Alan Wake

Alan Wake

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Vivi d’Arc Feb 10, 2024 @ 5:22pm
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Alan Wake 2 fail to sell because of its Woke and Sweet Baby Inc?
Why is everyone calling it Alan Woke 2?

keep it civil, thanks in advance
Last edited by Vivi d’Arc; Mar 10, 2024 @ 1:53am
Originally posted by Sunsetter:
That's just one reason.

I failed to sell because:

-It's exclusive on Epic
-You spend over 50% of the game playing as a character nobody cares about.
-The sys requirements are quite high, ensuring fewer people can run it.
-Digital only, no phys. copies.
-Gameplay that deviates from the first game rather than evolves it.
-The writing is atrocious

But yes, hiring the cancer of the industry known as SweetBaby inc didnt do the game any favors.
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Showing 31-45 of 88 comments
animal_PLANET Mar 17, 2024 @ 5:52pm 
Originally posted by Blonde:
Originally posted by animal_PLANET:

Are you asking me how they arent profitable yet? Didnt I already say that above? They will be profitable in the near future.

How the media portrays a game is much different than how the players feel. It doesnt matter how many sites or journalists award a game. Its up to the players themselves that decide these things.

As I already stated. Which was already discussed for other Remedy games. They usually do not sell that fast out of the gate. Not sure what you cant understand there with my reply.
So, let me ask you again, how come Alan Wake II is barely successful coming from such an acclaimed developer with multiple acclaimed releases in the past? Shouldn't Alan Wake II have sold much better considering the name Remedy has made for themselves and the fact that it's a game for the masses?

You are looking at it the wrong way. SPY123 pretty much summed it up. So I hope you understand now.
WolfEisberg Mar 17, 2024 @ 7:23pm 
Originally posted by animal_PLANET:
Originally posted by Blonde:
So, let me ask you again, how come Alan Wake II is barely successful coming from such an acclaimed developer with multiple acclaimed releases in the past? Shouldn't Alan Wake II have sold much better considering the name Remedy has made for themselves and the fact that it's a game for the masses?

You are looking at it the wrong way. SPY123 pretty much summed it up. So I hope you understand now.

Honestly, this all looks like people who desperately want Alan Wake 2 to be considered as a failure despite the literal facts showing otherwise. These people are doing all kinds of mental gymnastics to do that. Pretty typical for people who hate Epic/EGS, reality is something they do not like at all.
>< V >< Mar 17, 2024 @ 8:06pm 
Originally posted by WolfEisberg:
Originally posted by animal_PLANET:

You are looking at it the wrong way. SPY123 pretty much summed it up. So I hope you understand now.

Honestly, this all looks like people who desperately want Alan Wake 2 to be considered as a failure despite the literal facts showing otherwise. These people are doing all kinds of mental gymnastics to do that. Pretty typical for people who hate Epic/EGS, reality is something they do not like at all.

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.
animal_PLANET Mar 17, 2024 @ 8:34pm 
Originally posted by >< V ><:
Originally posted by WolfEisberg:

Honestly, this all looks like people who desperately want Alan Wake 2 to be considered as a failure despite the literal facts showing otherwise. These people are doing all kinds of mental gymnastics to do that. Pretty typical for people who hate Epic/EGS, reality is something they do not like at all.

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.

Another one of you that is trying to short list the game/Remedy?

If you were a Remedy fan you would know that all their games sold slowly after release.

You also fail to realize AW took years to sell and have great numbers. It sold an average of around 900K units per year. AW 2 has sold over 1.3 million units in first 5 months. Can you spot the difference?

Again, do you not know what the word "significant" means? When Remedy’s CEO Tero Virtala was talking about how much it recouped costs.

