Alan Wake

Alan Wake

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Alan Wake 2 is now profitable. Sells over 2M units.
AW2 has now surpassed 2 million in sales and has recouped its development and marketing costs. They are now profiting from the royalties of sales.

To all those wishing this game would fail and be a flop. What say you now?

Originally posted by Remedy:
High-quality games have good long-term sales potential

Indeed they do. As with all Remedy games. They have a proven track record of selling well in the long run.

https://investors.remedygames.com/app/uploads/2025/02/remedy-q4-2024-ir-presentation.pdf

https://wccftech.com/alan-wake-2-has-sold-2-million-units-remedy-has-a-new-unannounced-project-in-the-works/
Last edited by animal_PLANET; Feb 12 @ 5:49pm
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Showing 1-14 of 14 comments
Is taking 2 years to recoup a game a big win? KCD2 recouped and started making profit in lss then a week.
Originally posted by Bankai9212:
Is taking 2 years to recoup a game a big win? KCD2 recouped and started making profit in lss then a week.

They stated they started to get royalties some time in Q4 2024. Lets see, the game released in Q4 2023, yet some how Q3 2023 to Q4 2024 is 2 years? really?

KCD2 is among the outliers.

Remedy themselves have stated that AW2 is their fastest selling game in their history. Through out their history their games did not recoup costs until after 1+ years.

Even Capcom has stated their published games take 1 to 1.5 years to recoup costs.


Considering the sales performance for new titles like Kunitsu-Gami: Path of the Goddess and catalog titles such as Dragon’s Dogma 2, how will you adjust your marketing strategies going forward?

Recently, there has been a trend in the industry of spending large amounts on advertising and promotions just before and after release to kickstart initial sales, but we have not traditionally used such methods. We calculate the costs for promotions based on expected performance and take a long-term approach to sales. On average, we can recover development costs within about one to one and a half years after release, so even if we lower the selling price afterward, once costs are recouped we expect profit margins of 80-90%. Our marketing approach remains unchanged

https://www.capcom.co.jp/ir/english/data/result.html
Originally posted by Bankai9212:
Is taking 2 years to recoup a game a big win? KCD2 recouped and started making profit in lss then a week.

2 years? AW 2 released just about 15 months ago (October 27, 2023). Thats 9 months shy of 2 years bro. :steamfacepalm:

It is a big win. Especially when AW wasnt that popular when it released and became a cult classic. Which had slow sales as well when it first came out. As it took around 5 years for AW to get over 4.5 million sales. Now in just 15 months, AW2 has sold over 2 million units.

So its selling way faster than the original. Even without Steam. I would call that a big win for any game that sells better than the original.

Funny how you need to exaggerate and lie in almost all your posts here to try and put down AW2/Remedy. While you keep hating on AW2. It'll keep on selling.
Originally posted by WolfEisberg:
Originally posted by Bankai9212:
Is taking 2 years to recoup a game a big win? KCD2 recouped and started making profit in lss then a week.

They stated they started to get royalties some time in Q4 2024. Lets see, the game released in Q4 2023, yet some how Q3 2023 to Q4 2024 is 2 years? really?

KCD2 is among the outliers.

Remedy themselves have stated that AW2 is their fastest selling game in their history. Through out their history their games did not recoup costs until after 1+ years.

Even Capcom has stated their published games take 1 to 1.5 years to recoup costs.


Considering the sales performance for new titles like Kunitsu-Gami: Path of the Goddess and catalog titles such as Dragon’s Dogma 2, how will you adjust your marketing strategies going forward?

Recently, there has been a trend in the industry of spending large amounts on advertising and promotions just before and after release to kickstart initial sales, but we have not traditionally used such methods. We calculate the costs for promotions based on expected performance and take a long-term approach to sales. On average, we can recover development costs within about one to one and a half years after release, so even if we lower the selling price afterward, once costs are recouped we expect profit margins of 80-90%. Our marketing approach remains unchanged

https://www.capcom.co.jp/ir/english/data/result.html

It seems Bankai9212 is new to gaming. As they do not understand that some games sell better than others.

Especially open world RPGs where you can build up a character with perks and skills. Which has always been more popular than a linear closed world like AW. With much less action, mostly reading/watching, and no character building or XP/upgrades. :steamfacepalm:
Last edited by animal_PLANET; Feb 12 @ 9:11pm
How well a game recoups it’s cost is important. It’s not a gaming thing it’s business. If remedy ever decides they want to work with a publisher it’s likely they’ll get little support. Anyway have fun arguing into a void.
Last edited by Bankai9212; Feb 13 @ 4:23am
Originally posted by Bankai9212:
How well a game recoups it’s cost is important. It’s not a gaming thing it’s business. If remedy ever decides they want to work with a publisher it’s likely they’ll get little support. Anyway have fun arguing into a void.

Remedy got Microsoft, Rockstar, Epic, 505 Games as publishers, on top of that got investments from Annuprerna and Tencent despite Remedy's long history of their games taking 1+ years to recoup costs.
Originally posted by Bankai9212:
How well a game recoups it’s cost is important. It’s not a gaming thing it’s business. If remedy ever decides they want to work with a publisher it’s likely they’ll get little support. Anyway have fun arguing into a void.

Uh, Remedy already knew about the games sales performance and said they knew sales would be generated in the long run.

