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It's very cool, misterios and SFy in Crysis 1, ala LOST TV show kind of presentation. To be fair, the presentation sells the story in Crysis 1.
Crysis 2 is full on story, with a lot of cool bits and twists.
Crysis 3 wants to be a more human story and it has its moments, though it's mostly there to be a reason for the gameplay.
All in all, if you play games for story, the Crysis trilogy is worth it, since all games are interconnected and there are cool and awesome bits here and there in all games.
Crysis 2 won awards for the script and quality of the both the writing and the voice acting. Quite a difference from being one of the most god awfully written things ever, and then here's crysis 3, which is written and told like an 80s movie about two old soldiers going on one last mission, to save them all.
What is there is good, but they missed out by adding zero story relevance to how the nanosuit works. It's only briefly touched, and it's during one of the parts that requires thinking. Even I don't keep my brain on when I'm mindlessly replaying crysis games, so I didn't actually pay attention to what they were actually saying in the skinning lab and afterwards, where Psycho rightfully calls 'Prophet' on being a fraud, as a man, a soldier, and everything, and questioning if there's even anything left of a man under that suit after so long in.
It's like the infamously terrible WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR!? except it's not butchered, and he ends up finding a legit cause to fight. I like it when Prophet is just narrating to himself about stuff while floating around as space debris. They TOTALLY didn't play megaman zero 1 through 4 before writing this game, amrite?