Quake II RTX

Quake II RTX

Gallonidas Jun 6, 2019 @ 6:46pm
Allow other cards to run it !!!
Since the RTX lineup has been mostly stuck on the shelves for it's bad prices, why not let us run this on our "less than capable" cards so we can see it suffering to run ?? This way I could potentialy have something good to say about RTX cards...
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Showing 16-30 of 33 comments
ICE_bel Jun 7, 2019 @ 9:13am 
getting 40 fps with my 2060, ultrawide tho ...
Gallonidas Jun 8, 2019 @ 9:24pm 
Originally posted by Yakumo:
To copy my post from another similar thread, though I've since seen it might be 6GB versions of the 1060 only at the lower end:

For RTX on a non 20xx series card you need windows 10 October Update ( 1809) or later, Nvidia driver 425.31 or later, and a GTX 1060 as the minimum hardware.

You can open
"\SteamLib\steamapps\common\Quake II RTX\baseq2\q2config.cfg"
And change
seta vid_rtx "1"
to
seta vid_rtx "0"

to start up with the opengl renderer instead, or create autoexec.cfg as a txt file in that folder and put the line in that.

The problem is they are not allowing a 980 TI that is WAY more capable than a 1060 to play with RTX on
Last edited by Gallonidas; Jun 8, 2019 @ 9:24pm
EmptyMag Jun 8, 2019 @ 11:28pm 
Originally posted by Gallonidas:
Originally posted by Yakumo:
To copy my post from another similar thread, though I've since seen it might be 6GB versions of the 1060 only at the lower end:

For RTX on a non 20xx series card you need windows 10 October Update ( 1809) or later, Nvidia driver 425.31 or later, and a GTX 1060 as the minimum hardware.

You can open
"\SteamLib\steamapps\common\Quake II RTX\baseq2\q2config.cfg"
And change
seta vid_rtx "1"
to
seta vid_rtx "0"

to start up with the opengl renderer instead, or create autoexec.cfg as a txt file in that folder and put the line in that.

The problem is they are not allowing a 980 TI that is WAY more capable than a 1060 to play with RTX on
It's all open source, you can find a way to disable that lock and play the game with RTX on.
EvilPolygons Jun 9, 2019 @ 3:26am 
Originally posted by EmptyMag:
Originally posted by Gallonidas:

The problem is they are not allowing a 980 TI that is WAY more capable than a 1060 to play with RTX on
It's all open source, you can find a way to disable that lock and play the game with RTX on.

Wouldn't it require less effort to just go get an RTX card, rather than trying to hack the game source to run on an old ass 900-series card? :steamfacepalm:
SkEyE Jun 9, 2019 @ 4:04am 
Averaging 60fps with RTX 2060@1080p.

Since I'm on Win 7 this is the first time I've had something to try out its RTX features.
MASTAN Jun 9, 2019 @ 7:06am 
Originally posted by EmptyMag:
Originally posted by Gallonidas:

The problem is they are not allowing a 980 TI that is WAY more capable than a 1060 to play with RTX on
It's all open source, you can find a way to disable that lock and play the game with RTX on.
Actually there's no lock in source code. It's Nvidia drivers where VK_NV_ray_tracing extension is not implemented for weaker cards. In fact looking at source code, I haven't found vendor lock or something. E.g. if AMD implemented this extension, Q2RTX would work on their cards too.
ecidemon Jun 9, 2019 @ 8:10am 
Originally posted by Xylber:
I know RT in GPUs since Vray released it in 2010. Of course Real Time Raytracing and Indirect Illumination works in any GPU, even my old AMD 7750HD can run RT and Indirect Illumination in VRay.

It is sad that nVidia is presenting an old technology as something new and exclusive for their top-notch cards because of commercial purposes.

Proofs?

Quake Wars "Raytraced" was released in 2008:
https://www.youtube.com/watch?v=mtHDSG2wNho

That was a tech demo presentation by Intel so it did not run on any consumre hardware. In fact it ran in software on a 16 core (4 cpu) Tigerton system. 720p at 15-30 fps and its rather basic.

Raytracing isn't new, No one says it is. However Real time raytracing at the resolutions and frame rate we get now is quite the revolution.
Sïckosis Jun 9, 2019 @ 8:12am 
"Why doesn't nVidia make drivers for their competitor's devices for free?? Why can't they go through the effort to make this run on old cards that would get unplayable framerate no matter what and do all of this without charging me any money at all?"

They gotta pay people to do this stuff. I'm not usually one to think "well it's free so that means I can't even have any grievances" but let's be reasonable here. It was smart of nVidia to have this be able to run on a 1060 just to prove it can't really be done well at all, but to extend that to Maxwell cards and beyond is a bit much.
Weissbrot Jun 9, 2019 @ 10:06am 
Originally posted by Gallonidas:
Since the RTX lineup has been mostly stuck on the shelves for it's bad prices, why not let us run this on our "less than capable" cards so we can see it suffering to run ?? This way I could potentialy have something good to say about RTX cards...
are you serious? It's basically a miracle we have RTX cards these days, if you would have told me we have fully capable RTX cards a 1,5 years ago, i would have laughed at you and called you an stupid idiot, its amazing Nvidia managed it to imploment that well, and it's kinda sad you can't appreciate that, i hate it when people talk about something, they have no idea of
Patriot03 Jun 9, 2019 @ 12:37pm 
Originally posted by MASTAN:
AMD locked out themselves by not implementing raytracing..

Why are you lying about this? AMD has not only been able to do Path tracing for years (That's better than just ray tracing) in Rendering Applications they've done it better than Nvidia to this day. Radeon 7 > Blender rendering vs 2080 ti.