You are arguing just to argue. Money is talking and the recent report shows just that. So it turns out its your opinion that doesnt matter, at all. Because you know, facts. :steamfacepalm:
Last edited by animal_PLANET; Mar 17, 2024 @ 8:52pm
WolfEisberg Mar 17, 2024 @ 8:52pm 
Originally posted by >< V ><:
Originally posted by WolfEisberg:

Honestly, this all looks like people who desperately want Alan Wake 2 to be considered as a failure despite the literal facts showing otherwise. These people are doing all kinds of mental gymnastics to do that. Pretty typical for people who hate Epic/EGS, reality is something they do not like at all.

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.

When that corporate, which is Remedy, is saying it is successful, then it is successful, and they are saying it is successful. Objectively, and factually the game is a success. Anyone denying this are either ignorant of what Remedy has said, or are wanting to deny reality.

Alan Wake took many years to hit 4.5 million sales, so you are trying to compare numbers for a months old game vs the sales that happened over a 14 year period of the first game.
animal_PLANET Mar 17, 2024 @ 8:56pm 
Originally posted by WolfEisberg:
Originally posted by >< V ><:

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.

When that corporate, which is Remedy, is saying it is successful, then it is successful, and they are saying it is successful. Objectively, and factually the game is a success. Anyone denying this are either ignorant of what Remedy has said, or are wanting to deny reality.

Alan Wake took many years to hit 4.5 million sales, so you are trying to compare numbers for a months old game vs the sales that happened over a 14 year period of the first game.

Exactly. I am also sure we'll hear much more in April during their general meeting. If not, in August when their half year report releases for Jan-June of this year.

What will these people say than? Lol
SPY123 Mar 17, 2024 @ 11:08pm 
Originally posted by >< V ><:
Originally posted by WolfEisberg:

Honestly, this all looks like people who desperately want Alan Wake 2 to be considered as a failure despite the literal facts showing otherwise. These people are doing all kinds of mental gymnastics to do that. Pretty typical for people who hate Epic/EGS, reality is something they do not like at all.

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.
Do you know that 4,5 milion is combined sales of alan wake + american nightmare and it took nearly 5 years to achive that
GL - MB Mar 18, 2024 @ 4:19am 
Remedy didn't make Alan Wake 2. They made Alan Woke, betrayed themselves for anti-White propagandists so they could get that sweet ESG-cash, and gave the middle finger to their audience. A race-Swapped Saga Anderson, and lines like "another White a##-hole." All cops portrayed as mentally deficient.... And Black Saga is the bestest ever... You can easily imagine if that had been in reference to any other group, or if Saga had originally been Black, and suddenly swapped to White.

It was made into a walking simulator with simple, rinse and repeat combat to get consultant-approval as being a game that's "more accessible" so players wouldn't have to stress over "getting good." That approval bumped their ESG rating as well, as did their hateful portrayals of Whites and Cops.

It's an anti-White racist, anti-male, dumbed-down game by a company that sold their soul to "the message" for more money. This company should never be trusted again. And as the ESG dries up, Remedy deserves to waste away in the desert they've made for themselves.
SPY123 Mar 18, 2024 @ 10:11am 
Originally posted by ุRena:
Originally posted by Forknife:
Why is everyone calling it Alan Woke 2?

Origin

https://youtu.be/ICQ_H7yVnYs
That early concept trailer was for early ideas of Alan Wake 2. Saga didn't even had a single line and was more of early idea than actual character. That wasn't an annoucment trailer that was an easter egg. They weren't even working on the game at the time. Concept changed over time most likely to give a hint towards that Warlin Door is her father. Also a lot of story elements in the easter egg don't line up with Alan Wake 2.
Last edited by SPY123; Mar 18, 2024 @ 10:12am
>< V >< Mar 18, 2024 @ 2:20pm 
Originally posted by WolfEisberg:
Originally posted by >< V ><:

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.

When that corporate, which is Remedy, is saying it is successful, then it is successful, and they are saying it is successful. Objectively, and factually the game is a success. Anyone denying this are either ignorant of what Remedy has said, or are wanting to deny reality.

Alan Wake took many years to hit 4.5 million sales, so you are trying to compare numbers for a months old game vs the sales that happened over a 14 year period of the first game.

