Marvel's Guardians of the Galaxy

Marvel's Guardians of the Galaxy

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Ray Tracing Ultra vs Very High
Any differences beside frame rate?
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Showing 1-15 of 17 comments
carl Nov 2, 2021 @ 1:33pm 
around 10 on an rtx 3070 with dlss quality . I say not worth it since RT in this game is complete bullshait
I myself do like the RTX reflections here, subtile not too much, fits very well.
d0x360 Nov 2, 2021 @ 2:22pm 
Originally posted by Lambdadelta:
around 10 on an rtx 3070 with dlss quality . I say not worth it since RT in this game is complete bullshait

yeah the difference in visual quality isnt even noticeable if DLSS is enabled AT ALL because they used the pre-upscale resolution instead of using the actual resolution for RT. There was another game that did it this way but i cant remember what it was... but im pretty sure they fixed it.

Whats bugging me is when DLSS is enabled and sharpening is set above 0% the image gets brighter when you move the camera and then dims when you stop. So i turned it down from 30% to 0%. It basically looks identical.

Originally posted by T-800 Unit Model 101:
I myself do like the RTX reflections here, subtile not too much, fits very well.

Then you must not have played anything with half decent RT...
Last edited by d0x360; Nov 2, 2021 @ 2:24pm
So far as I can tell it's the resolution of the ray traced elements - or to put it another way, how many rays it traces to make up the reflections. I don't know exactly what the resolutions are, but I *think* very high is half the number of rays of ultra, and high is half of very high. I'm thinking 1/2, 1/4, and 1/8th res, but it's a guess and not backed up by much.

I can keep 60fps locked at Very High / 1440p on a 6800XT (No DLSS because not Nvidia), but Ultra drops me into the 40s and you don't really notice the difference much as *most* reflections are on fairly rough surfaces anyway. I think Knowhere is the only place you'll see a difference.

Up in the 100+ fps range with High, which is why I think it's scaling by powers of two.
Terrapin Nov 2, 2021 @ 4:15pm 
The difference between ultra and very high was not very noticeable but very high allowed me to play at 60+ fps while ultra would dip below 60 sometimes with all other setting at ultra on my 3080.
.phos. Nov 2, 2021 @ 4:46pm 
I cant really tell a big difference at all but I have only looked at them in the Milano, and not somewhere with a lot of neon or glass reflections.
I run 1440 no dlss, 90fps avg max settings except-depth of field, motion blur, raidial blur(whatever that is). with ray tracing at ultra my fps drops and stutters, and card is pinned at 100%. With it on very high I get 90 avg with the occasional drop but is smooth and hardly noticeable, card runs 75-85%.
Basically unless you are taking screen shots I don't think the performance to visual hit is worth it. And as d0x360 said if you use dlss there is no difference at all.
mitcHELLspawn Nov 2, 2021 @ 7:09pm 
THE RTX looks gorgeous in places like Knowhere. There have been a lot of great and some terrible implementations of RTX, and this game definitely isn't one of the terrible ones. In the right scenes that have reflective surfaces or puddles, etc. it looks fantastic.
d0x360 Nov 2, 2021 @ 8:08pm 
Originally posted by fondy14:
I cant really tell a big difference at all but I have only looked at them in the Milano, and not somewhere with a lot of neon or glass reflections.
I run 1440 no dlss, 90fps avg max settings except-depth of field, motion blur, raidial blur(whatever that is). with ray tracing at ultra my fps drops and stutters, and card is pinned at 100%. With it on very high I get 90 avg with the occasional drop but is smooth and hardly noticeable, card runs 75-85%.
Basically unless you are taking screen shots I don't think the performance to visual hit is worth it. And as d0x360 said if you use dlss there is no difference at all.

They should look good for you then. They will be rendered at your native resolution. As for ultra vs high... It's not worth the performance hit.

Basically the way they do RT in this game is via distance cut off. So the same number of rays are used for ultra & high half the rays on low.

Ultra has a longer range so say (these made up numbers) Ultra has reflections on objects 50 feet away from the character. High would be roughly 35 feet. Low would be 20 feet and half resolution due to half the rays.

