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More exploring and deductive game play! That is so good change to previous one,
Also, Alan's chapters sometimes just get a bit to over-the-top like that whole weird dancing section in one of his later chapters and pushing fourth wall breaks(sidenote; the start of Tim's Night Spring episode made me lose interest right off the bat and I quit back to the menu soon after.)
I think Saga's half of the game is the better half, tbh.
Thankfully my refund request was granted.
What else ... the enemies are are a step down from AW1. There are shadow-people everywhere. Many of them are harmless. Some of them are hostile. If you don't want to waste batteries or ammo, the only way to tell the difference is to passively wait and see whether they decide to attack you.
In AW1, when you use the flashlight on a shadow-person, you see a shrinking circle of light that indicates how close you are to burning away the shadow. That indicator is gone replaced by the shadow people looking a little less shadowy after hitting them with the light. I miss the circle indicator; it really gave the player a good way to gauge the efficacy of your current light source.
I'll continue playing for the nostalgia factor, but the design of this game is poor. Stack that all in with the permanent Epic Game Store exclusivity, and the fact that when it was released, it was almost unplayable without mesh-shader cards (a requirement seen in no other game before or since) ... I'm just disappointed.
Holding out for something better from Control 2, and the Max Payne remakes.
The definition of insanity.
Slight spoiler but, I got annoyed by her 'profiling' in the beginning because it's not deductive. They have a reason for that later, but at the time it was really annoying she just knew things that couldn't have been verified with the evidence the player is given.