Rebel Inc: Escalation

Rebel Inc: Escalation

shadyneko Dec 14, 2019 @ 2:42am
Economist problem
Economist(the second governer) have a really heavy problem in brutal+. I mean it wasn't an issue for many, but the yearly salary isn't that bad. The problem comes from randomized yearly salary. It shouldn't really be that bad, but something else

1: If your rep is already taken a hit and trying to recover. You basically lose as economist in brutal if the next yearly salary gives you $7 instead of something like $20. The random factor of economist makes it incredible hard to play when combining with

2: Harder insurgent. As explained, the insurgent would be swarming, and by the time you gain your yearly salary, damage would had been done already. It isnt a problem in lesser difficulty, but the spike in difficulty starts in brutal+, since you literally going to waste every cent on army and initiative, and by the time you might need additional help, they give you $7, which is a problem.

3: In brutal+, insurgent is extremely brutal, but in mega brutal, the problem comes from not insurgent, but rather, defense upgrade/road upgrade. Those are rather ...annoying for other governer, but its lethal on economist, especially when you are relying on the little yearly income to stabilize your zone. If your main city that you started + few other zone around you wants defense upgrade, then you are basically screwed. The lack of stability starts kicking in, and you lose almost immediately after the first year+

The thing about economist is that, the random money generated from brutal+ is too random. If it was slightly less random then It would be better(so you dont get a month $7 and then another month $50 for no reason)
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shadyneko Dec 14, 2019 @ 2:44am 
(Also yes that $7 is what i had gotten on a losing run, when i was trying to deal with support level and i was on the right track, but the next month gave me $7 which spiral out of control and losing me the game)
thebadman Dec 14, 2019 @ 5:28am 
You sure it was randomness and not your annual budget going that low from low rep? 40 or 50 rep your income takes a hit for every reputation point missing.
shadyneko Dec 14, 2019 @ 6:49am 
yes my rep do toll on my yearly income, but i was on very low rep but having perk of having multiple stabilized zone(about 5 or so). Problem is that the randomness comes in and ruins that game
Last edited by shadyneko; Dec 14, 2019 @ 6:50am
Pete616 Dec 14, 2019 @ 9:37am 
well, good luck. Hope the dev can do something about this
TheMoniker1 Dec 14, 2019 @ 7:52pm 
Yeah, the money in this game is always a little random. If you start a game then repeatedly hit "restart", you can see that your starting money varies a little bit run to run, and this is true for Economist too. Its easy to be expecting 34 dollars and then get 28 instead. When you have money coming in every month with the other governors its less noticeable, but with Economist its REALLY bad. I would either remove or significantly reduce income variation for Economist, because right now its making them hard to play as.
76561198975226712 Dec 17, 2019 @ 4:09am 
Thanks for letting us know- we're working on some alterations for this. We'll be sure to keep you updated. :)
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Date Posted: Dec 14, 2019 @ 2:42am
Posts: 6