The problem is you can't actually see the extra detail added by ultra. I'm playing on a 65" LG CX and I got my face right up close hunting for differences until I finally found them...they were about 24 pixels of reflection lol. Stick with high.

Originally posted by Winter's Crescendo:
So far as I can tell it's the resolution of the ray traced elements - or to put it another way, how many rays it traces to make up the reflections. I don't know exactly what the resolutions are, but I *think* very high is half the number of rays of ultra, and high is half of very high. I'm thinking 1/2, 1/4, and 1/8th res, but it's a guess and not backed up by much.

I can keep 60fps locked at Very High / 1440p on a 6800XT (No DLSS because not Nvidia), but Ultra drops me into the 40s and you don't really notice the difference much as *most* reflections are on fairly rough surfaces anyway. I think Knowhere is the only place you'll see a difference.

Up in the 100+ fps range with High, which is why I think it's scaling by powers of two.

I explained it above. It's possible that there are different methods being employed so it's better optimized for each brand but I ran it on my daughter's PC which has a 6900xt and then I compared values in a hex editor and nothing jumped out at me as different.

The visuals themselves also looked the same. Resolution was native or looked native (checked with a mirror) at ultra & high. Low looked worse. It was obviously lower resolution (half res) and more noise was visible so less rays were being used but definitely not 1/8. Ultra and high both had the same cutoff points on the AMD card.

Hopefully they fix the DLSS issue. Essentially reflections are running at whatever resolution is being rendered before DLSS is applied. So if you're playing at 4k and you set it to performance you're getting 1080p reflections but everything else looks like 4k... It's off-putting for certain kinds of reflections lol.

Also if you're using an nVidia GPU you should enable sharpening via the cp. Set it to 30 and then in game set sharpening to 0%. That will get rid of the issue where the world gets brighter anytime the camera moves.
.phos. Nov 3, 2021 @ 6:30am 
Originally posted by d0x360:
Originally posted by fondy14:
I cant really tell a big difference at all but I have only looked at them in the Milano, and not somewhere with a lot of neon or glass reflections.
I run 1440 no dlss, 90fps avg max settings except-depth of field, motion blur, raidial blur(whatever that is). with ray tracing at ultra my fps drops and stutters, and card is pinned at 100%. With it on very high I get 90 avg with the occasional drop but is smooth and hardly noticeable, card runs 75-85%.
Basically unless you are taking screen shots I don't think the performance to visual hit is worth it. And as d0x360 said if you use dlss there is no difference at all.

They should look good for you then. They will be rendered at your native resolution. As for ultra vs high... It's not worth the performance hit.

Basically the way they do RT in this game is via distance cut off. So the same number of rays are used for ultra & high half the rays on low.

Ultra has a longer range so say (these made up numbers) Ultra has reflections on objects 50 feet away from the character. High would be roughly 35 feet. Low would be 20 feet and half resolution due to half the rays.

The problem is you can't actually see the extra detail added by ultra. I'm playing on a 65" LG CX and I got my face right up close hunting for differences until I finally found them...they were about 24 pixels of reflection lol. Stick with high.

Yes the game look very good indeed, probably the best looking game that i have right now. I meant that I only compared the difference between very high and ultra inside the Milano.
What you say about how they are rendered makes sense as to why I couldn't see a difference. I have a 55'' LG CX. And I agree I will stay with very high(i got the gpu for it might as well use it), but like I said, ultra might be good for screen shots and you just want the highest detail possible, but for game play it's not worth it. Now if you'll excuse me, I have to go beat a cultist senseless while listening to Pat Benatar.
carl Nov 3, 2021 @ 12:57pm 
Originally posted by fondy14:
Originally posted by d0x360:

They should look good for you then. They will be rendered at your native resolution. As for ultra vs high... It's not worth the performance hit.

Basically the way they do RT in this game is via distance cut off. So the same number of rays are used for ultra & high half the rays on low.

Ultra has a longer range so say (these made up numbers) Ultra has reflections on objects 50 feet away from the character. High would be roughly 35 feet. Low would be 20 feet and half resolution due to half the rays.

