Alan Wake

Alan Wake

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Fury 2013 年 7 月 19 日 上午 4:33
Boring is the only way to describe this.
It is repetitive as hell, although I am now fixed on the story and want to find out what happened, as the ending isn't wrapped up as they thought there would be a sequal. So now I am playing the DLC episodes and the american nightmare to see what happens, although I do not think this will help whatsoever. At least when I am done it will be off my backlog.
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目前顯示第 16-30 則留言,共 35
Fury 2013 年 7 月 22 日 上午 4:43 
引用自 Westenra
It's not repetative. It's called a Theme. The Darkness is powerful, but not very intelligent-- it only has the strength and inventiveness to posess human beings and inanimate objects. I loved fighting bigger and bigger waves of Taken throughout the game. It's fun to get better and better at it, honing your skills with each encounter. That you failed to suspend your disbelief enough to let it suck you in is your own problem.

I also disagree 100% about the ending. Plenty of closure. Were you not paying attention to the story? That sucks. It's very rich.

Such self-entitlement on your part, experiencing one of the best games of our generation and immediately falling back on "where's my sequel?" Getting pretty tired of people whining about the game not being what they want it to be instead of appreciating it for what it is.

I like everything about it, except that the guns are all the same, and there is no different combat throughout the game. Why not add some other powers in? He can write so maybe just write something that isn't to far out of reality (as to not break the story) so he can do some martial arts are something.

Also what was then ending then? He has to re write himself in, and that is not in the
game, leaving it open so we will never know what happens. you pillock
最後修改者:Fury; 2013 年 7 月 22 日 上午 4:44
Marsson 2013 年 7 月 22 日 上午 4:45 
引用自 spat55
引用自 Westenra
It's not repetative. It's called a Theme. The Darkness is powerful, but not very intelligent-- it only has the strength and inventiveness to posess human beings and inanimate objects. I loved fighting bigger and bigger waves of Taken throughout the game. It's fun to get better and better at it, honing your skills with each encounter. That you failed to suspend your disbelief enough to let it suck you in is your own problem.

I also disagree 100% about the ending. Plenty of closure. Were you not paying attention to the story? That sucks. It's very rich.

Such self-entitlement on your part, experiencing one of the best games of our generation and immediately falling back on "where's my sequel?" Getting pretty tired of people whining about the game not being what they want it to be instead of appreciating it for what it is.

I like everything about it, except that the guns are all the same, and there is no different combat throughout the game. Why not add some other powers in? He can write so maybe just write something that isn't to far out of reality (as to not break the story) so he can do some martial arts are something.

Yeah because martial arts would really fit the mood in the game... It's as if Wendy in The Shining would suddenly do a roundhouse kick in Jack Nicholsons face.
Fury 2013 年 7 月 22 日 上午 5:40 
引用自 Marsson
引用自 spat55

I like everything about it, except that the guns are all the same, and there is no different combat throughout the game. Why not add some other powers in? He can write so maybe just write something that isn't to far out of reality (as to not break the story) so he can do some martial arts are something.

Yeah because martial arts would really fit the mood in the game... It's as if Wendy in The Shining would suddenly do a roundhouse kick in Jack Nicholsons face.

Alan Wake can do all sorts of stuff, why not punch them?
Marsson 2013 年 7 月 22 日 下午 1:44 
引用自 spat55
引用自 Marsson

Yeah because martial arts would really fit the mood in the game... It's as if Wendy in The Shining would suddenly do a roundhouse kick in Jack Nicholsons face.

Alan Wake can do all sorts of stuff, why not punch them?

Regular punching would work, but to not break the mood it seems the best that he flee since they're powerful malevolent beings that want to kill him, and he's a simple writer.
Deathsquito 2013 年 7 月 22 日 下午 7:44 
I concur with Westenra.

Fury 2013 年 7 月 23 日 上午 12:46 
引用自 Marsson
引用自 spat55

Alan Wake can do all sorts of stuff, why not punch them?

Regular punching would work, but to not break the mood it seems the best that he flee since they're powerful malevolent beings that want to kill him, and he's a simple writer.

