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Een vertaalprobleem melden
Will do :)
Suggestion: Move that trash button in to the drop-down menu, and instead have a "Test" button on the titlebar (as I test regularly while working on a scenario).
For example, there's loads of great icons on Noun Project website, many of which are public domain. But they are monochrome and don't have a white border for contrast with the hex tile etc.
When importing icons, could there be an option to apply a shader to them that adds the white outline around non-transparent parts of the icon?
Additionally, some way to set the icon foreground color (even if it was editing hex values in to a text file or whatever) and background color of hex tiles? Unity can colorise things really easy just by setting the .Color of a sprite component.
Ability to set colors of Coalition vs. National troops would be useful. Also ability to upload custom map symbols (eg. the icon used for insurgent camp, etc).
National Surge can result in player having too many troops in some scenarios, so being able to disable it or have more control over it would be useful.
The two "News Headline" sections would get an associated image option, blank by default. Setting an image would enable the in-game pop-up. The news about Success / Destroyed would only show once per initiative to avoid mass spamming of pop-ups.
The image library would be same as the one used as source for Scenario Icons as that contains a set of useful images already and allows upload of more.
Also, would be useful if we could leave the "Completed Name" setting blank to prevent the rollout being listed on zone overview screen (as sometimes I just want zone actions to generate news stories).
To achieve that, and allow the modder to have some control over when it happens, I was thinking maybe add some additional "Custom Components" that initiatives can use? When the component is used, the insurgents immediately build one of that structure in a zone they control.
- Minefield
- Fanatical Outpost - if not destroyed, it could eventually turn in to a Stronghold?
- Opium Lab - can be in either insurgent or neutral zone
- Arms Cache
- Rogue Outpost - could stall peace talks thus requiring action from user before resuming
- Smuggling Post - can be in either insurgent or neutral zone
- Tunnel - this would allow insurgents to build out their tunnel network as game progresses!
- Training Complex - upgrade one un-damaged Camp to a Complex
It would also be nice to have a Game Mechanic to turn on/off insurgent Combat Support - eg. after player has gained 2 Coalition or 4 National, I could enable the combat support for insurgents so they appear to 'evolve' based on player progress.