The problem is you can't actually see the extra detail added by ultra. I'm playing on a 65" LG CX and I got my face right up close hunting for differences until I finally found them...they were about 24 pixels of reflection lol. Stick with high.

Yes the game look very good indeed, probably the best looking game that i have right now. I meant that I only compared the difference between very high and ultra inside the Milano.
What you say about how they are rendered makes sense as to why I couldn't see a difference. I have a 55'' LG CX. And I agree I will stay with very high(i got the gpu for it might as well use it), but like I said, ultra might be good for screen shots and you just want the highest detail possible, but for game play it's not worth it. Now if you'll excuse me, I have to go beat a cultist senseless while listening to Pat Benatar.

Not even close to Red dead redemption 2 or witcher 3 ...
JasonMassaker Nov 3, 2021 @ 6:19pm 
Originally posted by Lambdadelta:
Originally posted by fondy14:

Yes the game look very good indeed, probably the best looking game that i have right now. I meant that I only compared the difference between very high and ultra inside the Milano.
What you say about how they are rendered makes sense as to why I couldn't see a difference. I have a 55'' LG CX. And I agree I will stay with very high(i got the gpu for it might as well use it), but like I said, ultra might be good for screen shots and you just want the highest detail possible, but for game play it's not worth it. Now if you'll excuse me, I have to go beat a cultist senseless while listening to Pat Benatar.

Not even close to Red dead redemption 2 or witcher 3 ...



Then you just have a s.h.i.t.t.y setup, in 4k Nativ all max + RT with a oled+HDR it is for sure one of the best looking games.

when I look at it on my wife's 2k monitor, without HDR it looks much worse.

and if u say u have a good setup send picture from CPU Z and HWinfo and ur Steam name in the same pic, or I don't believe you at all.
Last edited by JasonMassaker; Nov 3, 2021 @ 6:24pm
Sygmaelle Nov 3, 2021 @ 8:12pm 
Originally posted by Lambdadelta:
Originally posted by fondy14:

Yes the game look very good indeed, probably the best looking game that i have right now. I meant that I only compared the difference between very high and ultra inside the Milano.
What you say about how they are rendered makes sense as to why I couldn't see a difference. I have a 55'' LG CX. And I agree I will stay with very high(i got the gpu for it might as well use it), but like I said, ultra might be good for screen shots and you just want the highest detail possible, but for game play it's not worth it. Now if you'll excuse me, I have to go beat a cultist senseless while listening to Pat Benatar.

Not even close to Red dead redemption 2 or witcher 3 ...

Witcher 3 out of all games for a visual comparison. i feel bad for your eyes

Metro Exodus RT, Control, Cyberpunk maxed out, hell even The Ascent utterly destroy it. come on man
kcthebrewer Nov 3, 2021 @ 8:38pm 
I'm sure Digital Foundry will delve into it but if I were to guess it would mean the roughness cutoff for reflections is adjusted and/or the resolution of the reflections is increased.

If you aren't maintaining over 50fps, I recommend lowering the setting.

The later in the game you go the more absurd the reflections get and it becomes spectacular IMO.
carl Nov 4, 2021 @ 5:35am 
Originally posted by kcthebrewer:
I'm sure Digital Foundry will delve into it but if I were to guess it would mean the roughness cutoff for reflections is adjusted and/or the resolution of the reflections is increased.

If you aren't maintaining over 50fps, I recommend lowering the setting.

The later in the game you go the more absurd the reflections get and it becomes spectacular IMO.
digital foundry lol ? shill channel they are
mitcHELLspawn Nov 4, 2021 @ 3:37pm 
Originally posted by JasonMassaker:
Originally posted by Lambdadelta:

Not even close to Red dead redemption 2 or witcher 3 ...



Then you just have a s.h.i.t.t.y setup, in 4k Nativ all max + RT with a oled+HDR it is for sure one of the best looking games.

when I look at it on my wife's 2k monitor, without HDR it looks much worse.

and if u say u have a good setup send picture from CPU Z and HWinfo and ur Steam name in the same pic, or I don't believe you at all.

says the coward with a private profile
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Date Posted: Nov 2, 2021 @ 11:50am
Posts: 17