A company saying a game is successful is not an objective statement. Objective means, that the answer is the same, no matter a persons beliefs. Like 2 + 2 = 4 is objective because the truth is always the same, regardless of your beliefs. Where something like killing humans is not objective. It's subjective. Some will argue, whether in war or self defense that killing a human is justified.

Of course corporate is going to say good things about their product, because that's what they do. They don't care about the truth, only how to get your money. And saying they have a bad product isn't going to get your money.


Originally posted by animal_PLANET:
Originally posted by >< V ><:

A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.

According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.

Our opinions don't matter. Only money matters.

Another one of you that is trying to short list the game/Remedy?

If you were a Remedy fan you would know that all their games sold slowly after release.

You also fail to realize AW took years to sell and have great numbers. It sold an average of around 900K units per year. AW 2 has sold over 1.3 million units in first 5 months. Can you spot the difference?

Again, do you not know what the word "significant" means? When Remedy’s CEO Tero Virtala was talking about how much it recouped costs.

You are arguing just to argue. Money is talking and the recent report shows just that. So it turns out its your opinion that doesnt matter, at all. Because you know, facts. :steamfacepalm:

Do I fail to realize or is that you just make things up?

Hint: That's you just making things up. Of course I realize Alan Wake has been out longer. Use your brain. Of course I realize that.

Let me make it more clear for your brain then. Alan Wake recouped all its development costs within 48 hours of the PC release date. 48 hours.

Alan Wake 2 still hasn't recouped its costs after 5 months after release date, including ALL console and PC releases.

I have no doubt that corporate will see Alan Wake 2 as a failure. Again, our opinions are irrelevant. Money is what speaks and Alan Wake 2, after 5 months, including all sales on console and PC still hasn't even recouped its costs, which Alan Wake PC did within 48 hours.
SPY123 Mar 18, 2024 @ 2:49pm 
Originally posted by >< V ><:


Originally posted by animal_PLANET:

Another one of you that is trying to short list the game/Remedy?

If you were a Remedy fan you would know that all their games sold slowly after release.

You also fail to realize AW took years to sell and have great numbers. It sold an average of around 900K units per year. AW 2 has sold over 1.3 million units in first 5 months. Can you spot the difference?

Again, do you not know what the word "significant" means? When Remedy’s CEO Tero Virtala was talking about how much it recouped costs.

You are arguing just to argue. Money is talking and the recent report shows just that. So it turns out its your opinion that doesnt matter, at all. Because you know, facts. :steamfacepalm:

Do I fail to realize or is that you just make things up?

Hint: That's you just making things up. Of course I realize Alan Wake has been out longer. Use your brain. Of course I realize that.

Let me make it more clear for your brain then. Alan Wake recouped all its development costs within 48 hours of the PC release date. 48 hours.

Alan Wake 2 still hasn't recouped its costs after 5 months after release date, including ALL console and PC releases.

I have no doubt that corporate will see Alan Wake 2 as a failure. Again, our opinions are irrelevant. Money is what speaks and Alan Wake 2, after 5 months, including all sales on console and PC still hasn't even recouped its costs, which Alan Wake PC did within 48 hours.

pc release date was nearly 2 years after release
release date
EU: 14 May 2010
NA: 18 May 2010
AU: 20 May 2010

PC release date
NA: 16 February 2012
AU: 16 February 2012
EU: 2 March 2012.

And 48 hours were to recoupe development cost of PC port not the entire game. And sales after 5 months for Alan Wake 2 are unkown since the game released at the end of october and 1.3 million was at the beginning of February which meens we know sales after between 3,25 and 3,5 months.
Last edited by SPY123; Mar 18, 2024 @ 2:50pm
animal_PLANET Mar 18, 2024 @ 3:29pm 
Originally posted by >< V ><:
Alan Wake 2 still hasn't recouped its costs after 5 months after release date, including ALL console and PC releases.

