Marvel's Guardians of the Galaxy

Marvel's Guardians of the Galaxy

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Arkveveen Dec 23, 2021 @ 11:44pm
Is the performance still not fixed?
Hey guys, I'm back. I haven't really upgraded my PC yet ( I might next year in 2022, in January ), I'm still with an AMD Ryzen 7 3700X and an AMD RX 5700 8GB, and 16GB of RAM. FreeSync monitor, 1920x1080 at 75hz.

From what I've been told, and what I've learned, the problem really is just the game being optimized solely for NVIDIA GPUs, with not a lot of love for AMD.

But even then, I'm not sure about that. All I know is that the first level, with that huge vista looking over all the pink goo, is where the framerate would tank from it running perfectly at high/ultra settings down to 30 frames. Keep in mind, the game was running really well for me to begin with, until I try the benchmark or go to that problem area in the first level.

I've had the game uninstalled for awhile, waiting for any news or updates, but so far there is nothing just like I always knew there would be nothing. Devs are so obsessed with this "next-gen" garbage, despite the fact that even IF the PS5 or XboxOneS have better GPUs than what I have, I'm certain their processors aren't better than my mighty Ryzen 7 3700X. It just seems odd, that as soon as these next gen consoles become mainstream, games start running like ♥♥♥♥ while not looking that much better than what I've played in 2020 which is when I got this PC. What gives?

Halo: Infinite also has the same performance issues for me, so now I have to have THAT uninstalled too. So I'm a bit miserable and sad having to do this so often lately, and I'm going to finally be extremely wary of new games. God of War 2018 might be fine, but that was a game from PS4 so of course it will be safe. Strangely enough, Final Fantasy 7 Remake runs excellent for me while everyone else is reporting performance issues.

Either my PC really is starting to become out of date after only 2 years of use, or optimization is becoming an afterthought in all these efforts to "unlock" the potential of "next-gen" consoles. Despite me being able to run "next-gen" games like Deathloop on high or ultra just fine, and Doom Eternal. I've played plenty of games that look REAL with their fidelity but run very well, such as RE: Village.

And yeah, here I am doing the game comparisons again. Guardians of the Galaxy isn't those games or isn't using the same engine. But I wonder what ever happened to DirectX12? Or Vulkan? Why are the bottlenecks returning? Those APIs were supposed to make it so people with weaker hardware can get high fidelity visuals with excellent performance, by making the CPU and GPU work in tandem with each other. Game streaming is out the question to solve that problem too. It just makes me sad as someone who wants as much people as possible to experience the beauty and luxury of PC gaming without breaking their budgets in this hard world...
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Showing 1-14 of 14 comments
Captain Worthy Dec 24, 2021 @ 7:22am 
The new gen consoles have customized 3700X's and their GPU's are slightly less powerful RX 6800's.

My 5600X Ryzen and OC RX 6800 run the game perfectly at ultra settings at 4k. Not with ray tracing enabled though, RX 6800 is bad for ray tracing.
NiflRav Dec 24, 2021 @ 1:56pm 
You just have a bad self-assembly. You know, in order for a PC to work well, it's not enough to plug in powerfull hardware. It should still fit and be configured.
Schoolofmonkey Dec 24, 2021 @ 3:54pm 
Put it this way I can't run RTX without it crashing when using the visor on my 3090/10900k.
Stutters etc.

Game is good in itself, but just needs some good patching or its the copy protection causing the issues.
Anteronoid Dec 26, 2021 @ 10:10am 
Originally posted by Schoolofmonkey:
Put it this way I can't run RTX without it crashing when using the visor on my 3090/10900k.
Stutters etc.

Game is good in itself, but just needs some good patching or its the copy protection causing the issues.
Weird, runs fine with 2080ti / 10900k here, no crasching for 12h gameplay. RTX on, 4K, DLSS in Quality. All set to max, but all kinds of blur and chromatc stuff turned off.
TwistedMetalGear Dec 26, 2021 @ 11:17am 
3080 Ti, 9900k here. Game is running at 40% GPU usage with extremely choppy frame rates (feels like 20 fps). When I enter photo mode it jumps up to 100% GPU usage and runs smooth as butter. Still not fixed after all the patches. I had to give up on the game unfortunately. See: https://steamcommunity.com/app/1088850/discussions/1/3158705742074599153/
Draxuss Dec 26, 2021 @ 2:54pm 
3090/ 11700K, %98 GPU usage, smooth as butter....
Landragon Jan 3, 2022 @ 3:23am 
Originally posted by Twisted Metal:
3080 Ti, 9900k here. Game is running at 40% GPU usage with extremely choppy frame rates (feels like 20 fps). When I enter photo mode it jumps up to 100% GPU usage and runs smooth as butter. Still not fixed after all the patches. I had to give up on the game unfortunately. See: https://steamcommunity.com/app/1088850/discussions/1/3158705742074599153/

I'm having a similar issue since I recently upgraded my rig from i5 9400f / RTX 2060 to i9 9900KF / RTX 3070 . Horrible frame stutters in game, but benchmark and photo mode are perfect. I played through the entire game on the i5 rig no problem, and nothing else in my rig has changed except the CPU/GPU combo.

