Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh wow, a sticky from the devs! I am elated. Thanks!
Currently running into some big issues on Mountain Pass. Trying to wrap my head around how this game mechanically works.
So far this is what I can gather for questions:
1. You want to avoid losing rep at all costs, there doesn't seem to be a way to generate more outside of random events/one time buy and stabilization. Is this correct?
2. Is there a list of every possible non-random event loss of rep? Understanding why rep goes down the drain would be a big help and I can't seem to figure out what causes it to go super terribly at the end of runs.
3. How do you actually contain insurgents? With two sets of forces, it seems like I can't as they always either spawn 2 sets across the map or will actually shift and move behind where I deployed the forces, what's the criteria for them walking over forces and is there a good methodology to properly using the military (getting airstrike vs drone, rushing national troops over building coalition troops, etc)
4. Given how insurgents appear to work (instantly destabilizing a region they spawn in) how do you win? Are you supposed to eventually get upgrades to prevent loss of control of regions to insurgents or do you get them to agree to peace treaty?
5. For mountain pass, how do you actually stabilize the mountains? It seems they don't ever want to stabilize and it's a bit confusing as without stabilizing them, it appears the insurgents are more likely to spawn compared to just being able to surprise attack in stabilized areas.
Of course you should always have at least one national troop training until you get all 4. The goal is to do the minimum needed to prevent the insurgents from spreading and spiraling out of control, and put everything else into helping civilians and stability.
To 1: Yes, that's right. The only two ways to "renewably" generate reputation are through Democracy (the elections will happen multiple times) and through taking hardlines in peace negotiations. During the middle of the game where reputation is the most critical, neither of those are really available to you, so reputation should be treated as a precious resource.
2: The first two I'm sure you know well already, Lack of Stability and Insurgent Activity. Lack of Stability starts if you go a long time after the insurgents pop up without enough stable zones, but once you have 2-3 stable zones it isn't a major concern, and once you have 5 stable zones you'll more-or-less never need to worry about it again. Insurgent activity loss increases as the insurgents control more zones, but not all zones are created equal - insurgents controlling remote zones has negligible reputation penalties, but if they control rural, or worse, urban zones, you'll lose reputation much faster. That's why you generally want to protect the countryside and cities more than you want to protect the mountains.
Aside from that, the other two major reputation-eating factors are Coalition deployment. You'll generally need to double-extend their tours around twice per game if you're on Brutal, possibly more. It's okay to eat the hit, losing ground to the insurgents is worse long-term. Finally, there's Corruption, which starts nibbling at your reputation once it gets a ways past 20% of your support level. If your reputation is holding out okay, then starts rapidly draining at the end, its probably lack of stability. You'll want to buy more civilian stuff to get those zones stabilized. Education initiatives roll out fast, so if you're worried those are good buys.
3: Well, it can be difficult to contain the insurgents depending on where they spawn, and a big part of the game's strategy is being able to react. A good rule of thumb is to A: Always fight with a plan (have a plan to keep the insurgents locked up in a specific spot), and B: Don't enter fights you can't win/fights that will tie up your valuable soldiers for way way too long. If the insurgents keep moving past your forces, you'll want to have your forces sit in the zones without insurgents, so they can fight off the insurgents quickly when they do come in. Playing defensively rather than offensively against the insurgents is best mid-game.
As for overall military strategy - most games, you'll want a mix of coalition and national when the insurgents first start appearing, with the ultimate goal of moving entirely to national troops. You'll have to read the situation to decide when to send the coalition home and when to keep them around longer. If the insurgents spawn in two separate parts of the map like you said, you'll want 3, maybe even 4 coalition units, plus airstrikes. On the other hand, if the insurgents spawn in one spot, you can get away with only 2 coalitions and you might not need to buy airstrikes. A lot of players say airstrikes and drones are a super important investment, but they cost a lot of money... it's your decision. If the insurgents are winning, garrisons and airstrikes can really help push them back.
4: Both ways you describe are valid. Signing a peace treaty more-or-less immediately wins the game, though I personally rarely do it. The other way to win is to slowly build up your military, and eventually corner the insurgents, completely eradicate them, and keep a military presence in the zones they used to occupy until they turn stable. Either way, you win when the whole map is green.
5: How fast regions stabilize is based on how populated they are. There are three kinds of regions: urban, rural, and remote. Urban regions have cities, rural regions have farmlands, and remote regions are mountains, forests, or desert. Urban regions stabilize the fastest, rural regions follow a little ways behind, and remote regions take much longer to stabilize. Its best to focus on the urban and rural regions while the insurgents are still a threat, and then once you start beating back the insurgency, you can stabilize the remote regions. They do take a long time to stabilize, but they will do ti eventually. Remember to check region concerns if a specific region feels like its taking too long (click the "region" tab to see a map of local concerns for all areas).
Hope this helps. If you have any more questions, feel free to ask.
This almost always wins the game.
Saffron and Desert start:
Intel 1 > AntiCorruption 1 > Charity/NGO's (funding only) > School 1 > Medical 1 > Water 1 > School 2 > PR1> Procurement > Rural 1 > Rural 2, Rural 3 is optional
Allows you to take a bullet from the insurgents on those maps
Other maps:
Intel 1 > AntiCorruption 1 > Charity/NGO's (funding only) > School 1 > Medical 1 > Water 1 > School 2 > PR1> Procurement > Rural 1 > Rural 2, Rural 3 is optional> AntiCorruption2 PR2
Makes sure you can stabizlize non-insurgent areas very quickly, Remote zones are where they spawn, keep them there, usually if they are already attacking one zone, unless theres a camp in a diffrent zone you can Keep national soldiers for front lines, Coalition for support.
This stratedgy might even be better with some >.> advisors
No, no no no. You only ever need the first set of civilian initiatives (water expansion, health services and education), and you never need to extend any coalition soldiers. You can get roads, electricity and telecoms a little later (once your military is training) and you'll never get a jobs protest or a big stability penalty. Corruption is more important to keep down for stabilising.
Coalition soldiers give you a support penalty that can end your game pretty much from the start if you get two or more; you should only buy one to begin with and only get a second if you absolutely need it (like if two critical areas are being hit at once. Hold off as long as possible). Reputation is key, so training new Coalitions to replace the old ones is better than extending them. Always have a National Soldier training until you have all 4 and focus on their upgrades so you can ditch the Coalitions.
By focusing primarily on civilian initiatives you're wasting so much capital that could be used to make your permanent forces much more viable.
I don't know about that. Very early game you have no option. However, in the mid-game there are ways of "over-investing" in the military and wiping out the rebels through constant war. All of this while investing only whats necessary in your stabilized regions.
At least that's the way that I play, and it works. I understand your strategy though, and I believe that it's easier to follow. I just wanted to say that there are other ways... more focused on brute force.
Yeah, that's right. You have to spend the initial phase when the insurgents start their attack mostly protecting cities and the countryside, so that you have time for the zones to start stabilizing. The insurgents get weaker every time a zone stabilizes, so once you have most of the rural and city areas stable, then you can march into the mountains and start beating the insurgents back.