Uh, did you forget how to use basic math? From release date to beginning of Feb. is not 5 months. Make up all the things you want to suit your failed narrative. Its ok.

You also make it sound like AW 2 will stop selling all together. Which is hilarious. Control did the same things as well and made profits. AW2 will be just fine and be profitable most likely within the next 3 months.

How? Because the CEO already said a significant amount has been recouped. Which means it made back way more than half of what it cost. So for the next 3 months those costs will turn to profit. Im hoping for someone who has trouble with basic arithmetic will understand this without further need for explanation.

Remedy also has openly discussed this about AW2 selling slowly. So they were prepared, but are very confident that long time sales will be strong. Which from the first 3 months (not 5 as you claim) has gone on to sell better than any other game before it.
>< V >< Mar 18, 2024 @ 4:32pm 
Originally posted by animal_PLANET:
Originally posted by >< V ><:
Alan Wake 2 still hasn't recouped its costs after 5 months after release date, including ALL console and PC releases.

Uh, did you forget how to use basic math? From release date to beginning of Feb. is not 5 months. Make up all the things you want to suit your failed narrative. Its ok.

You also make it sound like AW 2 will stop selling all together. Which is hilarious. Control did the same things as well and made profits. AW2 will be just fine and be profitable most likely within the next 3 months.

How? Because the CEO already said a significant amount has been recouped. Which means it made back way more than half of what it cost. So for the next 3 months those costs will turn to profit. Im hoping for someone who has trouble with basic arithmetic will understand this without further need for explanation.

Remedy also has openly discussed this about AW2 selling slowly. So they were prepared, but are very confident that long time sales will be strong. Which from the first 3 months (not 5 as you claim) has gone on to sell better than any other game before it.

October to March is 5 months and I see no evidence that the game has turned a profit. Do you?

How many development teams have been axed, even though their game made a profit, but not a big enough one?

You think in 1 year from now that if Alan Wake 2 turned a profit of $100,000 that corporate is going to be happy with that? Breaking even isn't bare minimum. Making a profit isn't even bare minimum. Because there is always an opportunity cost. If a game from development to profit takes 10 years, then why not make a different game that makes a profit in 5 years? If your game takes 10 years to make a profit, then you are losing money compared to a game that makes profit in 5 years. And corporate will choose the 5 year plan over the 10 year plan, because the 5 year plan makes more money.

So this idea that if we just wait long enough, the game will make a profit doesn't ring happy bells with corporate. Because they see the opportunity cost that is lost if they would have just created a game that made profit sooner.



Originally posted by SPY123:
Originally posted by Blonde:
The point that I was making is that game studios naturally become more successful with every successful release, it's a natural progression. Take Larian for example. They released Divinity: Original Sin back in 2014, and it was a success. Not a massive success, but it was critically acclaimed and sold relatively well. Then Divinity: Original Sin II came and it was a massive success. And now, with Baldur's Gate 3, it's the biggest CRPG launch in history. A CRPG sold over 10 million copies in just mere weeks. A CRPG has outsold almost every single Triple A game in a couple of weeks in that year.

Other examples include CDPR with The Witcher games and Supergiant Games with Hades.

So, let me ask you again, how come Alan Wake II is barely successful coming from such an acclaimed developer with multiple acclaimed releases in the past? Shouldn't Alan Wake II have sold much better considering the name Remedy has made for themselves and the fact that it's a game for the masses?
And they are more successful with each release. The rise is just slower.
Max Payne 1.6 million in over 4 years
Alan Wake 2 million in less than 2 years
Control 2 million in around 15 months
Alan Wake 2 1.3 million in around 3 months

P.S Alan Wake 2 sold 50% more copies in 2 months than control in 4 months.
P.P.S Both control and Alan Wake 2 were slowed down by epic games store in terms of PC sales

The most famous equation in business is Profit = Revenue - Cost.

