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But I agree that this is port seems to be not user-friendly.
IMO they should've done it like Serious Sam Fusion, ie:
Quake 2 RTX - free game with 3 shareware levels.
Full game DLC - free for owners of Q2 in Steam.
Ground Zero DLC - free for owners of Mission Pack: Ground Zero in Steam.
The Reckoning DLC - free for owners of Mission Pack: The Reckoning in Steam.
And of course leave ability to import data from retail CDs. (probably can be done even in Linux with unpacking installer files instead of running installer exe)
And maybe throw in some other nice things that usually remastered games do - achievements, steamworks multiplayer, optional hires texture pack DLC etc. so that even non-nvidia users would prefer it(after all, it still has OpenGL render).
Hopefully we'll get more clarification prior to release. I would think that it would be automatic for those that own the game, but I guess not
Unfortunately, we can't include the full game as DLC because NVIDIA doesn't own the rights to it. That's why you have to purchase it separately from the official Quake II page.
We can't add achievements (or other calls to Steam libraries) because the modifications to the game engine will be open source and available on GitHub.
For Linux users, my recommendation would be to do what HellsBells suggested: use Steam Play to download the original Quake II data and then import it in to Quake II RTX.
"Unfortunately, we can't include the full game as DLC because NVIDIA doesn't own the rights to it. That's why you have to purchase it separately from the official Quake II page.
We can't add achievements (or other calls to Steam libraries) because the modifications to the game engine will be open source and available on GitHub.
For Linux users, my recommendation would be to do what HellsBells suggested: use Steam Play to download the original Quake II data and then import it in to Quake II RTX."
On the subject of Linux
When you start the game from Steam, it'll prompt you to tell it the path to the retail Q2, and it'll copy the assets from the baseq2 folder over to ~/.quake2rtx/baseq2/. If you don't, then it'll just pick up the shareware pak files from the Steam folder instead. That's really all there is to it. It doesn't really matter whether the retail baseq2 folder comes from Steam or the old CD or some other store.
https://store.steampowered.com/app/261980/HalfLife_Before/
it's not being sold as a full game, but instead a mod that requires ownership of half-life. similarly, you could setup some sort of system with steamauth where you login to a page, it checks ownership of quake 2 appid, and gives you a steam key for the full version of the RTX mod. i think everyone would be happy with that
https://store.steampowered.com/app/290930/HalfLife_2_Update/
But as I understand(correct me if I'm wrong) problem is that source code of Q2(and everything that is based on it) is GPL and they can't change that and can't include non-GPL code there like Steam API. See https://stackoverflow.com/a/529040
I remember that when iD released sources of Doom 3 BFG, they removed all Steam integration there.
Valve games may have special conditions for distribution of full-fledged mods based on them in Steam. Don't know details.
Read here:
https://partner.steamgames.com/doc/features/cloud#steam_auto-cloud
Please add Cloud support!