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You are looking at it the wrong way. SPY123 pretty much summed it up. So I hope you understand now.
Honestly, this all looks like people who desperately want Alan Wake 2 to be considered as a failure despite the literal facts showing otherwise. These people are doing all kinds of mental gymnastics to do that. Pretty typical for people who hate Epic/EGS, reality is something they do not like at all.
A game that doesn't turn a profit will, without doubt, considered to be a failure by corporate. Your opinion will not matter, only money will.
According to Gamespot and other sources, Alan Wake sold 4.5 million copies on what was surely, a smaller budget. Alan Wake 2 has sold 1.3 million copies on what is surely, a larger budget. And articles as recent as February claim Alan Wake 2 still hasn't turned a profit yet after 5 months of sales.
Our opinions don't matter. Only money matters.
Another one of you that is trying to short list the game/Remedy?
If you were a Remedy fan you would know that all their games sold slowly after release.
You also fail to realize AW took years to sell and have great numbers. It sold an average of around 900K units per year. AW 2 has sold over 1.3 million units in first 5 months. Can you spot the difference?
Again, do you not know what the word "significant" means? When Remedy’s CEO Tero Virtala was talking about how much it recouped costs.
You are arguing just to argue. Money is talking and the recent report shows just that. So it turns out its your opinion that doesnt matter, at all. Because you know, facts.
When that corporate, which is Remedy, is saying it is successful, then it is successful, and they are saying it is successful. Objectively, and factually the game is a success. Anyone denying this are either ignorant of what Remedy has said, or are wanting to deny reality.
Alan Wake took many years to hit 4.5 million sales, so you are trying to compare numbers for a months old game vs the sales that happened over a 14 year period of the first game.
Exactly. I am also sure we'll hear much more in April during their general meeting. If not, in August when their half year report releases for Jan-June of this year.
What will these people say than? Lol
It was made into a walking simulator with simple, rinse and repeat combat to get consultant-approval as being a game that's "more accessible" so players wouldn't have to stress over "getting good." That approval bumped their ESG rating as well, as did their hateful portrayals of Whites and Cops.
It's an anti-White racist, anti-male, dumbed-down game by a company that sold their soul to "the message" for more money. This company should never be trusted again. And as the ESG dries up, Remedy deserves to waste away in the desert they've made for themselves.
A company saying a game is successful is not an objective statement. Objective means, that the answer is the same, no matter a persons beliefs. Like 2 + 2 = 4 is objective because the truth is always the same, regardless of your beliefs. Where something like killing humans is not objective. It's subjective. Some will argue, whether in war or self defense that killing a human is justified.
Of course corporate is going to say good things about their product, because that's what they do. They don't care about the truth, only how to get your money. And saying they have a bad product isn't going to get your money.
Do I fail to realize or is that you just make things up?
Hint: That's you just making things up. Of course I realize Alan Wake has been out longer. Use your brain. Of course I realize that.
Let me make it more clear for your brain then. Alan Wake recouped all its development costs within 48 hours of the PC release date. 48 hours.
Alan Wake 2 still hasn't recouped its costs after 5 months after release date, including ALL console and PC releases.
I have no doubt that corporate will see Alan Wake 2 as a failure. Again, our opinions are irrelevant. Money is what speaks and Alan Wake 2, after 5 months, including all sales on console and PC still hasn't even recouped its costs, which Alan Wake PC did within 48 hours.
pc release date was nearly 2 years after release
release date
EU: 14 May 2010
NA: 18 May 2010
AU: 20 May 2010
PC release date
NA: 16 February 2012
AU: 16 February 2012
EU: 2 March 2012.
And 48 hours were to recoupe development cost of PC port not the entire game. And sales after 5 months for Alan Wake 2 are unkown since the game released at the end of october and 1.3 million was at the beginning of February which meens we know sales after between 3,25 and 3,5 months.
Uh, did you forget how to use basic math? From release date to beginning of Feb. is not 5 months. Make up all the things you want to suit your failed narrative. Its ok.
You also make it sound like AW 2 will stop selling all together. Which is hilarious. Control did the same things as well and made profits. AW2 will be just fine and be profitable most likely within the next 3 months.
How? Because the CEO already said a significant amount has been recouped. Which means it made back way more than half of what it cost. So for the next 3 months those costs will turn to profit. Im hoping for someone who has trouble with basic arithmetic will understand this without further need for explanation.
Remedy also has openly discussed this about AW2 selling slowly. So they were prepared, but are very confident that long time sales will be strong. Which from the first 3 months (not 5 as you claim) has gone on to sell better than any other game before it.
October to March is 5 months and I see no evidence that the game has turned a profit. Do you?
How many development teams have been axed, even though their game made a profit, but not a big enough one?
You think in 1 year from now that if Alan Wake 2 turned a profit of $100,000 that corporate is going to be happy with that? Breaking even isn't bare minimum. Making a profit isn't even bare minimum. Because there is always an opportunity cost. If a game from development to profit takes 10 years, then why not make a different game that makes a profit in 5 years? If your game takes 10 years to make a profit, then you are losing money compared to a game that makes profit in 5 years. And corporate will choose the 5 year plan over the 10 year plan, because the 5 year plan makes more money.
So this idea that if we just wait long enough, the game will make a profit doesn't ring happy bells with corporate. Because they see the opportunity cost that is lost if they would have just created a game that made profit sooner.
The most famous equation in business is Profit = Revenue - Cost.
You basically gave us the revenue, when what matters is the profit. Simply stating revenue as a measure of success is irrelevant without including the cost.
That was a failed attempt at mental gymnastics there. You are 100% wrong in everything you stated there. Remedy is a publicly traded company, they have to tell the truth, they can't lie to their investors.
So yes, it is an absolute fact that the game is a success because the developers of the game are saying it is a success. This is undisputable, and only people who want to deny reality will try to dispute this.
control sold acording to Remedy announces sales information for Alan Wake 2 less than 2/3 of a million in 4 months while alan Wake 2 did 1.3 million in around 3.25 months. Control needed around 1 million copies to break even while Alan Wake 2 needs around 2 million copies to break even. Based on this data Alan Wake 2 will most likely be a game that will reach the point of breaking even as fast if not faster than control.
Months don't matter. Days matter. Between release of Alan Wake 2 and begining of february we had around 97 days. Which means 3.25 months. If we wait long enough worked for both Alan Wake 1 and Control. Once again Alan Wake 2 will Most likely make profit as fast if not faster than control based on data we have, And profit will be higher since the game is selling more copies per month than control