Only one going into the void is you. As you bring nothing to your argument and go in circles. As we already discussed this in my other thread. Where you were completely wrong about finding other publishers. As WolfEisberg has already countered your reply here again. With facts. :steamfacepalm:
Last edited by animal_PLANET; Feb 13 @ 1:11pm
I feel if they brought the game to steam it would sell just as much within months. So many of my friends refuse to buy it unless the game drops on steam.
1337Dude Feb 24 @ 7:05am 
I really do think this kind of production model is everything wrong with the gaming industry. It pretty much slaps down any notion that any gamer had that games were about art. If games were about art, then AAA titles wouldn't be sacrificing their artistic integrity for DEI funding.
Originally posted by Ð乇キ乇ζЦ乇Ð:
I feel if they brought the game to steam it would sell just as much within months. So many of my friends refuse to buy it unless the game drops on steam.
AW2 wouldn't have received the funding to be produced if it was slated to release on Steam.

AW2 is the Faustian bargain of PC games. Remedy sold their souls.
Last edited by 1337Dude; Feb 24 @ 7:07am
Originally posted by 1337Dude:
I really do think this kind of production model is everything wrong with the gaming industry. It pretty much slaps down any notion that any gamer had that games were about art. If games were about art, then AAA titles wouldn't be sacrificing their artistic integrity for DEI funding.

AW2 is the Faustian bargain of PC games. Remedy sold their souls.

Kind of production model? What other studios are doing what Remedy is doing? How did they sacrifice their art?

They told the story the way they wanted to tell it. I mean, you could change the environment in real time. Multiple times. Whenever you wanted in the areas that had changes to the story. Where the player is actively involved in altering the story and it immediately changes the world environment around them in real time.

Tell me you didnt play the game first hand without telling me you didnt play the game first hand. This is def a Sam Lake/Remedy game and no sacrifices were made. It stays true to the story telling of the original.

The only thing that is bringing down the game industry is by other studios making the same boring live service, first/third person fighting/shooter/builder over and over again. Or RPG sword/melee fight, run and dodge combat game. Its getting real old.

Remedy actually tries something new in each of their games. Not many studios can pull that off but they do.

Sold their souls? By being able to make a sequel the way they wanted to make over 13 years later. Without any interference from a publisher telling them what to do. I think you got it all wrong.
Luna ~ Mar 10 @ 8:03am 
Originally posted by WolfEisberg:
Originally posted by Bankai9212:
Is taking 2 years to recoup a game a big win? KCD2 recouped and started making profit in lss then a week.

They stated they started to get royalties some time in Q4 2024. Lets see, the game released in Q4 2023, yet some how Q3 2023 to Q4 2024 is 2 years? really?

KCD2 is among the outliers.

Remedy themselves have stated that AW2 is their fastest selling game in their history. Through out their history their games did not recoup costs until after 1+ years.

Even Capcom has stated their published games take 1 to 1.5 years to recoup costs.


Considering the sales performance for new titles like Kunitsu-Gami: Path of the Goddess and catalog titles such as Dragon’s Dogma 2, how will you adjust your marketing strategies going forward?

Recently, there has been a trend in the industry of spending large amounts on advertising and promotions just before and after release to kickstart initial sales, but we have not traditionally used such methods. We calculate the costs for promotions based on expected performance and take a long-term approach to sales. On average, we can recover development costs within about one to one and a half years after release, so even if we lower the selling price afterward, once costs are recouped we expect profit margins of 80-90%. Our marketing approach remains unchanged

https://www.capcom.co.jp/ir/english/data/result.html
This is fake DD2 just didnt even do well, MHWilds recouped instantly KEKW
go back to hanging out with your best buddy tim
Last edited by Luna ~; Mar 10 @ 8:03am
Originally posted by Luna:
Originally posted by WolfEisberg:

They stated they started to get royalties some time in Q4 2024. Lets see, the game released in Q4 2023, yet some how Q3 2023 to Q4 2024 is 2 years? really?

KCD2 is among the outliers.

Remedy themselves have stated that AW2 is their fastest selling game in their history. Through out their history their games did not recoup costs until after 1+ years.

Even Capcom has stated their published games take 1 to 1.5 years to recoup costs.



https://www.capcom.co.jp/ir/english/data/result.html
This is fake DD2 just didnt even do well, MHWilds recouped instantly KEKW
go back to hanging out with your best buddy tim

Sure, go ahead and be exactly the same as a flat earther, call literal proof that goes against what you want to be true as being fake.

Monster Hunter is another outlier by the way, a sequel to an already massively huge successful series. It literally cannot be used as a comparison to a sequel to a series where even the first game had middling success, not enough success to get Microsoft to fun AW2, and it taking over a decade to release the sequel, a game that is a psychological horror which is a genre that isn't very popular either.

But you continue to deny reality, as you cope and seethe at knowing that games can literally be successful without your worshipped Steam.
Originally posted by WolfEisberg:
But you continue to deny reality, as you cope and seethe at knowing that games can literally be successful without your worshipped Steam.

Ouch. :steammocking:
bijsmaak Mar 14 @ 2:47pm 
I read that most Konami games recoup after a year the costs. So not unusual. Unfortunately for Alan Wake 2, it is financed by Epic Games, so it is not available on Steam (yet) otherwise the sales would have probably been higher. But then again, if Epic didn't step in, there wouldn't have been Alan Wake 2.

Hopefully for Remedy the next Alan Wake won't be an exclusive title.
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