True, but there have been times I have been cornered and all I could do was reload, as I had no flares. The losing of your weapons almost every episode was highly annoying also. Just adding in a bit more varity is all I am saying would of made a mediocre game an excellent game, if the ending was also more upto scratch (no pun intended).
hejko 2013 年 7 月 23 日 上午 8:31 
I agree with OP, I barely managed to finish this game. The story is almost half-decent, but the gameplay is soo boring... use flashlight/throw flare, shoot AND repeat. Gameplay over story any day of the week, and Alan Wake's gameplay is very much not to my liking.
LeXX 2013 年 7 月 23 日 下午 9:03 
引用自 Westenra
It's not repetative. It's called a Theme.
A bunch of possessed lumberjacks appear, you shine your light on them, you shoot them.
Sometimes large floating objects are propelled towards you that dissolve entirely when sufficiently lit.
3 times or so there are possessed vehicles.
That's your whole combat experience right there.

About one quarter into the game I picked up the habit of just running past them and occasionally turning around to stun them with the flashlight so they don't catch up.

引用自 Westenra
That you failed to suspend your disbelief enough to let it suck you in is your own problem.
If you fail to suspend your disbelief you're aware that you're playing out a predetermined story and eventually you'll see the end of it.
If you immerse yourself in the game you're aware that Alan knows he's acting out a predetermined story he himself has written.
You know you can't fail.

I'm also sure that the whole idea with the manuscript pages sounded really good as a concept on paper but I stopped reading them half way through the second chapter.
Who thought being told what's going to happen 20 minutes in advance was a good way to build tension?

引用自 Westenra
I also disagree 100% about the ending. Plenty of closure. Were you not paying attention to the story? That sucks. It's very rich.
It's really not. It's an interesting collection of concepts and ideas none of which are explored at all.

So Alan knows that he's in a story that he himself wrote because he keeps finding these manuscript pages. He realizes that he did that to enable himself to write his own ending and beat the darkness in the end of it but ultimately at a cost and he's not free to just write a happy story because of poorly explained restrictions.
He finds a page and reads about the circumstances of the police woman's death. As he's running around with her. It bothers him but he decides not to tell her hoping it's maybe not going to happen after all but generally just ignoring the issue. Then it happens, exactly as written. But he realizes something. He can help her. He might get himself killed doing so but he can save her. But then he'd be changing the events of the manuscript he wrote. The one he specifically wrote to clear a path for him that would give him a chance to save Alice. He told himself on TV that one can't just change pieces of the story or the whole thing could break apart. There he is and a decision needs to be made. So he walks away. Because he didn't want to risk it. Because sacrifices had to be made. Because he's really just acting out a story. It's all predetermined, he didn't really decide anything. It's not his fault. Why then does he feel so guilty about it? Why did he write it that way? Did he really have to? Was he really the one to write it?

Later it would turn out this is exactly how the darkness is getting a hold of you. You didn't succeed in writing up an entire manuscript with yourself in it while the dark presence was watching as you write up its downfall. You wrote up exactly what it wanted you to write. You didn't smuggle yourself into the story, just a few little things, key decision points where you trusted yourself to do the right thing. The darkness let you have that, your perceived victory. It let you loose in your own little world acting out what you wrote down but it corrputed the pages spread around in there. Not by much. Just enough to make you feel like you didn't have a choice. Like you weren't responsible. Like taking the easy route was ok. Because all that is necessary for evil to prevail is for good men to do nothing. You trusted yourself to be a good man. But you failed. You wanted your wife back at any cost and developed a casual disregard for the lives of the people helping you and rationalized it by believing it was meant to be, a necessary sacrifice.
You have failed yourself and no one else to blame. The darkness will still spit your wife out but you'll never see her again. You'll be down here. Alone. Forever.
At this point not even because the darkness won't let you leave. But because knowing what you've done you feel like you could never face her again.
You choose to stay because you believe that you deserve punishment.

There, that's what I'd consider a psychological horror story. As opposed to shooting a bunch of lumberjacks and evading barrels until you find a macguffin that fixes just enough of the problems that you can still have DLC. Which even in this scenario you still could with the same themes except it would help if they were actually realized instead of Wake just going "Yeah, that's all ♥♥♥♥♥♥♥♥ because I know my books are awesome.". And don't even try to tell me that I don't get what Alan represents as you play him in the DLC. I'm fully aware of that and it's exactly what makes it boring because you're not actually overcoming anything. You're just walking though environments that are somewhat inspired for a change but you're not in peril. Some other isolated part of you is but it's all so clearly defined that it's once again boring.