AMD can run Q2VKPT, and has other real time demos that are MUCH more impressive, one used a Vega 56.

There is a difference between rendering and current real time applications yes, and the 2080 ti beats Vega 64 in VKPT, but AMD can run it, any GPU can when not locked out.


PS: Nvidia is the first to release a GPU designed to do real time path tracing yes, however AMD has been present in this push too and I suspect very shortly mid-low end GPUs will surpass the milking that is the 20 series, and I own a 2080 ti, 4 in fact and 2 have died with 1 on it's last legs crashing all the time.

I don't have a problem with the 2080 ti's performance, however all the cut down versions are practically useless with how badly their RT performance has been gimped, my brother's 2070 for example is garbage and he doesn't get to enjoy Quake 2 VKPT like I have, given it's 20FPS performance.
Last edited by Patriot03; Jun 9, 2019 @ 12:52pm
Kalter|Tod Jun 9, 2019 @ 12:55pm 
What most people fail to realize here is that amd is not locked out from doing raytracing, RTX is simply Nvidia's way of doing realtime raytracing using their hardware.

DXR which is the Microsoft Extension for Direct X Enables realtime raytracing on all hardware that supports it.

Amd currently has no dedicated hardware that helps accelerate raytracing on their video cards.

Nvidia implements hardware accelerated raytracing on non rtx cards by using the shader cores on said cards that do not have RT or tensor cores through their drivers.

Nvidia does not have a corner on the raytracing at all they simply have the hardware end of things cornered, because they are the only ones that have the hardware out in the wild.

If AMD would step up and implement a hardware accerated raytracing product and get it to market I am sure developers would happily support them, and I know customers most certainly would also.

Competition is good for everyone, however I would not say that nvidia has locked this down to its own hardware. AMD has prevented you the customer from using your hardware by not getting an equivalent product to market.

Also the Q2RTX is open source and released under GPL if you really want to modify it to support AMD, you are welcome to do so.

(Flame suit on)
MASTAN Jun 9, 2019 @ 1:26pm 
Originally posted by Patriot03:
Originally posted by MASTAN:
AMD locked out themselves by not implementing raytracing..

Why are you lying about this? AMD has not only been able to do Path tracing for years (That's better than just ray tracing) in Rendering Applications they've done it better than Nvidia to this day. Radeon 7 > Blender rendering vs 2080 ti.
I'm not lying. I was talking about realtime pathtracing, obviously. Non-realtime raytracing/pathtracing was available for many years, long before AMD&Nvidia.

Originally posted by Patriot03:
AMD can run Q2VKPT, and has other real time demos that are MUCH more impressive, one used a Vega 56.
Show some proof that AMD can run Q2VKPT. I've seen no such reports anywhere.

If AMD can do path tracing same or more efficient than Nvidia, then someone surely will modify Q2RTX sources for it to work. We'll see.
EmptyMag Jun 9, 2019 @ 8:40pm 
Originally posted by MASTAN:
Originally posted by Patriot03:

Why are you lying about this? AMD has not only been able to do Path tracing for years (That's better than just ray tracing) in Rendering Applications they've done it better than Nvidia to this day. Radeon 7 > Blender rendering vs 2080 ti.
I'm not lying. I was talking about realtime pathtracing, obviously. Non-realtime raytracing/pathtracing was available for many years, long before AMD&Nvidia.

Originally posted by Patriot03:
AMD can run Q2VKPT, and has other real time demos that are MUCH more impressive, one used a Vega 56.
Show some proof that AMD can run Q2VKPT. I've seen no such reports anywhere.

If AMD can do path tracing same or more efficient than Nvidia, then someone surely will modify Q2RTX sources for it to work. We'll see.


And more importantly, we would've seen it by now too. Any argument claiming that NVIDIA is cornering the market with their RTX cards is false. If AMD actually put out a card capable of doing it, we wouldn't be having this conversation to begin with.
Patriot03 Jun 10, 2019 @ 6:16am 
Yawn... Why people think AMD can't do real time path tracing = to or better than Pascal lol..

https://www.youtube.com/watch?v=kGxqiw8UWns

^Vega 56 at 4k..

https://www.youtube.com/watch?v=1MFSnMGA3BY

https://www.youtube.com/watch?v=kqFWiyYZzig

https://www.youtube.com/watch?v=dTJO0NQ9fSg

^ And there are a number of other Quake 2 Path Traced builds people have made but when I search for those videos now which are a few years old Youtube is giving me LOADS of the new Quake 2 RTX.


Last edited by Patriot03; Jun 10, 2019 @ 6:18am
Kalter|Tod Jun 10, 2019 @ 7:01am 
Originally posted by Patriot03:
Yawn... Why people think AMD can't do real time path tracing = to or better than Pascal lol..

Lots of great examples there. Now what people need to understand is that raytracing comes from the api not the hardware. Ray tracing has been done on the cpu for decades.

But to accelerate the performance you are better off with the dedicated hardware, to get the performance required.
(notice the noise in the 1st Q2 Video, Yes it can run but the noise in the video sucks. That denoiser filter was turned all the way down (to get 60fps) hence the bad visuals)

Also notice in the second video that he is only getting 30fps, because they are using the shader cores to get the raytracing dones, this limits the over all gpu horsepower to push from hence the low framerate.

It can be done in opencl, cuda, or shader cores. All it takes is the developer/hardware manufacturer to implement it in the software/hardware for that implementation. The API needs direction on where to send the directions
Last edited by Kalter|Tod; Jun 10, 2019 @ 7:10am
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Date Posted: Jun 6, 2019 @ 6:46pm
Posts: 33