Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really do wish there'll be something like what OP asks.
infact maybe they will add a zombie outbreak o=mode in this? lol
But that's exactly it! Don't pretend it is symmetrical! Develop new mechanics and engage with it.
I agree that would be stupid and take a lot of work, but there is so much potential if the work is put in!
They did mention Afghanistan as their inspiration, but as I think it is fictitious it just as well could be.
I further hope for multiplayer that involves more than 2 people, like a 2 versus 2 would be cool.
It could even include an asymmetrical way to play where rebels are stronger and two states have to deal with one rebel player (or vice versa).
I would love a system that captures the chaos of Syria, while being fictitious could leave things open enough.
What is so fascinating, while obviously being simultaneously being horrifying is that you have:
-A fairly typical Arab dictator whose nation has fractured with strong friends and enemies from among world powers.
-A rebel group barely holding together that continuously breaks up and creates new factions as it gets closer to achieving its goals, and tends to pop up and get destroyed all over the map in different points.
-Another rebel group that has had a fairly strong hold on one region, and has really benefited from being a low priority enemy by all except 1 country for those that actually dislike it while having a fairly strong popular support base overall
-A rebel group that truly deserves to be villainized and unilaterally is, while simultaneously being underdogs that caught the world by surprise. In that sense they are a little bit like Nazi Germany.
-Among others, although the above are the major players.
Obviously it doesn't have to be these four mechanics specifically, especially since a rebel faction that spawned more rebel factions would be mechanically frustrating to implement, and a truly villainous rebel group would hit way too close to home, especially now. But the overall idea of having wildly different mechanics for a multi-way clash could be immensely fun for a game.
Maybe to distance itself more maybe:
-A fractured state
-A rebel group with high funding, but high corruption and infighting and can't really use that support effectively until it is dealt with
-A rebel group with low funding but wild popular support
-A rebel group that doesn't have a lot of map presence, but infiltrates other factions until it has enough support to take them over
Since all of these are vaguely similar to stuff happening in Syria while not clearly being one to one with any given group (except that previous government ofc), it would dodge some serious political bullets.
And anyway, they probably don't want to risk the sweet sweet money coming in from countries that have actually experienced terrorism to end.