Rebel Inc: Escalation

Rebel Inc: Escalation

Cerin616 Apr 21, 2020 @ 6:49pm
Rebels attack and retreat through
So far the thing that pisses me off most about this game is when you surround an insurgent group, atrtack them, and while engaged, they attack one of your supporting groups, and when they lose, retreat to the other side

How do i stop rebels from saying "Oh we're surrounded? aight imma head out"
Last edited by Cerin616; Apr 21, 2020 @ 6:49pm
Originally posted by thebadman:
There are few ways for insurgents spawn in "safe" zones.

1. Forced spawn from events, you can see it coming so its not really unfair, you have 3 months to prepare.
2. Mega Brutal desperate attack which is one time trick and is incredibly weak because fighters will not have zone combat buffs and will be in advantageous zones to player - main roads or highways.
3. Campaign modifiers.
4. Long range ambushes. In general you should always assume it was range 1 ambush which means same zone or adjacent one, 2 if its urban area. Insurgents are capable of sending fighters further albeit very very rarely, usually it is because player allowed insurgent capability to grow high enough, which is understandable, you are fighting INSURGENCY after all. Simply having police initiatives and some outreach takes care of that problem.
5. Destroing camp in zone that stabilized but without troops/fort left behind to take care of survivors.

Some versions ago camp could have spawned in stable zones as well which made it near impossible to be sure if it was such attack or camp in stable zone without building fort or guarding zones with units, luckily it is no longer the case.
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Showing 1-15 of 48 comments
thebadman Apr 22, 2020 @ 8:15am 
By destroying their camps, they are cause of most attack orders.
Cerin616 Apr 22, 2020 @ 9:43pm 
Originally posted by KOP thebadman:
By destroying their camps, they are cause of most attack orders.

I do destroy the camps. im not talkinb about new groups spawning in, i get that. Its already existing insurgents moving through a space occupied by my soldiers.

Ill attack a group of insurgents
ill have them completely surrounded with no where to go
while my dudes are fighting them, the same group will attack one of my surrounding troops, and then retreat out the other side of them.
thebadman Apr 23, 2020 @ 4:05am 
Insurgents can attack on their own and end up escaping but except azure dam because of AI change this never really happens, killing camps ASAP by discovering with drone and and airstriking them keeps insurgent stacks aggro to minimum preventing attack-retreats.
Kostyazz Apr 23, 2020 @ 12:27pm 
I'm sure insurgents never attack from region they have an active fight in, unless they already won that fight (your unit's progress bar is red). If that's the case, maybe you were just not ready to push them out. Make sure you have intel on the zone, and the adjacent ones are not red, before moving to the kill.
On higher difficulties a cornered group of insurgents can totally break out by sheer force. It can often be a good idea to keep the surround and not try to finish them off. Your units fight much better when defending a region under your control (not red)
Last edited by Kostyazz; Apr 23, 2020 @ 12:28pm
Zephkiel Apr 29, 2020 @ 6:08am 
Originally posted by Cerin:
How do i stop rebels from saying "Oh we're surrounded? aight imma head out"

Rebels won't attack other zones once you're in their zone (unless your units are being hammered). The trick to stop these attack-retreats through is to move your unit towards the controlled zone, then if the rebels attack another zone while your units are travelling there immediately move them out and wait for the attacking rebels to be pushed back. Then try again.
SOAP!!! Jan 30, 2021 @ 4:26pm 
Yea its like you defeat them while you secured a perimeter and the enemy be like aight imma head out into enemy territory and yolo in because i know i can endlessly escape
Magni Jan 31, 2021 @ 7:34am 
Insurgents can't launch attacks when they are fighting. What happens in the case you describe is that they either launched the attack before your unit arrived in the sector, or they were winning the fight (bar entirely red) which means they get to ignore your unit entirely and treat the sector the same as if it wasn't there.
fuke Feb 1, 2021 @ 2:11pm 
Insurgents do sometimes shoot their way out of encirclements IRL. The "Long March" (1934-5) probably the most famous example.
Frostbite Feb 8, 2021 @ 10:42pm 
Wait till you see them teleporting into your cities with full security and turning them red in an instant right before you are about to win.

Dont waste your time on this sh1tty game, honestly.