引用自 Westenra
Such self-entitlement on your part, experiencing one of the best games of our generation and immediately falling back on "where's my sequel?" Getting pretty tired of people whining about the game not being what they want it to be instead of appreciating it for what it is.
I expect a psychological horror game to have a better story than most of the people playing it could write up themselves.
Also, if you consider this to be one of the best games of your generation you either don't play a lot of them or you're very young.
最後修改者:LeXX; 2013 年 7 月 23 日 下午 9:08
Fury 2013 年 7 月 24 日 上午 12:45 
引用自 LeXX
引用自 Westenra
It's not repetative. It's called a Theme.
A bunch of possessed lumberjacks appear, you shine your light on them, you shoot them.
Sometimes large floating objects are propelled towards you that dissolve entirely when sufficiently lit.
3 times or so there are possessed vehicles.
That's your whole combat experience right there.

About one quarter into the game I picked up the habit of just running past them and occasionally turning around to stun them with the flashlight so they don't catch up.

引用自 Westenra
That you failed to suspend your disbelief enough to let it suck you in is your own problem.
If you fail to suspend your disbelief you're aware that you're playing out a predetermined story and eventually you'll see the end of it.
If you immerse yourself in the game you're aware that Alan knows he's acting out a predetermined story he himself has written.
You know you can't fail.

I'm also sure that the whole idea with the manuscript pages sounded really good as a concept on paper but I stopped reading them half way through the second chapter.
Who thought being told what's going to happen 20 minutes in advance was a good way to build tension?

引用自 Westenra
I also disagree 100% about the ending. Plenty of closure. Were you not paying attention to the story? That sucks. It's very rich.
It's really not. It's an interesting collection of concepts and ideas none of which are explored at all.

So Alan knows that he's in a story that he himself wrote because he keeps finding these manuscript pages. He realizes that he did that to enable himself to write his own ending and beat the darkness in the end of it but ultimately at a cost and he's not free to just write a happy story because of poorly explained restrictions.
He finds a page and reads about the circumstances of the police woman's death. As he's running around with her. It bothers him but he decides not to tell her hoping it's maybe not going to happen after all but generally just ignoring the issue. Then it happens, exactly as written. But he realizes something. He can help her. He might get himself killed doing so but he can save her. But then he'd be changing the events of the manuscript he wrote. The one he specifically wrote to clear a path for him that would give him a chance to save Alice. He told himself on TV that one can't just change pieces of the story or the whole thing could break apart. There he is and a decision needs to be made. So he walks away. Because he didn't want to risk it. Because sacrifices had to be made. Because he's really just acting out a story. It's all predetermined, he didn't really decide anything. It's not his fault. Why then does he feel so guilty about it? Why did he write it that way? Did he really have to? Was he really the one to write it?

Later it would turn out this is exactly how the darkness is getting a hold of you. You didn't succeed in writing up an entire manuscript with yourself in it while the dark presence was watching as you write up its downfall. You wrote up exactly what it wanted you to write. You didn't smuggle yourself into the story, just a few little things, key decision points where you trusted yourself to do the right thing. The darkness let you have that, your perceived victory. It let you loose in your own little world acting out what you wrote down but it corrputed the pages spread around in there. Not by much. Just enough to make you feel like you didn't have a choice. Like you weren't responsible. Like taking the easy route was ok. Because all that is necessary for evil to prevail is for good men to do nothing. You trusted yourself to be a good man. But you failed. You wanted your wife back at any cost and developed a casual disregard for the lives of the people helping you and rationalized it by believing it was meant to be, a necessary sacrifice.
You have failed yourself and no one else to blame. The darkness will still spit your wife out but you'll never see her again. You'll be down here. Alone. Forever.
At this point not even because the darkness won't let you leave. But because knowing what you've done you feel like you could never face her again.
You choose to stay because you believe that you deserve punishment.