You basically gave us the revenue, when what matters is the profit. Simply stating revenue as a measure of success is irrelevant without including the cost.
WolfEisberg Mar 18, 2024 @ 4:39pm 
Originally posted by >< V ><:

A company saying a game is successful is not an objective statement. Objective means, that the answer is the same, no matter a persons beliefs. Like 2 + 2 = 4 is objective because the truth is always the same, regardless of your beliefs. Where something like killing humans is not objective. It's subjective. Some will argue, whether in war or self defense that killing a human is justified.

Of course corporate is going to say good things about their product, because that's what they do. They don't care about the truth, only how to get your money. And saying they have a bad product isn't going to get your money.

That was a failed attempt at mental gymnastics there. You are 100% wrong in everything you stated there. Remedy is a publicly traded company, they have to tell the truth, they can't lie to their investors.

So yes, it is an absolute fact that the game is a success because the developers of the game are saying it is a success. This is undisputable, and only people who want to deny reality will try to dispute this.
SPY123 Mar 18, 2024 @ 5:04pm 
Originally posted by >< V ><:

Originally posted by SPY123:
And they are more successful with each release. The rise is just slower.
Max Payne 1.6 million in over 4 years
Alan Wake 2 million in less than 2 years
Control 2 million in around 15 months
Alan Wake 2 1.3 million in around 3 months

P.S Alan Wake 2 sold 50% more copies in 2 months than control in 4 months.
P.P.S Both control and Alan Wake 2 were slowed down by epic games store in terms of PC sales

The most famous equation in business is Profit = Revenue - Cost.

You basically gave us the revenue, when what matters is the profit. Simply stating revenue as a measure of success is irrelevant without including the cost.

control sold acording to Remedy announces sales information for Alan Wake 2 less than 2/3 of a million in 4 months while alan Wake 2 did 1.3 million in around 3.25 months. Control needed around 1 million copies to break even while Alan Wake 2 needs around 2 million copies to break even. Based on this data Alan Wake 2 will most likely be a game that will reach the point of breaking even as fast if not faster than control.


Originally posted by >< V ><:
Originally posted by animal_PLANET:

Uh, did you forget how to use basic math? From release date to beginning of Feb. is not 5 months. Make up all the things you want to suit your failed narrative. Its ok.

You also make it sound like AW 2 will stop selling all together. Which is hilarious. Control did the same things as well and made profits. AW2 will be just fine and be profitable most likely within the next 3 months.

How? Because the CEO already said a significant amount has been recouped. Which means it made back way more than half of what it cost. So for the next 3 months those costs will turn to profit. Im hoping for someone who has trouble with basic arithmetic will understand this without further need for explanation.

Remedy also has openly discussed this about AW2 selling slowly. So they were prepared, but are very confident that long time sales will be strong. Which from the first 3 months (not 5 as you claim) has gone on to sell better than any other game before it.

October to March is 5 months and I see no evidence that the game has turned a profit. Do you?

How many development teams have been axed, even though their game made a profit, but not a big enough one?

You think in 1 year from now that if Alan Wake 2 turned a profit of $100,000 that corporate is going to be happy with that? Breaking even isn't bare minimum. Making a profit isn't even bare minimum. Because there is always an opportunity cost. If a game from development to profit takes 10 years, then why not make a different game that makes a profit in 5 years? If your game takes 10 years to make a profit, then you are losing money compared to a game that makes profit in 5 years. And corporate will choose the 5 year plan over the 10 year plan, because the 5 year plan makes more money.

So this idea that if we just wait long enough, the game will make a profit doesn't ring happy bells with corporate. Because they see the opportunity cost that is lost if they would have just created a game that made profit sooner.

Months don't matter. Days matter. Between release of Alan Wake 2 and begining of february we had around 97 days. Which means 3.25 months. If we wait long enough worked for both Alan Wake 1 and Control. Once again Alan Wake 2 will Most likely make profit as fast if not faster than control based on data we have, And profit will be higher since the game is selling more copies per month than control
Last edited by SPY123; Mar 18, 2024 @ 5:16pm
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