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Also... what is this virus thing? Where did that come from? I thought there are aliens around and that is the problem... but we somehow also have a virus? Is there a book you have to read to comprehend what is happening in the game prior to playing it? And I still dont get why everyone is trying to murder Prophet. He went AWOL at the end of Crysis, but this is a reboot? Is he not a US soldier anymore?
They want prophet as they want the suit back, this is explained in the game as are most of your questions.
As for the gameplay/level design, that was pretty much dumbed down for consoles. 3 is not much better in that sense.
The aliens are all from the same race but the ones that are on earth during Crysis 2 were buried underneath the earth like in the first Crysis game which is how they got there. They are also the same species (Only known as Cephalons or Cephs/Sefs) - Think the Blue aliens in the underwater section before you re-find Prophet but are wearing armoured suits because our atmosphere is some sort of bad for them.
The soldiers who are fighting you are NOT US soldiers they are a Private Army owned by the Bad/not-so-bad guy who later partially join your side once you kill him. Actual US soldiers (including Psycho i think although that might be Crysis 3 - which I haven't finished) do come to help you and you do fight with them against the aliens. I don't recall much about the Virus tbh other than Prophet can use it to destroy these alien tower things at certain points in the game.
At the end Prophet completely takes over the body he is in and begins to speak in his own voice again somehow (again I don't remember how) which then leads onto Crysis 3 where the soldiers are once again trying to kill you, but I haven't played it in a while or for long enough to know why.
TLDR: It does have a cohesive story but unfortunately it requires reading a comic and reaching the end of the second game to make total sense.
I posted about this in another forum, There is basically a battle between alcatraz and prophet for the body, alcatraz eventually gives the body up to prophet.
http://steamcommunity.com/app/108800/discussions/0/1496741765122794469/
After the end of 3, If there is a 4, then maybe either Nomad again or Psycho will star.
So you want a 'mostly silent' character...while Alcatraz has zero lines? What's the problem here?
You should check out unreal II.
They turned a fun sandboxy FPS title with a cool nanosuit twist and made Call of Duty: Alien Edition but also their story is somehow worse than the CoD story. Which is really saying something.
How did they manage to ♥♥♥♥ up the story? If Crysis 2 at least tried to follow the events of Crysis 1 in some comprehensive way, maybe I would overlook the dumbed down gameplay. But in this state, it is just worse in every way. It just looks better. Which is not hard to do if every level is as restricted as they are.
No, they took a highly criticized and often mocked trash story and went with it. Crysis 2 got high praise for the story, the soundtrack, the voice acting, and everything else that wasn't related to the graphics.
Crysis 3 took the Expendables route, and dials up the ORAAAAAH, MAHRENS! FREEDOM! GONNA GIT MUH GUN TO SHOOT ALPHA CEPH! angle to 11. Absolutely no one has ever revisited crysis 1 and said 'wow, the aliens are so much better than they are in 2 and 3.' Because they aren't, and no one cared about the story in the first game. It was a tech demo that is poorly understood to this day, with casuals still thinking its an open world Bethesda 'explore everywhere you want'-game, which it isn't.
The game is not a sandbox, and they did not dumb down your armor. The armor has vastly more capabilities in 2 and 3, at the supposed cost of not being able to trigger a separate (useless, far too limited) speed mode. Speed was combined with strength to make 'power,' which is used when you'd think it'd be used. For instance, if you boost jump, that's 'power.' Clutching your gun for zero recoil and perfect accuracy is also 'power.' Slide kicking a bunch of guys down stairs is power. Etc.
In both 2 and 3, not that most people seem to have even gotten far enough to discover this, there are suit modules that you can swap out at will. So you can have an enemy detector that pings nearby threats, illustrated by the suit's pinky finger slot. Or you can have the deflection power, which buffs durability by simply deflecting incoming hits.
The story is way more relatable. The story in 2 (as far as I got cause I could not really force myself to play any more) was a ♥♥♥♥♥♥♥♥♥♥♥ where nothing made sense to me. And I am generally good at making sense of things. Delta force going in to save a VIP, finding an alien hive ship, going to war over all of this. Noone knows what is happening, things escalate and there is war with Korea and then the aliens wake up and kick ass.
The story in 2 is just confusing. The fact that it ignores the first game altogether and gives no explanation as to why is Prophet on Manhattan, why is there a virus and how did a private army ever take over NY.
Ok, I will give it a shot, maybe it gets better. But the better aliens... eeeg... just a wierd xenomorph running around that I shoot just the same as the other soldiers does not make me think of a better alien. The floating freezing octopie things were interesting in design, at least.
If the super straight forward 80s action movie plot went over your head, then I have no idea how you even constructed the elaborate lie that you understood the story in crysis 1. I think that maybe you should play something a bit less adult.
Maybe fallout 3? I hear it's the most basic writing ever. Also, fallout 3 is actually a 'go anywhere you want'-sandbox game. So you don't have to pretend that you know what you're talking about. Great, huh?
The game also tells you twice why Prophet is in america. It's impossible to miss unless you skip all the cutscenes, all the scripted talk, never listen to the characters that communicate with you, and never even consider what you're actually doing.
>herp, this game is, like, completely senseless, dude.
>I wanna go sandbox with the box on the box island with the ailums, like, man.
>what is this Hargreave man in the radio? Is he like Mr. House!?
>2/10, would not even play far enough to get my first weapon mod.
There was no VIP.
There was no war.
Hargreave was field testing the 'toy' like nanosuit 1.0, which in itself was a cover to get the nanosuit 2.0 in contact with ceph, which would trigger the process that slowly turned Prophet into a post-human warrior. This is necessary because human soldiers and weapons cannot stand up to ceph in any way, shape, or form, and the best bet is the 100~ year old masterplan laid down by Hargreave and Rasch.
There is quite literally a cutscene that tells you all of this, with super over the top hammy voice acting. I feel I've been cheated by your complete, utter ignorance.
https://www.youtube.com/watch?v=3AjKnWhC3CQ
At least do yourself the one time favor of trying to comprehend something when its presented to you.