Originally posted by fuke:
Insurgents do sometimes shoot their way out of encirclements IRL. The "Long March" (1934-5) probably the most famous example.
And here we have a fanboy. You dont ''shoot your way out'' from encirclements. Thats not how gunfight works. For you to be able to shoot your way out, you need superior firepower, but if you were to have superior firepower, you wouldnt be cornered in the first place.
Last edited by Frostbite; Feb 8, 2021 @ 10:46pm
thebadman Feb 9, 2021 @ 12:57am 
So its full security or instant red? Initiatives take time to roll, you know? :slbunker:
Frostbite Feb 9, 2021 @ 11:42pm 
Originally posted by thebadman:
So its full security or instant red? Initiatives take time to roll, you know? :slbunker:
Its green with full security, then a random insurgent appears and teleports into the city and turns into red instantly just because you cornered and eliminate the last insurgent somewhere else on the map, a cheap bullsh1t to make the game look harder. All you fanboys are defending this. You must really be loving willies huh.
Magni Feb 12, 2021 @ 10:57am 
Originally posted by Frostbite:
Originally posted by thebadman:
So its full security or instant red? Initiatives take time to roll, you know? :slbunker:
Its green with full security, then a random insurgent appears and teleports into the city and turns into red instantly just because you cornered and eliminate the last insurgent somewhere else on the map, a cheap bullsh1t to make the game look harder. All you fanboys are defending this. You must really be loving willies huh.

Lemme guess, there's an insurgent camp in the city or a neighbouring sector you never bothered to check for, while you killed the insurgents in the corner despite the map not being secured entirely.

Also, sectors with high security will not turn red in an instant, period. Pics or it didn't happen.
Frostbite Feb 12, 2021 @ 11:44am 
Originally posted by Magni:
Originally posted by Frostbite:
Its green with full security, then a random insurgent appears and teleports into the city and turns into red instantly just because you cornered and eliminate the last insurgent somewhere else on the map, a cheap bullsh1t to make the game look harder. All you fanboys are defending this. You must really be loving willies huh.

Lemme guess, there's an insurgent camp in the city or a neighbouring sector you never bothered to check for, while you killed the insurgents in the corner despite the map not being secured entirely.

Also, sectors with high security will not turn red in an instant, period. Pics or it didn't happen.
You dont check neighbouring sectors, they reveal themselves slowly because they are close to your hq(even without any aid, they become fully revealed WAY way before the first insurgent group appears on the map). No camps, no nothing. Not occasional either, it always happens. Just sometimes into the city where you put your hq, sometimes to the other corner of the map. But always. Sometimes even when you had previously positioned some soldiers in that sector. So obvious cheap design attempt to make the game unfairly ''hard''.

Terrorist groups also dont teleport into your metropolises when you corner them into their caverns in real life but, oh well.

I dont need pics, just start a game on your own, it will happen to you too. But you will perceive that as a fair feature because you are a fanboy and devoid of logic. These things are simple.

If you are so hell bent on defending your favorite game with your life as the fanboy you are, post a video of a game you play, just one. And i will timestamp the exact moment when the thing im talking about happens. If i cant, you get to humiliate me to your hearts content. Win win.
Last edited by Frostbite; Feb 12, 2021 @ 11:52am
Magni Feb 13, 2021 @ 9:03am 
Originally posted by Frostbite:
You dont check neighbouring sectors, they reveal themselves slowly because they are close to your hq(even without any aid, they become fully revealed WAY way before the first insurgent group appears on the map). No camps, no nothing. Not occasional either, it always happens. Just sometimes into the city where you put your hq, sometimes to the other corner of the map. But always. Sometimes even when you had previously positioned some soldiers in that sector. So obvious cheap design attempt to make the game unfairly ''hard''.

Yeah, no. This is outright wrong.

Case closed. Verdict: PEBKAC.

Terrorist groups also dont teleport into your metropolises when you corner them into their caverns in real life but, oh well.

Yeah, uh, newsflash. Terrorist groups or rather insurgents, for that matter, which tend to be a wee bit more than jsut a terrorist group) aren't as easily cornered in real life as you think they are. No teleportation needed for that, either.

I dont need pics, just start a game on your own, it will happen to you too. But you will perceive that as a fair feature because you are a fanboy and devoid of logic. These things are simple.

Well, actually yes, when you make ridiculous and nonsensical BS claims like these, you do in fact need pics if you want to be taken seriously and not be considered nothing but a worthless liar who is making a fool of themselves.

If you are so hell bent on defending your favorite game with your life as the fanboy you are, post a video of a game you play, just one. And i will timestamp the exact moment when the thing im talking about happens. If i cant, you get to humiliate me to your hearts content. Win win.

And this is just meaningless drivel that doesn't even try to argue the point. Well that, and a blatant attempt to shift the burden of proof.

So, again: Pics or it didn't happen. Put up, or shut up.
Frostbite Feb 13, 2021 @ 10:04am 
Originally posted by Magni:
So, again: Pics or it didn't happen. Put up, or shut up.
I dont ''refuse'' to post pics you ♥♥♥♥♥♥, im saying its pointless to post them when it happens in everyones game constantly. As i have said, just post a video of one of your games and i will timestamp when it happens.

Put up or shut up.
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Date Posted: Apr 21, 2020 @ 6:49pm
Posts: 48