Rebel Inc: Escalation

Rebel Inc: Escalation

TMaynard7 Jul 12, 2020 @ 11:12pm
An unfair game is not the same thing as a difficult game
This game has established rules that it essentially breaks whenever it sees fit at higher difficulties. To clarify, this isn't about strategy, its about the game deciding to spawn in units behind you in stable zones (not random events). Its about how you can be winning combat and then the enemy just rushes past your units and garrisons and then never dies. Ruining a game not because of a poor strategy but because the ai effectively just decides you lose. Its not fun or engaging to quarantine off the insurgents, have nearly every zone stable, then have 4 or 5 pockets of insurgents randomly spawn behind you without any explanation; its just annoying.
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Showing 1-15 of 23 comments
thebadman Jul 13, 2020 @ 2:28am 
Was that on mega brutal? Insurgents can try to do desperate attack even in stable zone and no camp and if you have little to no security they could destabilize zone to let camp spawn.

Stabilizing zones will take care of insurgents in your backlines, police and militia will kill them on their own and give you a lot of time if its big insurgent force. Could also use trooper to stay in neutral area to prevent camp spawns.
TMaynard7 Jul 13, 2020 @ 10:59am 
@[KOP]thebadman it is on mega brutal, but I'm considering desperate attacks as a random event as there's a popup that says its happening. I'm talking about random insurgents spawning in my back lines or stable zones without any popup or reason for it happening. police and militia will kinda kill them on their own, 1 per level, but also get destroyed in the process and have to be rebuilt after the insurgents are removed. I've even had camps spawn in in stable zones. I should have taken a picture of my last game to show what I mean.
Montecalm Jul 13, 2020 @ 12:45pm 
You are playing an occupying force that has invaded a country. Stable doesn't mean everyone like you.
TMaynard7 Jul 13, 2020 @ 8:10pm 
@pogo I understand, but thats not how the game mechanics work. Without random events insurgents are not supposed to spawn in stable areas and they can only have camps in stable zones if they already had a camp there prior to becoming stable. This is not the case on mega brutal. My point is still that there are rules the game breaks to amp up the difficulty and that doesn't make a difficult game, just an unfair one. If the problem isn't with your strategy and comes down to RNG then theres no counter to it and it just comes down to being lucky rather than good. Again, the game isn't difficult, its just unfair.
Montecalm Jul 14, 2020 @ 11:48am 
Originally posted by TMaynard7:
@pogo I understand, but thats not how the game mechanics work. Without random events insurgents are not supposed to spawn in stable areas and they can only have camps in stable zones if they already had a camp there prior to becoming stable. This is not the case on mega brutal. My point is still that there are rules the game breaks to amp up the difficulty and that doesn't make a difficult game, just an unfair one. If the problem isn't with your strategy and comes down to RNG then theres no counter to it and it just comes down to being lucky rather than good. Again, the game isn't difficult, its just unfair.

Yet I read that people beat the game on brutal so maybe it just seems unfair as you are not using optimal strategies. I only play on normal right now, so I don't mean to critique.
TMaynard7 Jul 14, 2020 @ 3:28pm 
@pogo I can consistently beat the game on mega brutal and am currently doing a mega brutal run with every leader on every level. I am telling you the game breaks its own established rules on higher difficulty levels to be psuedodifficult . For example, spawning a 10 strength insurgent in a stable zone that has 4 hostile pop out of thousands of supporter pop with a garrison that is surrounded by stable zones without a random event. Or running straight past your units or garrisons while your forces are winning a fight or not engaged at all. Thats not a lack of strategy because theres no way to counter insurgents walking past your units that are literally there to stop them. And yes, I know if your units are losing fights insurgents can bypass them, thats not what I'm talking about. Play mega brutal, youll see what I'm talking about.
Montecalm Jul 16, 2020 @ 12:02pm 
Ok, report it as a bug then.
TMaynard7 Jul 16, 2020 @ 7:00pm 
I don't think it is a bug. I think its just a part of being a higher difficulty.
thebadman Jul 17, 2020 @ 2:23am 
Camps can spawn long range surprise attacks even at lower difficulties, though if you really had fort/HQ spawns that were not event/desperate attack then you should report it as bug, camps have no bussiness spawning insurgents there. Insurgents ignoring your troops might be them getting long range attack mission on urban area and some zones let them get through before you reach 100% combat progress to stop them.
TMaynard7 Jul 17, 2020 @ 9:53am 
again, not talking about surprise or desperate attacks. again, I don't think its a bug, I think its just a way to increase the difficulty artificially. As far as the troops, I'm talking about troops going from one region into a region with my troops, not entering combat with them, and then continuing past them. I only see this when my troops are already fighting another unit, but it happens even when my units are winning. You also see your unit win a battle, then the battle gauge just resets repeatedly. Theres just so many things that happen at mega brutal that don't happen at lower difficulties that I can't imagine its anything other than design.
Frostbite Dec 21, 2020 @ 5:39am 
Originally posted by Ranger:
Yet I read that people beat the game on brutal so maybe it just seems unfair as you are not using optimal strategies. I only play on normal right now, so I don't mean to critique.
What a flawless logic from another fanboy.

''My cousin won the lottery yesterday, so its logical for me to play lottery for the rest of my life as well.''

WOW.

Originally posted by TMaynard7:
Theres just so many things that happen at mega brutal that don't happen at lower difficulties that I can't imagine its anything other than design.
They happen in casual as well, but its more controllable so you dont get irritated as much. This thing is a joke, honestly. I dont understand the people who can enjoy it, and calling it a game? If that aint reaching i dont what is.

At least in plague Inc, there was an explanation for randomized nature of how the game progresses, so you'd know why some things happen and why not. This is a complete downgrade from that. They should fire the lead game designer immediately, if they care about the future of their little indie game developing company, that is.
Last edited by Frostbite; Dec 21, 2020 @ 5:44am
Tellashim[GIF] Jan 3, 2021 @ 3:35pm 
Yup. It's a stupid, unbalanced piece of crap. Haven't played it in months.
Shin Navideño Jan 17, 2021 @ 11:56am 
Made me laugh
MrNuts70 Jan 18, 2021 @ 2:43am 
Yeah the difficulty in this game is for sure too high even on the so called easiest mode.
It really needs to be scaled back.
git gud.
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Date Posted: Jul 12, 2020 @ 11:12pm
Posts: 23