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My 5600X Ryzen and OC RX 6800 run the game perfectly at ultra settings at 4k. Not with ray tracing enabled though, RX 6800 is bad for ray tracing.
Stutters etc.
Game is good in itself, but just needs some good patching or its the copy protection causing the issues.
I'm having a similar issue since I recently upgraded my rig from i5 9400f / RTX 2060 to i9 9900KF / RTX 3070 . Horrible frame stutters in game, but benchmark and photo mode are perfect. I played through the entire game on the i5 rig no problem, and nothing else in my rig has changed except the CPU/GPU combo.
For reference my platform is an ASRock Z390 MB , and I am using the same 32 GB (8 x4 dual channel) DDR4-3000-CL17 RAM as previous, and running games off of a Rocket Sabrent PCI 3.0 x 4 NVMe drive
According the article linked below, it may be an issue with 8 cores / 16 threads active. This article suggested disabling hyperthreading for max performance in the benchmark. I uninstalled the game, so haven't tested, but would be curious as to the results if anyone else with an i9 is having issues and wants to try.
https://www.dsogaming.com/pc-performance-analyses/marvels-guardians-of-the-galaxy-pc-performance-analysis/
Hey, that's a bit rude. Besides, everything is fine now. It's still dumb, that the devs lied about the system requirements, but I was able to play the game through with optimal performance and great visuals.
The game now runs beautifully after I upgraded from a RX 5700 to a RX 6600 XT. It was because my hardware wasn't good enough.
But part of the issue is that the devs LIED about the system requirements. Recommended specs should always be for a nice 60 FPS AT LEAST, maybe on high... not medium or lower... but the actual recommended requirements are for 30 frames per second at 1080p on medium, or low. It's absolutely absurd.
At least I beat the game, and I really enjoyed and loved the experience. A bit repetitive, but it was great. The visuals do sort of warrant the bad performance, they are as next gen as they possibly can be, especially when on certain alien worlds.
The game was running great for me at max settings at 75 frames, my refresh rate ( the flying platform fights before the final boss ran very badly though, but basically the only problem spot ). I like how some people told me ( on a different game discussion forum ) that my upgrade was "pointless"... but no it wasn't, it's still faster and more powerful. I just can't Raytrace with this GPU, believe me I tried in this game.
Thanks for the support at least, especially on other forums such as God of War. The performance in that game sadly didn't get better, because obviously it runs badly for AMD in general. But for Guardians of the Galaxy, it really was just underpowered hardware for a game that requires way more than it says it does.
Devs added AMD FSR support to the game recently, you should try it at maximum image quality and see how much more performance you get. It might even enable you to use ray tracing with playable framerates.
My RX 6800 ran the game at 4k resolution with very poor framerates at ultra settings with ray tracing minimally enabled, but with FSR at maximum image quality the frames jumped to 70-80 with even above 130 in some cutscenes.
I could even run the game with medium ray tracing now if I settled for 30-50 fps. Maximum ray tracing is still too much at 4k even with FSR enabled at maximum image quality, I would probably have to drop the other settings down to medium in order to get above 30fps in that case.