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Alan Wake 2 along with Alan Wake Remastered were published by EPIC games and therefore they will never be coming to Steam.
As per Sweeney's track record with EPIC exclusives you may as well call in question their entire marketing moves as a whole since conception of the storefront, as funny enough it has recently come out that throwing money at developers to keep games off Steam has been horrendously unprofitable for them.
https://www.forbes.com/sites/paultassi/2023/11/07/tim-sweeneys-epic-games-store-is-still-losing-money-after-five-years/?sh=5a2198d8568e
Hardly anyone even uses their storefront, other then for Fortnite and to claim the free games they never will play and just wait for the timed exclusive games to inevitably come to Steam with a hefty discount.
In any case Tim Sweeney would rather die then let Steam get a hold of those games so they will never comes to Steam and I mean never. That's the entire reason they produced them in the first place.
Good news is that it's a pretty crap game, I can say that from experience playing it on console.
Pros:
-Graphics and atmosphere
-Story is intriguing, but I hear there is no resolution which is typical remedey ending
-I like the detective room gameplay, but its not developed enough
Cons:
-Combat is cheap, clunky and unresponsive, exact opposite of alan wake 1, its a survival horror whereas the first was a 3rd person shooter on scripted rails
-No Barry (this is criminal imo), no humor either so far for me
-Stupid screen flashes with screaming and flashing corpses
-Alan Wake is now a foul mouth sailor, f bombs every other sentence
-Full frontal male nudity followed by a very graphic snuff scene in the opening gameplay, way too much gore and no option to censor gore or profanity
-Poor optimization even for high end machines
-Saga is fine, but she was clearly race swapped
-It doesn't really seem to tie into the DLC or American Nightmare in any way
In summary they traded all the quirky humor and responsive gameplay of the first for a mature dark horror atmosphere. Its a completely different game essentially.
I'm not, it's par for the course when it comes to that kinda stuff in the industry.
No one has ever taken them seriously and ever actually will.
It's like Alan Wake 2 just declared itself game of the year and everybody just went along with it because releases were so forgettable this year they needed something to pretend to adore... but all of their games are only popular with critics, the actual gamers themselves couldn't care less because their games are always boring as hell and all the budget seems to go into actors and serving as a marketing tool for the latest line of GPU's which I suspect is what's really protecting them from the financial losses of making flops all the time.
I saw somebody claiming the forest in AW2 is the most realistic forest they've experienced in game, yet I watched my friend play through about 5 hours of gameplay and every forest was just a glorified hallway and utterly unremarkable to look at even on his crazy 4090 equipped set up. On my older rig it's just completely unplayably laggy and none of it makes sense given how dull it is to look at and how linear it is. If there is one thing a hallway shooter should do correct it's performance.
It's crazy to me how much more fun I had playing Silent Hill 1 on a PS1 emulator for the first time a few years ago, yet all the tech in the world couldn't make a modern remedy game interesting.
Somehow Remedy, or at the least the old Remedy understood what made a good action film, and a good neo-noir film but they do NOT understand what makes a good horror game.... or how to make a fun game in general anymore.
Except he wasn't pushed behind at all. You play as him for half of the game, and for the other half he is the narrator, meaning he is in the entire game.
Mean while most gamers will say this was an excellent year for games, with a lot of great games and memorable games that released this year.
It startet with the new Saga character which had more content and better locations then alan (somehow i felt that alan became a support cast in his own game).
Then the change to pure survival horror wasnt very good, the inventory always to small and the fights with enemies felt even more boring then at the first game (mostly you only run away from everything because it respawns anyway).
Many elements like the pinboards became tiresome after a while and the story was a bit too confusing. Somehow the first game did nearly everything better, the only thing that was really impressive was the graphic and the nice locations (if you have the right hardware ofc).
Alan Wake 2 feels like it is trying to out weird all of the other games in the same genre. In this way it actually reminds me of Death Stranding, a game that boasts a lot but (in my opinion) falls short of anything it actually boasts. But people enjoy looking at games like this and calling them deep and masterpieces because it makes one feel good about themselves being in an exclusive club of people that "get" games like this. Other people just "don't get it" they aren't enlightened enough to experience the genius of this game.
However, when you break it down Alan Wake 2 is very much a walking simulator with jump scares. Walk around, shoot enemies, and pick up items are the core gameplay mechanics. All the mysteries are immediately solved for you by Saga while Alan is stumbling about the dark place. This creates a divide between the player and the game's main characters. There is no one to latch on to. In the first game the player is just as confused as Alan, and I think the intention here was having the player be just as confused as Saga but the problem is that Saga is never actually confused. She gets all the answers just by thinking about it thereby removing all agency from the player of actually figuring it out for themselves. Sure, there are certain moments in the game where you go "aha! that's what I thought!" but they are very few and far between and it feels like the game relies on those moments to pass them off as entertainment.
