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RTX is overhyped.
Quake II XP is pretty good tho.
Raytracing is neat, but when it comes to a 20 year old game, I only care about what makes it look the best, for the least performance hit.
The low poly count probably helps with what the path-tracing has to work with.
Then you have multiple options to play with, see what it can do (even by diverging from the original Q2 atmosphere), check how the dynamic light rendering looks without the textures, test performances, etc.
Even the reworked textures seem to come from Q2XP - not specifically produced for Q2RTX w/ the original iD artists touch.
At this time, RTX owners don't even have any free tech demo or game that fully uses what the RTX can do. We only had videos from NVIDIA (maybe because they required multiple Titan RTX to run at a smooth framerate and decent resolution).
Imho, Q2 RTX is not designed to be any sort of ultimate Q2 experience.
It's a nice tech demo but let's quite some things to be desired as a remaster.
Still, this is probably the closest it comes to an "official" QII remaster.