There, that's what I'd consider a psychological horror story. As opposed to shooting a bunch of lumberjacks and evading barrels until you find a macguffin that fixes just enough of the problems that you can still have DLC. Which even in this scenario you still could with the same themes except it would help if they were actually realized instead of Wake just going "Yeah, that's all ♥♥♥♥♥♥♥♥ because I know my books are awesome.". And don't even try to tell me that I don't get what Alan represents as you play him in the DLC. I'm fully aware of that and it's exactly what makes it boring because you're not actually overcoming anything. You're just walking though environments that are somewhat inspired for a change but you're not in peril. Some other isolated part of you is but it's all so clearly defined that it's once again boring.

引用自 Westenra
Such self-entitlement on your part, experiencing one of the best games of our generation and immediately falling back on "where's my sequel?" Getting pretty tired of people whining about the game not being what they want it to be instead of appreciating it for what it is.
I expect a psychological horror game to have a better story than most of the people playing it could write up themselves.
Also, if you consider this to be one of the best games of your generation you either don't play a lot of them or you're very young.

Nice to see someone that is actually good with words say what I am thinking.
Wekmar 2013 年 7 月 24 日 上午 3:14 
Well its a long nightmare. I love this game, best one ever played.
Nater 2013 年 7 月 24 日 上午 5:42 
totally not boring.
AlexFabZZ 2015 年 3 月 9 日 下午 1:53 
Couldn't agree more. Bought this game on a Steam sale, played for less than 5 hours and I can't stand it anymore. The graphics are very good for a 2010 game, the story is interesting but the gameplay just kills it. So boring and repetitive! You watch a cutscene during daylight and then its forest at night. Cutscene, forest, cutscene, forest...flashlight, shoot, flashlight, shoot... And everytime I try to deviate from the obvious, linear path I feel like the game is punishing me, cause if you exit the road/path to explore the forest, you are attacked by neverending waves of enemies and have to go throught the same boring combat routine over and over again. There's no real reward for exploring since you lose all your inventory every new chapter. I'm so glad I bought this (plus the DLC) for just $5.
Fury 2015 年 3 月 10 日 上午 7:38 
引用自 T!mberWolF
Couldn't agree more. Bought this game on a Steam sale, played for less than 5 hours and I can't stand it anymore. The graphics are very good for a 2010 game, the story is interesting but the gameplay just kills it. So boring and repetitive! You watch a cutscene during daylight and then its forest at night. Cutscene, forest, cutscene, forest...flashlight, shoot, flashlight, shoot... And everytime I try to deviate from the obvious, linear path I feel like the game is punishing me, cause if you exit the road/path to explore the forest, you are attacked by neverending waves of enemies and have to go throught the same boring combat routine over and over again. There's no real reward for exploring since you lose all your inventory every new chapter. I'm so glad I bought this (plus the DLC) for just $5.

Yeah it is how I felt, it was decent and glad I brought it but the gameplay killed it.
Snake Plissken 2015 年 3 月 11 日 下午 2:58 
Also, you cant play a game, praised for its great story and expect to get a straight, boring story with an end that "solves everything".
Snake Plissken 2015 年 3 月 11 日 下午 3:01 
引用自 Fury559
引用自 Westenra
It's not repetative. It's called a Theme. The Darkness is powerful, but not very intelligent-- it only has the strength and inventiveness to posess human beings and inanimate objects. I loved fighting bigger and bigger waves of Taken throughout the game. It's fun to get better and better at it, honing your skills with each encounter. That you failed to suspend your disbelief enough to let it suck you in is your own problem.

I also disagree 100% about the ending. Plenty of closure. Were you not paying attention to the story? That sucks. It's very rich.

Such self-entitlement on your part, experiencing one of the best games of our generation and immediately falling back on "where's my sequel?" Getting pretty tired of people whining about the game not being what they want it to be instead of appreciating it for what it is.

I like everything about it, except that the guns are all the same, and there is no different combat throughout the game. Why not add some other powers in? He can write so maybe just write something that isn't to far out of reality (as to not break the story) so he can do some martial arts are something.

Also what was then ending then? He has to re write himself in, and that is not in the
game, leaving it open so we will never know what happens. you pillock

If you haven´t quite get it: The Story of the game is that he IS already written into the Story, all chapters you played, are inside the Book. NOW at the End, he have to write himself OUT of the Story, because he is trapped INSIDE the darkness.
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張貼日期: 2013 年 7 月 19 日 上午 4:33
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