Everything in Alan Wake 2 is a mystery, but then if everything is a mystery than nothing can really be mysterious. The player is dragged along on a psychedelic trip with Alan and is forced to care about Saga's daughter narrative which feels very forced. Maybe this sounded better on paper, but as a game for me it falls flat. Once you look past the gross glamour of this game it has many of the flaws that the horror gaming community faults many games for. How many times have criticisms like "jump scare city" been used for other games? But Alan Wake 2 gets a pass, my opinion is that it hides it well behind distracting and confusing cut scenes. It gives players this feeling of "what the heck is going on?" while feeding them a game play mechanic that has hardly seen changes since the original game.
When it comes to the confusing narrative I think Control did this much better and I can see how they tried to replicate this same feeling in Alan Wake 2. What worked in Control is that we were just as confused as the MC but also confident in her abilities as we actively improved them. Not everything was clear and not everything was answered but that was part of the enjoyment. The MC also had a very clear objective from the very start and everything she did was to push the story forward towards her main objective. Alan Wake 2 has one objective at the beginning and then another somewhere in the middle of the game. Saga's daughter becomes the main reason Saga is trying to also help Alan. But the problem about Saga's daughter narrative is that it was added to the story so quickly that if you blinked you missed it. There is simply not enough moments to make us care and the game relies on our basic human instincts to care. This is not good writing.
Alan Wake 2 is a big performance that tries to make up for lack of innovation by distracting the audience with glitzy confusing scenes and "everything is a mystery and a surprise" style narrative. Its not a terrible game but it is not a masterpiece either. Alan Wake 2 does little to push the genre outside of it's limits.
Ps. writing a song for a game is NOT a big feat. It's called a soundtrack and every game has one!
- "there's little fun to be had in explanations; they're antithetical to the poetry of fear" - remember this Stephen King quote, Remedy? The original Alan Wake game opened with it. Alan Wake 2 is a mass of explanations - too many explanations - with an enemy we know. There's no fear here.
- Maybe I'm not scared by flashing images and scraps of high-pitched screeching, but I didn't find the horror very horrifying at all.
- Saga is fine as a character. I just don't care about her - and the game tries REALLY hard to make me care.
- Why did they get rid of Sheriff Sarah Breaker? We get a hand-wave of what's she's doing, but nothing else.
- Despite defenders' claims, Alan's section is about 30% of the game.
- Combat isn't as clunky as detractors claim, but it feels close and very "zoomed in." Control and Quantum Break were MILES better.
- Poets of the Fall wrote several songs for AW2. They're all great.
- Only two times where AW2 "felt like Alan Wake": The musical sequence and the final horde battle. Hordes of Taken, bright lights & shadows, and rock music. The rest of it is standard horror fare of slow movement and not enough supplies. Aside from the fact that other games have done it better, that's not what I expected from an Alan Wake game. AW1 and American Nightmare both leaned into being action games, American Nightmare especially. AW2 is definitely NOT an action game.
- Music in general is bland. Standard horror cues. Near the end we get some of the classic ambient tunes, but it's only for about 10 minutes. The Poet & His Muse plays on a jukebox at one point. At another (not saying when), the OST track Departure from the original game plays (the track that plays as Alice swims to the surface). The context in which the last one was presented in AW2 pissed me off, though.
- Oddly enough, both older games (AW1 & American Nightmare) feel bigger, more panoramic. Sure there are hub areas in AW2 that feel large, but once you're into a mission the levels become very confined and on rails.
- Blasting Taken with light doesn't stagger them (unless you have the right upgrade)
- the ending is too effing long. Seriously. Final showdown, then 40 minutes of cutscenes.
- the emphasis on "reality loops" might be a cool narrative concept, but it's the opposite of engaging after you've experienced it more than once.
- Alice would never voluntarily return to the dark place. This makes her ending nonsense.
- Scratch was never Alan, possessed by the Dark Presence. He was an inverse of Alan that was sent to the real world to "keep the scales balanced". He was an evil doppelganger, but he was never "the real Alan". This renders the entire game to be nonsense.
- So... about the DLC from AW1... the one that ends with Alan putting a sheet of paper in his typewriter and starting on Return... MAJOR SPOILER in AW2, Return is written by Scratch, then altered by Wake. So... in the AW1 dlc, were we playing as Scratch? WTF
tl;dr Alan Wake 2 is a convoluted, narrative mess that plays like crap (in addition to any other issues the game may or may not have). Wait for a deep discount if you want to buy it.
/rant over