For reference my platform is an ASRock Z390 MB , and I am using the same 32 GB (8 x4 dual channel) DDR4-3000-CL17 RAM as previous, and running games off of a Rocket Sabrent PCI 3.0 x 4 NVMe drive

According the article linked below, it may be an issue with 8 cores / 16 threads active. This article suggested disabling hyperthreading for max performance in the benchmark. I uninstalled the game, so haven't tested, but would be curious as to the results if anyone else with an i9 is having issues and wants to try.

https://www.dsogaming.com/pc-performance-analyses/marvels-guardians-of-the-galaxy-pc-performance-analysis/
sonuyos Jan 3, 2022 @ 6:49am 
I am having this issue too now, where photomode uses all the GPU and on gmae it doesnt. However it worked fine and i played 15hours in November.
Weaver Jan 3, 2022 @ 10:51am 
Rtx 3080, i7 10700kf, 32gb, everything ran smooth.
Syrin Feb 13, 2022 @ 6:00pm 
It's not fixed, ignore the condescending pricks
Draxuss Feb 14, 2022 @ 3:48am 
Originally posted by Syrin:
It's not fixed, ignore the condescending pricks

:pointless:
Arkveveen Feb 14, 2022 @ 4:09am 
Originally posted by Syrin:
It's not fixed, ignore the condescending pricks

Hey, that's a bit rude. Besides, everything is fine now. It's still dumb, that the devs lied about the system requirements, but I was able to play the game through with optimal performance and great visuals.

The game now runs beautifully after I upgraded from a RX 5700 to a RX 6600 XT. It was because my hardware wasn't good enough.

But part of the issue is that the devs LIED about the system requirements. Recommended specs should always be for a nice 60 FPS AT LEAST, maybe on high... not medium or lower... but the actual recommended requirements are for 30 frames per second at 1080p on medium, or low. It's absolutely absurd.

At least I beat the game, and I really enjoyed and loved the experience. A bit repetitive, but it was great. The visuals do sort of warrant the bad performance, they are as next gen as they possibly can be, especially when on certain alien worlds.

The game was running great for me at max settings at 75 frames, my refresh rate ( the flying platform fights before the final boss ran very badly though, but basically the only problem spot ). I like how some people told me ( on a different game discussion forum ) that my upgrade was "pointless"... but no it wasn't, it's still faster and more powerful. I just can't Raytrace with this GPU, believe me I tried in this game.

Thanks for the support at least, especially on other forums such as God of War. The performance in that game sadly didn't get better, because obviously it runs badly for AMD in general. But for Guardians of the Galaxy, it really was just underpowered hardware for a game that requires way more than it says it does.
Sean8102 Feb 15, 2022 @ 12:40am 
I've got a RTX 3080, 8700K, 32 GB of RAM and the game installed on one of my PCI-E NVME drives. It seems the FPS drops when the game is loading/streaming in a new area or something. It will go from 60 to ~45 back to 60 when it seems to be loading in stuff.
Captain Worthy Feb 15, 2022 @ 9:21am 
Originally posted by Arkveveen:
Originally posted by Syrin:
It's not fixed, ignore the condescending pricks

Hey, that's a bit rude. Besides, everything is fine now. It's still dumb, that the devs lied about the system requirements, but I was able to play the game through with optimal performance and great visuals.

The game now runs beautifully after I upgraded from a RX 5700 to a RX 6600 XT. It was because my hardware wasn't good enough.

But part of the issue is that the devs LIED about the system requirements. Recommended specs should always be for a nice 60 FPS AT LEAST, maybe on high... not medium or lower... but the actual recommended requirements are for 30 frames per second at 1080p on medium, or low. It's absolutely absurd.

At least I beat the game, and I really enjoyed and loved the experience. A bit repetitive, but it was great. The visuals do sort of warrant the bad performance, they are as next gen as they possibly can be, especially when on certain alien worlds.

The game was running great for me at max settings at 75 frames, my refresh rate ( the flying platform fights before the final boss ran very badly though, but basically the only problem spot ). I like how some people told me ( on a different game discussion forum ) that my upgrade was "pointless"... but no it wasn't, it's still faster and more powerful. I just can't Raytrace with this GPU, believe me I tried in this game.

Thanks for the support at least, especially on other forums such as God of War. The performance in that game sadly didn't get better, because obviously it runs badly for AMD in general. But for Guardians of the Galaxy, it really was just underpowered hardware for a game that requires way more than it says it does.

Devs added AMD FSR support to the game recently, you should try it at maximum image quality and see how much more performance you get. It might even enable you to use ray tracing with playable framerates.

My RX 6800 ran the game at 4k resolution with very poor framerates at ultra settings with ray tracing minimally enabled, but with FSR at maximum image quality the frames jumped to 70-80 with even above 130 in some cutscenes.

I could even run the game with medium ray tracing now if I settled for 30-50 fps. Maximum ray tracing is still too much at 4k even with FSR enabled at maximum image quality, I would probably have to drop the other settings down to medium in order to get above 30fps in that case.
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Date Posted: Dec 23, 2021 @ 11:44pm
Posts: 14