Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is they are not allowing a 980 TI that is WAY more capable than a 1060 to play with RTX on
Wouldn't it require less effort to just go get an RTX card, rather than trying to hack the game source to run on an old ass 900-series card?
Since I'm on Win 7 this is the first time I've had something to try out its RTX features.
That was a tech demo presentation by Intel so it did not run on any consumre hardware. In fact it ran in software on a 16 core (4 cpu) Tigerton system. 720p at 15-30 fps and its rather basic.
Raytracing isn't new, No one says it is. However Real time raytracing at the resolutions and frame rate we get now is quite the revolution.
They gotta pay people to do this stuff. I'm not usually one to think "well it's free so that means I can't even have any grievances" but let's be reasonable here. It was smart of nVidia to have this be able to run on a 1060 just to prove it can't really be done well at all, but to extend that to Maxwell cards and beyond is a bit much.
Why are you lying about this? AMD has not only been able to do Path tracing for years (That's better than just ray tracing) in Rendering Applications they've done it better than Nvidia to this day. Radeon 7 > Blender rendering vs 2080 ti.
AMD can run Q2VKPT, and has other real time demos that are MUCH more impressive, one used a Vega 56.
There is a difference between rendering and current real time applications yes, and the 2080 ti beats Vega 64 in VKPT, but AMD can run it, any GPU can when not locked out.
PS: Nvidia is the first to release a GPU designed to do real time path tracing yes, however AMD has been present in this push too and I suspect very shortly mid-low end GPUs will surpass the milking that is the 20 series, and I own a 2080 ti, 4 in fact and 2 have died with 1 on it's last legs crashing all the time.
I don't have a problem with the 2080 ti's performance, however all the cut down versions are practically useless with how badly their RT performance has been gimped, my brother's 2070 for example is garbage and he doesn't get to enjoy Quake 2 VKPT like I have, given it's 20FPS performance.
DXR which is the Microsoft Extension for Direct X Enables realtime raytracing on all hardware that supports it.
Amd currently has no dedicated hardware that helps accelerate raytracing on their video cards.
Nvidia implements hardware accelerated raytracing on non rtx cards by using the shader cores on said cards that do not have RT or tensor cores through their drivers.
Nvidia does not have a corner on the raytracing at all they simply have the hardware end of things cornered, because they are the only ones that have the hardware out in the wild.
If AMD would step up and implement a hardware accerated raytracing product and get it to market I am sure developers would happily support them, and I know customers most certainly would also.
Competition is good for everyone, however I would not say that nvidia has locked this down to its own hardware. AMD has prevented you the customer from using your hardware by not getting an equivalent product to market.
Also the Q2RTX is open source and released under GPL if you really want to modify it to support AMD, you are welcome to do so.
(Flame suit on)
Show some proof that AMD can run Q2VKPT. I've seen no such reports anywhere.
If AMD can do path tracing same or more efficient than Nvidia, then someone surely will modify Q2RTX sources for it to work. We'll see.
And more importantly, we would've seen it by now too. Any argument claiming that NVIDIA is cornering the market with their RTX cards is false. If AMD actually put out a card capable of doing it, we wouldn't be having this conversation to begin with.
https://www.youtube.com/watch?v=kGxqiw8UWns
^Vega 56 at 4k..
https://www.youtube.com/watch?v=1MFSnMGA3BY
https://www.youtube.com/watch?v=kqFWiyYZzig
https://www.youtube.com/watch?v=dTJO0NQ9fSg
^ And there are a number of other Quake 2 Path Traced builds people have made but when I search for those videos now which are a few years old Youtube is giving me LOADS of the new Quake 2 RTX.
Lots of great examples there. Now what people need to understand is that raytracing comes from the api not the hardware. Ray tracing has been done on the cpu for decades.
But to accelerate the performance you are better off with the dedicated hardware, to get the performance required.
(notice the noise in the 1st Q2 Video, Yes it can run but the noise in the video sucks. That denoiser filter was turned all the way down (to get 60fps) hence the bad visuals)
Also notice in the second video that he is only getting 30fps, because they are using the shader cores to get the raytracing dones, this limits the over all gpu horsepower to push from hence the low framerate.
It can be done in opencl, cuda, or shader cores. All it takes is the developer/hardware manufacturer to implement it in the software/hardware for that implementation. The API needs direction on where to send the directions