They wanted to sell their cards, they need features, so in addition to the colored lights, they also introduced the smudge filter. Oh, I'm sorry, the texture filter. Because like all clowns, we obviously need to filter low res textures so that everything looks like smeared around.

You know, these days, the pixel style even for 3D games ain't just because indie devs don't have enough resources. It's because it doesn't look like crap compared to the other way of pretending. -.-

The smudge filter is for clowns and it goes up to Quake 3. Only Doom 3 is at the verge of actually needing texture filtering.
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Date Posted: Jun 7, 2019 @ 1:18pm
Posts: 9